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ST modules & Rainbow

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Module sets for each ST and which ST parts to take to LV MAX (Rainbow), from Malthus and Dragon to Prisma and Avalanche.

ST modules and ST parts + LV MAX (Rainbow): Malthus, Dragon, Thanatos, Aglow, Rex

ModulesPilot / ST / classST parts + LV MAX
ThunderCloud FES · Malthus
When executing an AoE attack, for every 1 target hit: DMG +6% before combat for 2 turns. Up to 5 stacks.
Eileen
Malthus
Medium
When executing an AoE attack: DMG +18%
LV MAX
If 3 or more targets are hit, apply movement −1 for 2 turns.
Enlightenment Core · Dragonrider
When attacking with a skill that costs 3 AP or more: DMG +10% and Hit Rate +10%. For every additional AP spent, effect +2%, up to 16%.
Camilla
Dragonrider
Heavy
When initiating combat, if the target can retaliate: DMG Taken −18%
LV MAX
After initiating combat, restores 25% HP of DMG dealt.
Thermostatic Mod · Thanatos
When actively attacking, if 3 or more targets are hit, restore 1 AP after combat. Can only trigger 1 time per turn.
Erisa
Thanatos
Heavy
When HP is higher than 80%: DMG +9%, DMG Taken −9%
LV MAX
At the start of the action, restores 8% HP.
Slipstream Chip · Aglow
Repair AMT +15%. With a single-target repair skill, if the target’s HP is below 90%, applies movement +1 to the target for 1 turn.
Lorna
Aglow
Medium
When performing active repairs on the part with the lowest HP: Repair AMT +36%
LV MAX
This skill can repair 1 additional destroyed part.
M-SWR Scope · Rex
After initiating combat, if Re-ATK is triggered: DMG +6% for 2 turns. Up to 5 stacks.
Kelly
Rex
Light
For each buff possessed, DMG +4.5%, up to 18%
LV MAX
The duration of buffs gained increases by 1. This effect cannot stack with similar effects.

ST modules and ST parts + LV MAX (Rainbow): Euclase, Mithrill, Ranger, Rev-02, Rev-00, Rev-01

ModulesPilot / ST / classST parts + LV MAX
Triangular Frame · Euclase
Under any allied terrain effect: DMG dealt +15% and DMG Taken −15%.
Tiphys
Euclase
Heavy
If there are 2 or more allies within 2 adjacent tiles: DMG +9%, DMG Taken −9%
LV MAX
Activates an aura: allies within 2 adjacent tiles get DMG +5% and DMG Taken −5%.
Supercomputer Type-R · Mithril
When actively attacking, for each debuff applied: DMG +6% for 2 turns. Up to 5 stacks.
Fia
Mithril
Medium
When actively attacking, DMG +18% against debuffed targets
LV MAX
When applying debuffs, duration +1.
Cavalry System · Ranger
If both arms hold the same weapon: DMG +20%.
Dean
Ranger
Heavy
When HP is higher than 80%: DMG +18%
LV MAX
Any arm that takes excess DMG is not destroyed. 4-turn trigger interval.
4 modules
(1 and 2) Doubles the levels of modules installed in the Body and legs.
(3 and 4) When actively attacking, for every 1 AP spent: Hit Rate +2.5% and DMG +2.5%, up to 10%.
Asuka
REV-02
Light
If there are no allies within 2 adjacent tiles: DMG +18%
LV MAX
At the start of the action, if there are no allies within 2 adjacent tiles: the AP cost of the first attack started this turn −1, to a minimum of 1 AP.
Ascendancy Core · REV-00
In combat, every 5 hits: DMG +5% and fixed DMG +5% for 2 turns. Up to 5 stacks.
Rei
REV-00
Heavy
If there are enemy units within 2 adjacent tiles: DMG +9%, DMG Taken −9%
LV MAX
Immune to percentage-based fixed DMG.
2 modules
(1) When any arm is destroyed, restores 50% HP to 1 arm. 3-turn trigger interval.
(2) When initiating combat, if the target cannot retaliate: DMG +15%.
Shinji
REV-01
Medium
For each buff possessed, DMG +4.5%, up to 18%
LV MAX
The duration of buffs gained increases by 1. This effect cannot stack with similar effects.

