MMecharashi Wiki
RU — РусскийEN — English

Accessories

Updated:

56 accessories (reactive “Function” and triggered “Touch”). The regular and W variants share one row.

NameTypeEffect
DischargeAP RelatedWhen executing skills that cost 4 or more AP
  • Regular · Lv. 4
  • W variant · Lv. 5 — Two-handed weapons and backpack weapons only
Ballistics BlockAfter-Combat EffectsAfter combat, puts the target's Tactical Weapon into a reloading stateand deals 5% of Max HP as Fixed DMG to all its parts
  • Regular · Lv. 4 — Not triggerable by Tactical Weapons.Only triggers once per turn
BlurAfter-Combat EffectsGains Blur III after combat, lasting for 1 turn
  • Regular · Lv. 1 — Buff effects of the same type cannot stack.Only triggers once per turn
EmergencyAfter-Combat EffectsRestores 10% of HP after combat. Can take effect only 1 time per turn
  • Regular · Lv. 5 — Only triggers once per turn
  • W variant · Lv. 7 — