ST modules & Rainbow
Updated:
Module sets for each ST and which ST parts to take to LV MAX (Rainbow), from Malthus and Dragon to Prisma and Avalanche.
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ST modules and ST parts + LV MAX (Rainbow): Malthus, Dragon, Thanatos, Aglow, Rex
| Modules | Pilot / ST / class | ST parts + LV MAX |
|---|---|---|
When executing an AoE attack, for every 1 target hit: DMG +6% before combat for 2 turns. Up to 5 stacks. | EileenMedium | When executing an AoE attack: DMG +18% LV MAX If 3 or more targets are hit, apply movement −1 for 2 turns. |
When attacking with a skill that costs 3 AP or more: DMG +10% and Hit Rate +10%. For every additional AP spent, effect +2%, up to 16%. | CamillaHeavy | When initiating combat, if the target can retaliate: DMG Taken −18% LV MAX After initiating combat, restores 25% HP of DMG dealt. |
When actively attacking, if 3 or more targets are hit, restore 1 AP after combat. Can only trigger 1 time per turn. | ErisaHeavy | When HP is higher than 80%: DMG +9%, DMG Taken −9% LV MAX At the start of the action, restores 8% HP. |
Repair AMT +15%. With a single-target repair skill, if the target’s HP is below 90%, applies movement +1 to the target for 1 turn. | LornaMedium | When performing active repairs on the part with the lowest HP: Repair AMT +36% LV MAX This skill can repair 1 additional destroyed part. |
After initiating combat, if Re-ATK is triggered: DMG +6% for 2 turns. Up to 5 stacks. | KellyLight | For each buff possessed, DMG +4.5%, up to 18% LV MAX The duration of buffs gained increases by 1. This effect cannot stack with similar effects. |
ST modules and ST parts + LV MAX (Rainbow): Euclase, Mithrill, Ranger, Rev-02, Rev-00, Rev-01
| Modules | Pilot / ST / class | ST parts + LV MAX |
|---|---|---|
Under any allied terrain effect: DMG dealt +15% and DMG Taken −15%. | TiphysHeavy | If there are 2 or more allies within 2 adjacent tiles: DMG +9%, DMG Taken −9% LV MAX Activates an aura: allies within 2 adjacent tiles get DMG +5% and DMG Taken −5%. |
When actively attacking, for each debuff applied: DMG +6% for 2 turns. Up to 5 stacks. | FiaMedium | When actively attacking, DMG +18% against debuffed targets LV MAX When applying debuffs, duration +1. |
If both arms hold the same weapon: DMG +20%. | DeanHeavy | When HP is higher than 80%: DMG +18% LV MAX Any arm that takes excess DMG is not destroyed. 4-turn trigger interval. |
| 4 modules (1 and 2) Doubles the levels of modules installed in the Body and legs. (3 and 4) When actively attacking, for every 1 AP spent: Hit Rate +2.5% and DMG +2.5%, up to 10%. | AsukaLight | If there are no allies within 2 adjacent tiles: DMG +18% LV MAX At the start of the action, if there are no allies within 2 adjacent tiles: the AP cost of the first attack started this turn −1, to a minimum of 1 AP. |
In combat, every 5 hits: DMG +5% and fixed DMG +5% for 2 turns. Up to 5 stacks. | ReiHeavy | If there are enemy units within 2 adjacent tiles: DMG +9%, DMG Taken −9% LV MAX Immune to percentage-based fixed DMG. |
| 2 modules (1) When any arm is destroyed, restores 50% HP to 1 arm. 3-turn trigger interval. (2) When initiating combat, if the target cannot retaliate: DMG +15%. | ShinjiMedium | For each buff possessed, DMG +4.5%, up to 18% LV MAX The duration of buffs gained increases by 1. This effect cannot stack with similar effects. |
ST modules and ST parts + LV MAX (Rainbow): Fiercejaw, Igniter, Ouroboros, Odysseus, S.Rabbit, Erinys
| Modules | Pilot / ST / class | ST parts + LV MAX |
|---|---|---|
In combat against an enemy with no destroyed parts: DMG +25%. | CasshaHeavy | When attacking with 2 weapons of the same type at once: DMG +18% LV MAX Assault weapon range +1 when retaliating. |
When attacking, for every 1 tile to the target: DMG +5%, up to 25%. | ArthurMedium | If the distance moved before attacking is 2 or less: DMG +18% LV MAX At the end of the action, gains 1 AP. 1-turn trigger interval. |
When a Fighter attacks: DMG +18%, with an extra 12% against the part with the highest HP. | OpheliaLight | In combat against enemies within 2 tiles: DMG +18% LV MAX When initiating combat and hitting, steals 1 AP from the target. Can only trigger 1 time per turn. |