ST modules and ST parts + LV MAX (Rainbow): Fiercejaw, Igniter, Ouroboros, Odysseus, S.Rabbit, Erinys

ModulesPilot / ST / classST parts + LV MAX
Auto-Adaptive Mod · FierceJaw
In combat against an enemy with no destroyed parts: DMG +25%.
Cassha
FierceJaw
Heavy
When attacking with 2 weapons of the same type at once: DMG +18%
LV MAX
Assault weapon range +1 when retaliating.
Lumiflow Lidar · Igniter
When attacking, for every 1 tile to the target: DMG +5%, up to 25%.
Arthur
Igniter
Medium
If the distance moved before attacking is 2 or less: DMG +18%
LV MAX
At the end of the action, gains 1 AP. 1-turn trigger interval.
Immaculateur · Ouroboros
When a Fighter attacks: DMG +18%, with an extra 12% against the part with the highest HP.
Ophelia
Ouroboros
Light
In combat against enemies within 2 tiles: DMG +18%
LV MAX
When initiating combat and hitting, steals 1 AP from the target. Can only trigger 1 time per turn.
Kinetic Monitor · Odysseus
When performing a single-target repair, if the target’s HP is 100%, gains a buff: the AP cost of the first skill used −1, to a minimum of 1 AP.
Anderson
Odysseus
Medium
If allies within 2 tiles have HP above 50%: DMG Taken −12%
LV MAX
After repairing, can activate Re-ATK once per turn. Cannot move before attacking.
Rad-Synchronizer · Shadowrabbit
For each buff gained: DMG +6% for 2 turns, up to 30%.
Fregata
Shadowrabbit
Light
In combat with a target at Ideal Range: DMG +18%
LV MAX
In combat with a target at Ideal Range: bullets +1.
Mirror Matrix · Erinys
When attacking, for each combo (hit): DMG +5%, up to 30%. Resets after the attack.
Rosa: Judgement
Erinys
Medium
If the target is within attack range: DMG +18%
LV MAX
Activates extra effects of the socketed modules:

ST modules and ST parts + LV MAX (Rainbow): Alicorn, Tengshe, Arbiter, Kagemusha, Fenrir, Hasteraze

ModulesPilot / ST / classST parts + LV MAX
Energy Booster · Alicorn
If there are enemies within the current weapon’s range: DMG +15%. For each additional enemy, DMG rises by another 2.5%, up to 30%.
Paloma
Alicorn
Heavy
If the unit did not move before an active attack: Crit Rate +24%
LV MAX
For each critical hit, Crit DMG +3% after combat. Up to 15%.
Flame Core · Tengshe
When using a skill that costs 3 AP or more: DMG +20%. For each additional AP spent, the effect rises by 5%, up to 35%.
Matilda
Tengshe
Light
In combat, if your HP percentage is greater than or equal to the target’s: DMG +18%. If the attack is not active, another +12%
LV MAX
If 5 or more AP are spent, 1 AP is restored.
Fireweaver Chip · Arbiter
When attacking with a tactical weapon: DMG +15%. For every 1 round in the magazine, the effect rises by 5%, up to 35%.
Rosemary
Arbiter
Medium
When attacking with a code skill: DMG +18%
LV MAX
When attacking with a tactical weapon, if 3 or more targets are hit, 1 round is randomly loaded after the attack. Triggers once per turn.
Zanshin · Kagemusha
After dealing Fixed DMG or AoE DMG: DMG +6% for 2 turns. Up to 5 stacks.
Adele
Kagemusha
Heavy
When attacking enemies on any terrain: DMG +18%
LV MAX
Fixed DMG +25%.
Hrodvitnir Unit · Fenrisúlfr
When initiating combat, 20% chance to trigger Flurry Strike at 0.25x DMG. For every 15% HP lost, the chance rises by 20%.
Wyatt
Fenrisúlfr
Medium
When attacking while your HP is below 60%: ignores 35% of the target’s Armor, Dodge +18%
LV MAX
ST movement +1, ignores unit obstacles when moving. Flurry Strike upgrades to Gutsy Strike.
Flash Array · Hasteraze
DMG +10%. When attacking, DMG rises by another 25%. Decreases by 5% after each attack and resets after destroying any target.
Ada
Hasteraze
Light
When attacking a target with HP above 60%: DMG +18%
LV MAX
Lower area of the unlocked Neural Drive: computing power +3.

