Asuka
Updated:
Asuka (Asuka Shikinami Langley) — SSR pilot, role Fighter (Striker). Lance/jumps, clears grunts.
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Talents
EVA-02 Pilot rank 0–2
Can perform Synchronization with ST. After actively attacking, if no damage is taken, DMG of the next active attack +20%.
EVA-02 Pilot rank 3–5 (enhanced)
Can perform Synchronization with ST. After actively attacking, if no damage is taken, DMG of the next active attack +20%.
When deployed, Sync Ratio +10%. If there are 3 or more enemy STs within 2 tiles, deals +15% DMG.
Build — variant “Asuka”
Backpack
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | Mighty Throw Command | AP 4 Throws a Polearm at all targets within a 4-tile line (including flying targets), dealing 1.5x DMG to the first target hit, with the damage multiplier decreasing by 0.4 when hitting each subsequent target. Can enter Aiming Mode before combat. AP Cost +1 after each use. Can stack. Resets after taking action. |
| 2nd priority | Leap Strike Command | AP 3 Selects 1 target within 4 adjacent tiles and strikes using a Polearm to deal 1.25x DMG to the target's Body, then remains on an empty tile within 1 ring around the target. |
| 3rd priority | Exterminate Passive | DMG +15% to parts below 50% HP. |
| 4th priority | Chop Active | AP 2 Uses a Polearm to attack a target, dealing 1.6x DMG. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 1
empty
- 1
Eminence 1 - 4
AP Optimization 3 - 7
Mobile Warfare 4 - 10
Eminence 2 - 13
Eminence 3 - 16
Eminence 4
Lv. 6
Lv. 6
Lv. 4
Bionics: 5 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
Build — variant “Asuka (Raider)”
ST
Backpack
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | Synchronous Strike Passive | Uses a Melee and Assault Weapon to launch a Link Attack against the target of an ally's attack, dealing 0.2x DMG. Can trigger up to twice per turn. |
| 2nd priority | Wing Rake Active | AP 4 Simultaneously uses two Machine Guns to attack a target, dealing 0.7x DMG 2 times. The target is unable to retaliate against this attack. |
| 3rd priority one of 2 | Cluster Fire Active | AP 3 Uses a Machine Gun to attack a target, dealing 1.25x DMG. Increases Hit Weighting of the part with the lowest HP by 50. |
| or Exterminate Passive | DMG +15% to parts below 50% HP. | |
| 4th priority | Lock-On Active | AP 2 Uses a Light Rifle to attack a target, dealing 1.3x DMG. Enters Aiming Mode before attacking. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 1
empty
- 1
Eminence 1 - 4
AP Optimization 3 - 7
Mobile Warfare 4 - 10
Eminence 2 - 13
Eminence 3 - 16
Eminence 4
Lv. 6
Lv. 6
Lv. 4
- 1
Prodigy 1 - 4
AP Optimization 4 - 7
Power Innovation 3 - 10
Prodigy 2 - 13
Prodigy 3 - 16
Prodigy 4
Bionics: 5 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
| 4 modules (1 and 2) Doubles the levels of modules installed in the Body and legs. (3 and 4) When actively attacking, for every 1 AP spent: Hit Rate +2.5% and DMG +2.5%, up to 10%. | If there are no allies within 2 adjacent tiles: DMG +18% LV MAX At the start of the action, if there are no allies within 2 adjacent tiles: the AP cost of the first attack started this turn −1, to a minimum of 1 AP. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | Mobile Warfare 2 Upon triggering Re-ATK, allows movement of 2 tiles before attacking. |
| α Alpha | red Ryellow Yblue B | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yyellow Y | 1 | Mobile Warfare 3 Destroying the target can trigger Re-Act, allowing action with full movement distance. |
| β Beta | red Ryellow Yyellow Y | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Ryellow Yyellow Y | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Eminence 1 When actively attacking, Crit Rate increases based on HP percentage, up to 20%. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | Eminence 3 When initiating combat, if HP percentage is greater than or equal to the target's, Dodge Rate +25%. |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | Eminence 4 At start of action, gain Eminence. This effect is removed upon taking damage. |
| γ2 Gamma | red Ryellow Yblue B | 1 | |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Ryellow Yblue B | 10 | |
| γ2 Gamma | red Ryellow Yblue B | 13 | Prodigy 3 Sync Ratio can be further increased when dealing damage, and no longer decreases when taking damage. |
| γ2 Gamma | red Ryellow Yblue B | 16 |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Mobile Warfare 1 | After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn. |
| 1 | Cluster Fire | |
| 5 | Peerless Dodge | When perfectly dodging an attack, restores 1 AP after combat. Can trigger once per turn. |
| 7 | Leap Strike | |
| 9 | Exterminate | DMG +15% to parts below 50% HP. |
| 13 | Wing Rake | |
| 21 | Synchronous Strike | Uses a Melee and Assault Weapon to launch a Link Attack against the target of an ally's attack, dealing 0.2x DMG. Can trigger up to twice per turn. |
| 31 | Mighty Throw | |
| 3 | Fracture |
Signature weapons
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