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Asuka

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Asuka (Asuka Shikinami Langley) — SSR pilot, role Fighter (Striker). Lance/jumps, clears grunts.

Talents

EVA-02 Pilot rank 0–2

Can perform Synchronization with ST. After actively attacking, if no damage is taken, DMG of the next active attack +20%.

EVA-02 Pilot rank 3–5 (enhanced)

Can perform Synchronization with ST. After actively attacking, if no damage is taken, DMG of the next active attack +20%.
When deployed, Sync Ratio +10%. If there are 3 or more enemy STs within 2 tiles, deals +15% DMG.

Build — variant “Asuka”

Skill Sets

OrderSkillDescription
1st priority
Mighty Throw
Command
AP 4 Throws a Polearm at all targets within a 4-tile line (including flying targets), dealing 1.5x DMG to the first target hit, with the damage multiplier decreasing by 0.4 when hitting each subsequent target. Can enter Aiming Mode before combat.
AP Cost +1 after each use. Can stack. Resets after taking action.
2nd priority
Leap Strike
Command
AP 3 Selects 1 target within 4 adjacent tiles and strikes using a Polearm to deal 1.25x DMG to the target's Body, then remains on an empty tile within 1 ring around the target.
3rd priority
Exterminate
Passive
DMG +15% to parts below 50% HP.
4th priority
Chop
Active
AP 2 Uses a Polearm to attack a target, dealing 1.6x DMG.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
red 6Attack
Lv. 6
yellow 1Dodge
Lv. 1
yellow Dodge
empty
  1. 1Eminence 1
  2. 4AP Optimization 3
  3. 7Mobile Warfare 4
  4. 10Eminence 2
  5. 13Eminence 3
  6. 16Eminence 4
γ216 points → unlocked 6 of 6
red 6Attack
Lv. 6
yellow 6Dodge
Lv. 6
blue 4Critical
Lv. 4
  1. 1Prodigy 1
  2. 4AP Optimization 4
  3. 7Power Innovation 3
  4. 10Prodigy 2
  5. 13Prodigy 3
  6. 16Prodigy 4

Bionics: 5 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

Build — variant “Asuka (Raider)”

Skill Sets

OrderSkillDescription
1st priority
Synchronous Strike
Passive
Uses a Melee and Assault Weapon to launch a Link Attack against the target of an ally's attack, dealing 0.2x DMG. Can trigger up to twice per turn.
2nd priority
Wing Rake
Active
AP 4 Simultaneously uses two Machine Guns to attack a target, dealing 0.7x DMG 2 times. The target is unable to retaliate against this attack.
3rd priority
one of 2
Cluster Fire
Active
AP 3 Uses a Machine Gun to attack a target, dealing 1.25x DMG. Increases Hit Weighting of the part with the lowest HP by 50.
or
Exterminate
Passive
DMG +15% to parts below 50% HP.
4th priority
Lock-On
Active
AP 2 Uses a Light Rifle to attack a target, dealing 1.3x DMG. Enters Aiming Mode before attacking.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
red 6Attack
Lv. 6
yellow 1Dodge
Lv. 1
yellow Dodge
empty
  1. 1Eminence 1
  2. 4AP Optimization 3
  3. 7Mobile Warfare 4
  4. 10Eminence 2
  5. 13Eminence 3
  6. 16Eminence 4
γ216 points → unlocked 6 of 6
red 6Attack
Lv. 6
yellow 6Dodge
Lv. 6
blue 4Critical
Lv. 4
  1. 1Prodigy 1
  2. 4AP Optimization 4
  3. 7Power Innovation 3
  4. 10Prodigy 2
  5. 13Prodigy 3
  6. 16Prodigy 4

Bionics: 5 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

More tips

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
REV-024 modules
(1 and 2) Doubles the levels of modules installed in the Body and legs.
(3 and 4) When actively attacking, for every 1 AP spent: Hit Rate +2.5% and DMG +2.5%, up to 10%.
If there are no allies within 2 adjacent tiles: DMG +18%
LV MAX
At the start of the action, if there are no allies within 2 adjacent tiles: the AP cost of the first attack started this turn −1, to a minimum of 1 AP.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
Mobile Warfare 2
Upon triggering Re-ATK, allows movement of 2 tiles before attacking.
α
Alpha
red Ryellow Yblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yyellow Y1
Mobile Warfare 3
Destroying the target can trigger Re-Act, allowing action with full movement distance.
β
Beta
red Ryellow Yyellow Y4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yyellow Y7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y1
Eminence 1
When actively attacking, Crit Rate increases based on HP percentage, up to 20%.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Mobile Warfare 4
Re-ATK or Re-Act's effective times per turn +1.
γ1
Gamma
red Ryellow Yyellow Y10
Eminence 2
Cannot be targeted by Quick Draw, Vigilant Shot, or Reaction Attack.
γ1
Gamma
red Ryellow Yyellow Y13
Eminence 3
When initiating combat, if HP percentage is greater than or equal to the target's, Dodge Rate +25%.
γ1
Gamma
red Ryellow Yyellow Y16
Eminence 4
At start of action, gain Eminence. This effect is removed upon taking damage.
γ2
Gamma
red Ryellow Yblue B1
Prodigy 1
At start of action, after 2 turns, Sync Ratio +5%.
γ2
Gamma
red Ryellow Yblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yblue B7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
γ2
Gamma
red Ryellow Yblue B10
Prodigy 2
Sync Ratio can also increase Final DMG, up to 15%.
γ2
Gamma
red Ryellow Yblue B13
Prodigy 3
Sync Ratio can be further increased when dealing damage, and no longer decreases when taking damage.
γ2
Gamma
red Ryellow Yblue B16
Prodigy 4
When Sync Ratio is greater than or equal to 65%, AP Regen +1.

Biocomputer

#SkillEffect
0
Mobile Warfare 1
After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn.
1
Cluster Fire
5
Peerless Dodge
When perfectly dodging an attack, restores 1 AP after combat. Can trigger once per turn.
7
Leap Strike
9
Exterminate
DMG +15% to parts below 50% HP.
13
Wing Rake
21
Synchronous Strike
Uses a Melee and Assault Weapon to launch a Link Attack against the target of an ally's attack, dealing 0.2x DMG. Can trigger up to twice per turn.
31
Mighty Throw
3
Fracture

Signature weapons