ST modules and ST parts + LV MAX (Rainbow): Snowyowl, Prometheus, Colossus, Nightglow, Hector, Illusion

ModulesPilot / ST / classST parts + LV MAX
Sentinel Unit · Snowyowl
After an active repair, gives DMG +15% to all repaired targets for 2 turns. If the target already has DMG UP, the effect rises by 5%, up to 25%.
Sapientia
Snowyowl
Medium
When performing active repairs: Repair AMT +12%, with an extra 24% for the part with the lowest HP
LV MAX
If this unit or its summoned unit takes excess DMG, they are not destroyed. Triggers once per battle.
Heartsplitter Mod · Prometheus
For each debuff applied in combat: DMG +5% and the debuff “enemy DMG Taken +2%” for 2 turns. Up to 5 stacks.
Veronica
Prometheus
Light
When actively attacking: Crit Rate +20%. If the attack does not crit, the next attack’s Crit Rate +15%. Resets on a critical hit.
LV MAX
When Aiming, skill multiplier +0.1.
Iron Rain Mod · Colossus
When attacking with a tactical weapon: DMG +15%. For every 1 round spent, DMG +4% for 2 turns. Up to 5 stacks.
Verna
Colossus
Heavy
When hit by an attack, if there is no temporary HP: any intact part with HP at or below 70% gains temporary HP equal to 15% of that part’s max HP
LV MAX
When gaining temporary HP, gives DMG +15% and Hit Rate +15% to itself and 1 random ally within 2 tiles for 2 turns.
Air Glow Mod · Nightglow
When actively attacking, for every 1 AP spent: DMG +5% before combat, up to 35%. Decreases by 10% after combat.
Collin
Nightglow
Medium
When attacking, if there are allies within 4 tiles of the target: DMG +18%
LV MAX
At the end of the action, if 2 attacks or code skills were used this turn, restores 1 AP.
Rebel Mod · Hector
When attacked, for every 1 dodge: DMG +2.5%, up to 35%. Decreases by 10% at the end of the action.
Zoey
Hector
Light
When attacked, if the enemy’s Hit Rate is at most 70%: retaliation DMG +24%
LV MAX
For each retaliation, skill multiplier +0.05, up to 0.15. Resets at the end of the action.
Wayward Engine · Illusion
For every 1 target under a repair effect: fixed DMG +6%, AoE DMG +6% and Repair AMT +4% for 2 turns. Up to 5 stacks.
Martini
Illusion
Light
Repair AMT +12%. With a single-target repair skill, Repair AMT another +12%
LV MAX
After non-attack code skills, the AP cost of the next active attack −1. After an active attack, the AP cost of the next non-attack skills −1.