When performing a single-target repair, if the target’s HP is 100%, gains a buff: the AP cost of the first skill used −1, to a minimum of 1 AP. | AndersonMedium | If allies within 2 tiles have HP above 50%: DMG Taken −12% LV MAX After repairing, can activate Re-ATK once per turn. Cannot move before attacking. |
For each buff gained: DMG +6% for 2 turns, up to 30%. | FregataLight | In combat with a target at Ideal Range: DMG +18% LV MAX In combat with a target at Ideal Range: bullets +1. |
When attacking, for each combo (hit): DMG +5%, up to 30%. Resets after the attack. | Rosa: JudgementMedium | If the target is within attack range: DMG +18% LV MAX Activates extra effects of the socketed modules: |
ST modules and ST parts + LV MAX (Rainbow): Alicorn, Tengshe, Arbiter, Kagemusha, Fenrir, Hasteraze
| Modules | Pilot / ST / class | ST parts + LV MAX |
|---|---|---|
If there are enemies within the current weapon’s range: DMG +15%. For each additional enemy, DMG rises by another 2.5%, up to 30%. | PalomaHeavy | If the unit did not move before an active attack: Crit Rate +24% LV MAX For each critical hit, Crit DMG +3% after combat. Up to 15%. |
When using a skill that costs 3 AP or more: DMG +20%. For each additional AP spent, the effect rises by 5%, up to 35%. | MatildaLight | In combat, if your HP percentage is greater than or equal to the target’s: DMG +18%. If the attack is not active, another +12% LV MAX If 5 or more AP are spent, 1 AP is restored. |
When attacking with a tactical weapon: DMG +15%. For every 1 round in the magazine, the effect rises by 5%, up to 35%. | RosemaryMedium | When attacking with a code skill: DMG +18% LV MAX When attacking with a tactical weapon, if 3 or more targets are hit, 1 round is randomly loaded after the attack. Triggers once per turn. |
After dealing Fixed DMG or AoE DMG: DMG +6% for 2 turns. Up to 5 stacks. | AdeleHeavy | When attacking enemies on any terrain: DMG +18% LV MAX Fixed DMG +25%. |
When initiating combat, 20% chance to trigger Flurry Strike at 0.25x DMG. For every 15% HP lost, the chance rises by 20%. | WyattMedium | When attacking while your HP is below 60%: ignores 35% of the target’s Armor, Dodge +18% LV MAX ST movement +1, ignores unit obstacles when moving. Flurry Strike upgrades to Gutsy Strike. |
DMG +10%. When attacking, DMG rises by another 25%. Decreases by 5% after each attack and resets after destroying any target. | AdaLight | When attacking a target with HP above 60%: DMG +18% LV MAX Lower area of the unlocked Neural Drive: computing power +3. |
ST modules and ST parts + LV MAX (Rainbow): Snowyowl, Prometheus, Colossus, Nightglow, Hector, Illusion
| Modules | Pilot / ST / class | ST parts + LV MAX |
|---|---|---|
After an active repair, gives DMG +15% to all repaired targets for 2 turns. If the target already has DMG UP, the effect rises by 5%, up to 25%. | SapientiaMedium | When performing active repairs: Repair AMT +12%, with an extra 24% for the part with the lowest HP LV MAX If this unit or its summoned unit takes excess DMG, they are not destroyed. Triggers once per battle. |
For each debuff applied in combat: DMG +5% and the debuff “enemy DMG Taken +2%” for 2 turns. Up to 5 stacks. | VeronicaLight | When actively attacking: Crit Rate +20%. If the attack does not crit, the next attack’s Crit Rate +15%. Resets on a critical hit. LV MAX When Aiming, skill multiplier +0.1. |
When attacking with a tactical weapon: DMG +15%. For every 1 round spent, DMG +4% for 2 turns. Up to 5 stacks. | VernaHeavy | When hit by an attack, if there is no temporary HP: any intact part with HP at or below 70% gains temporary HP equal to 15% of that part’s max HP LV MAX When gaining temporary HP, gives DMG +15% and Hit Rate +15% to itself and 1 random ally within 2 tiles for 2 turns. |
When actively attacking, for every 1 AP spent: DMG +5% before combat, up to 35%. Decreases by 10% after combat. | CollinMedium | When attacking, if there are allies within 4 tiles of the target: DMG +18% LV MAX At the end of the action, if 2 attacks or code skills were used this turn, restores 1 AP. |
When attacked, for every 1 dodge: DMG +2.5%, up to 35%. Decreases by 10% at the end of the action. | ZoeyLight | When attacked, if the enemy’s Hit Rate is at most 70%: retaliation DMG +24% LV MAX For each retaliation, skill multiplier +0.05, up to 0.15. Resets at the end of the action. |