ST modules and ST parts + LV MAX (Rainbow): Wataru, S.Tiger, Bawang, Monarchy

ModulesPilot / ST / classST parts + LV MAX
5 modules
(1) When actively attacking: DMG +15%; the effect doubles against bosses.
(2,3) With a melee weapon equipped: DMG +5%. With a shield equipped: DMG Taken −5%. The effect doubles against bosses.
(4) Ignores unit obstacles when moving; if the pilot is Wataru: movement +1 and the Jetpack effect.
(5) Activates an aura: allied units within 3 tiles get DMG +3%. If the pilot is Wataru, the effect doubles.
Wataru
Huilong
Heavy
For every 1 AP held: DMG +3%, up to 24%
LV MAX
When initiating combat with a skill that costs 6 AP or more, this attack cannot be dodged and cannot trigger Quick Draw or Vigilant Shot; it is a guaranteed crit.
2 modules
(1) Assault weapons: DMG +15%; Crit Rate rises by 5% for every 1 bullet, up to 30%.
(2) Ignores unit obstacles when moving. If the pilot is Toraoh: movement is not reduced when the legs are destroyed, and gains the Jetpack effect.
Toraoh
Shadowtiger
Light
For each buff or debuff on the unit: DMG +3%, up to 24%
LV MAX
If the unit has 6 or more buffs or debuffs, assault weapon bullets +1.
Sentry Mod · Bawang
Before a Link Attack, DMG +5% and Crit Rate +2% for 2 turns. Up to 5 stacks.
Lexuan
Bawang
Medium
DMG +12%, with an extra 12% on the 5th and later hits
LV MAX
When attacking with 2 assault weapons, multiplier +0.05. Stack limit of [DMG +5%, Crit Rate +2%] +3; gains 4 stacks at the start of combat.
Discipline Mod · Monarch
When actively attacking with a sniper rifle, each successful hit raises DMG and Crit Rate by 4% for 2 turns. Up to 5 stacks.
Audrey
Monarch
Medium
In combat, if your HP percentage is greater than or equal to the target’s: DMG +24%
LV MAX
When actively attacking, if there is an ally within 3 tiles: AP cost −1. Triggers 1 time per turn.

ST modules and ST parts + LV MAX (Rainbow): Demiurge, Martyr, Benxiao, Fluorite

ModulesPilot / ST / classST parts + LV MAX
True Knowledge System · Demiurge
2 modules
(1) When actively attacking: DMG +20%; if the weapon type used differs from the previous one, another +15%.
(2) Removes limits and enhances all forms:
Vanguard Form: Crit Rate and Crit DMG +10%; ST movement +1; when actively attacking with melee and ranged weapons, DMG and Crit Rate +15%.
Assault Form: bullets +1; can activate Link Attack at 0.2x DMG up to 2 times per turn; when attacking with assault weapons, bullets +1.
Tactical Form: when using tactical weapons, for every 1 AP spent, Hit Rate +3%, up to 15%; attacks do not use ammo, and after combat you can keep moving with the remaining movement; on active tactical weapon attacks, for every 1 AP spent, DMG +5%, up to 25%.
Virtual Form: AP cost −1, final DMG +15%, movement +1; can act twice; cannot be targeted by Quick Draw, Vigilant Shot, Add Strike or Parry.
Hailis
Demiurge
Heavy
For every 1 different profession in the team: DMG +6%, up to 24%
LV MAX
If the team has 4 or more different professions: initial AP +1 and AP recovery +1.
Thorn Circuit · Martyr
If there is at least one enemy within 1 ring: DMG Taken −15% and DMG +15%. For each additional enemy within 1 ring, another +5% DMG, up to +15%.
Maat
Martyr
Heavy
DMG +12%. When attacking, another +1.5% DMG for each combo hit, up to +24%
LV MAX
On active attacks, from the 6th hit on the target onward, skill multiplier +0.1. Resets after the attack.
Flame Chaser · Benxiao
DMG +10%. For every 2 tiles of total movement, another +5% DMG for 2 turns. Up to 25%.
Tang
Benxiao
Light
DMG +12%; another +2% DMG for each allied Burning Terrain tile on the battlefield, up to +18%
LV MAX
After an active attack, the next active attack +0.05. If the target is not destroyed, movement +1 tile.
Eclipse Fire Core · Flourite
When attacking with a tactical weapon: Crit Rate +20% and DMG +15%.
Hardaway
Flourite
Medium
When actively attacking, if the target is 5 or more tiles away: DMG +24%
LV MAX
When using a tactical weapon, for every 4 debuffs applied, loads 1 round and applies [Movement −1] for 2 turns.

ST modules and ST parts + LV MAX (Rainbow): Portents, Gladiator, Mobiux, Nephthys, Nidhogg

ModulesPilot / ST / classST parts + LV MAX
Annihilation Drive · Portent
After attacking: DMG +4% and the DMG of allies taking part in this attack +2% for 2 turns. Up to 5 stacks.
Bertha
Portent
Heavy
When attacking: DMG +12%. For every 1 tile of distance to the target, DMG +2%, up to 24%
LV MAX
If the target is 5 or more tiles away, skill multiplier +0.1. The effect doubles on non-active attacks.
Tempered Frame · Gladiator
If both arms and the backpack are equipped with weapons: DMG +30%.
Giselle
Gladiator
Medium
When using code skills: DMG +12% and another 3% for each hit, up to 24%
LV MAX
When actively attacking, weapon multi-hits +1; if a part is destroyed, movement +1 for 1 turn.
Your turn: firepower gains a bonus equal to 15% of your Dodge.
Enemy turn: Dodge gains a bonus equal to 15% of your firepower.
Kaidan The Invincible
MobiuX
Light
DMG +24% against enemies within 2 tiles; DMG Taken −24% from attacks beyond 2 tiles
LV MAX
Beneficial Effects trigger chance +10%. When attacking, DMG is calculated from the highest of the pilot’s six attributes.
DMG +15%. Each time a debuff is applied, DMG +4% for 2 turns. Up to 5 stacks.Ann
Nephthys
Medium
DMG +12%. Another +1.5% DMG for each debuff active on all enemies, up to 12%
LV MAX
On active attacks, 25% chance to trigger Flurry Strike at 0.25 DMG. For each debuff on the target, the Flurry Strike chance rises by 25%.
DMG Taken −15% from debuffed enemies; DMG +15% against debuffed enemies. Plus DMG +3% for each extra debuff on the target, up to 30%.Blackout
Nidhogg
Heavy
When attacking a target with 1 or more debuffs: after combat, all intact parts gain temporary HP equal to 1.5% of the unit’s max HP, stacking up to 24%
LV MAX
Activates an aura: enemy units within 3 tiles get skill multiplier −0.1 when attacking (if the effective weapon is a missile, the effect drops to 1/4). For each enemy under the aura, your skill multiplier +0.025, up to +0.1.

ST modules and ST parts + LV MAX (Rainbow): Prisma, Asteria, Avalanche; Lustre’s special effect

ModulesPilot / ST / classST parts + LV MAX
When attacking with a tactical weapon: DMG +20%. If both shoulder weapons fire at once: Crit Rate +15%.Niall
Prism
Medium
While the unit is not at full HP: DMG +24%
LV MAX
When attacking, gains skill multiplier +0.025 for each ally not at full HP, up to +0.1 (if the effective weapon is a missile, the effect drops to 1/4).
Gains 2 stacks of [DMG +5%, Crit Rate +4%] with each of your attacks for 2 turns. Up to 5 stacks.
After the action, if there is an enemy within 3 tiles, gains 1 stack of [DMG +5%, Crit Rate +4%].
Lustre
Asteria
Light
If the two arm slots hold weapons of different types: DMG +24%
LV MAX
After using any code skill, your next active attack’s multiplier +0.1.
Limit Unlocked — gains the following effects:
Mecha Form: when attacking, if Hit Rate is 85% or higher, the attack cannot miss. DMG +20%, DMG Taken −20%, Crit Rate +10%.
Patrol Form: movement +1 and vision +1. Cannot change equipment. Movement type becomes Flying; Dodge +20%.
Flying: ignores low obstacles and enemy units when moving; melee weapons can attack airborne targets; cannot be targeted by melee weapons; does not trigger ground terrain effects; line of sight passes through low obstacles.
If Form Conversion has been used 2 or more times, gains 1 AP; otherwise gains 1 Transformation Energy stack. Form Conversion changes the ST’s form.
With Lustre as pilot: lower area of the unlocked Neural Drive, computing power +3.
Transformation Energy is spent on Form Conversion. Up to 5 stacks (energy) can be stored.
Lustre
Asteria
Light
—
HP +15%. If you did not move before attacking: DMG +25%.Alena
Avalanche
Heavy
DMG +12%. If there are 2 or more enemies within attack range: DMG +6% for each additional enemy, up to +12%
LV MAX
Fixed DMG +25%. When attacking, gains firepower equal to 2% of current HP.