For every 1 target under a repair effect: fixed DMG +6%, AoE DMG +6% and Repair AMT +4% for 2 turns. Up to 5 stacks. | MartiniLight | Repair AMT +12%. With a single-target repair skill, Repair AMT another +12% LV MAX After non-attack code skills, the AP cost of the next active attack −1. After an active attack, the AP cost of the next non-attack skills −1. |
ST modules and ST parts + LV MAX (Rainbow): Wataru, S.Tiger, Bawang, Monarchy
| Modules | Pilot / ST / class | ST parts + LV MAX |
|---|---|---|
(1) When actively attacking: DMG +15%; the effect doubles against bosses. (2,3) With a melee weapon equipped: DMG +5%. With a shield equipped: DMG Taken −5%. The effect doubles against bosses. (4) Ignores unit obstacles when moving; if the pilot is Wataru: movement +1 and the Jetpack effect.(5) Activates an aura: allied units within 3 tiles get DMG +3%. If the pilot is Wataru, the effect doubles. | WataruHeavy | For every 1 AP held: DMG +3%, up to 24% LV MAX When initiating combat with a skill that costs 6 AP or more, this attack cannot be dodged and cannot trigger Quick Draw or Vigilant Shot; it is a guaranteed crit. |
| 2 modules (1) Assault weapons: DMG +15%; Crit Rate rises by 5% for every 1 bullet, up to 30%. (2) Ignores unit obstacles when moving. If the pilot is Toraoh: movement is not reduced when the legs are destroyed, and gains the Jetpack effect. | ToraohLight | For each buff or debuff on the unit: DMG +3%, up to 24% LV MAX If the unit has 6 or more buffs or debuffs, assault weapon bullets +1. |
Before a Link Attack, DMG +5% and Crit Rate +2% for 2 turns. Up to 5 stacks. | LexuanMedium | DMG +12%, with an extra 12% on the 5th and later hits LV MAX When attacking with 2 assault weapons, multiplier +0.05. Stack limit of [DMG +5%, Crit Rate +2%] +3; gains 4 stacks at the start of combat. |
When actively attacking with a sniper rifle, each successful hit raises DMG and Crit Rate by 4% for 2 turns. Up to 5 stacks. | AudreyMedium | In combat, if your HP percentage is greater than or equal to the target’s: DMG +24% LV MAX When actively attacking, if there is an ally within 3 tiles: AP cost −1. Triggers 1 time per turn. |
ST modules and ST parts + LV MAX (Rainbow): Demiurge, Martyr, Benxiao, Fluorite
| Modules | Pilot / ST / class | ST parts + LV MAX |
|---|---|---|
2 modules (1) When actively attacking: DMG +20%; if the weapon type used differs from the previous one, another +15%. (2) Removes limits and enhances all forms: Vanguard Form: Crit Rate and Crit DMG +10%; ST movement +1; when actively attacking with melee and ranged weapons, DMG and Crit Rate +15%. Assault Form: bullets +1; can activate Link Attack at 0.2x DMG up to 2 times per turn; when attacking with assault weapons, bullets +1. Tactical Form: when using tactical weapons, for every 1 AP spent, Hit Rate +3%, up to 15%; attacks do not use ammo, and after combat you can keep moving with the remaining movement; on active tactical weapon attacks, for every 1 AP spent, DMG +5%, up to 25%. Virtual Form: AP cost −1, final DMG +15%, movement +1; can act twice; cannot be targeted by Quick Draw, Vigilant Shot, Add Strike or Parry. | HailisHeavy | For every 1 different profession in the team: DMG +6%, up to 24% LV MAX If the team has 4 or more different professions: initial AP +1 and AP recovery +1. |
If there is at least one enemy within 1 ring: DMG Taken −15% and DMG +15%. For each additional enemy within 1 ring, another +5% DMG, up to +15%. | MaatHeavy | DMG +12%. When attacking, another +1.5% DMG for each combo hit, up to +24% LV MAX On active attacks, from the 6th hit on the target onward, skill multiplier +0.1. Resets after the attack. |
DMG +10%. For every 2 tiles of total movement, another +5% DMG for 2 turns. Up to 25%. | TangLight | DMG +12%; another +2% DMG for each allied Burning Terrain tile on the battlefield, up to +18% LV MAX After an active attack, the next active attack +0.05. If the target is not destroyed, movement +1 tile. |
When attacking with a tactical weapon: Crit Rate +20% and DMG +15%. | HardawayMedium | When actively attacking, if the target is 5 or more tiles away: DMG +24% LV MAX When using a tactical weapon, for every 4 debuffs applied, loads 1 round and applies [Movement −1] for 2 turns. |
ST modules and ST parts + LV MAX (Rainbow): Portents, Gladiator, Mobiux, Nephthys, Nidhogg
| Modules | Pilot / ST / class | ST parts + LV MAX |
|---|---|---|
After attacking: DMG +4% and the DMG of allies taking part in this attack +2% for 2 turns. Up to 5 stacks. | BerthaHeavy | When attacking: DMG +12%. For every 1 tile of distance to the target, DMG +2%, up to 24% LV MAX If the target is 5 or more tiles away, skill multiplier +0.1. The effect doubles on non-active attacks. |
If both arms and the backpack are equipped with weapons: DMG +30%. | GiselleMedium | When using code skills: DMG +12% and another 3% for each hit, up to 24% LV MAX When actively attacking, weapon multi-hits +1; if a part is destroyed, movement +1 for 1 turn. |
| Your turn: firepower gains a bonus equal to 15% of your Dodge. Enemy turn: Dodge gains a bonus equal to 15% of your firepower. | Kaidan The InvincibleLight | DMG +24% against enemies within 2 tiles; DMG Taken −24% from attacks beyond 2 tiles LV MAX Beneficial Effects trigger chance +10%. When attacking, DMG is calculated from the highest of the pilot’s six attributes. |
| DMG +15%. Each time a debuff is applied, DMG +4% for 2 turns. Up to 5 stacks. | AnnMedium | DMG +12%. Another +1.5% DMG for each debuff active on all enemies, up to 12% LV MAX On active attacks, 25% chance to trigger Flurry Strike at 0.25 DMG. For each debuff on the target, the Flurry Strike chance rises by 25%. |
| DMG Taken −15% from debuffed enemies; DMG +15% against debuffed enemies. Plus DMG +3% for each extra debuff on the target, up to 30%. | BlackoutHeavy | When attacking a target with 1 or more debuffs: after combat, all intact parts gain temporary HP equal to 1.5% of the unit’s max HP, stacking up to 24% LV MAX Activates an aura: enemy units within 3 tiles get skill multiplier −0.1 when attacking (if the effective weapon is a missile, the effect drops to 1/4). For each enemy under the aura, your skill multiplier +0.025, up to +0.1. |
ST modules and ST parts + LV MAX (Rainbow): Prisma, Asteria, Avalanche; Lustre’s special effect
| Modules | Pilot / ST / class | ST parts + LV MAX |
|---|---|---|
| When attacking with a tactical weapon: DMG +20%. If both shoulder weapons fire at once: Crit Rate +15%. | NiallMedium | While the unit is not at full HP: DMG +24% LV MAX When attacking, gains skill multiplier +0.025 for each ally not at full HP, up to +0.1 (if the effective weapon is a missile, the effect drops to 1/4). |
| Gains 2 stacks of [DMG +5%, Crit Rate +4%] with each of your attacks for 2 turns. Up to 5 stacks. After the action, if there is an enemy within 3 tiles, gains 1 stack of [DMG +5%, Crit Rate +4%]. | LustreLight | If the two arm slots hold weapons of different types: DMG +24% LV MAX After using any code skill, your next active attack’s multiplier +0.1. |
| Limit Unlocked — gains the following effects: Mecha Form: when attacking, if Hit Rate is 85% or higher, the attack cannot miss. DMG +20%, DMG Taken −20%, Crit Rate +10%. Patrol Form: movement +1 and vision +1. Cannot change equipment. Movement type becomes Flying; Dodge +20%. Flying: ignores low obstacles and enemy units when moving; melee weapons can attack airborne targets; cannot be targeted by melee weapons; does not trigger ground terrain effects; line of sight passes through low obstacles. If Form Conversion has been used 2 or more times, gains 1 AP; otherwise gains 1 Transformation Energy stack. Form Conversion changes the ST’s form. With Lustre as pilot: lower area of the unlocked Neural Drive, computing power +3.Transformation Energy is spent on Form Conversion. Up to 5 stacks (energy) can be stored. | LustreLight | — |
| HP +15%. If you did not move before attacking: DMG +25%. | AlenaHeavy | DMG +12%. If there are 2 or more enemies within attack range: DMG +6% for each additional enemy, up to +12% LV MAX Fixed DMG +25%. When attacking, gains firepower equal to 2% of current HP. |
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Eileen
Camilla
Erisa
Lorna
Kelly
Tiphys
Fia
Dean
Asuka
Rei
Shinji
Cassha
Arthur
Ophelia
Anderson
Fregata
Rosa: Judgement
Paloma
Matilda
Rosemary
Adele
Wyatt
Ada
Sapientia
Veronica
Verna
Collin
Zoey
Martini
Wataru
Toraoh
Lexuan
Audrey
Hailis
Maat
Tang
Hardaway
Bertha
Giselle
Kaidan The Invincible
Ann
Blackout
Niall
Lustre
Alena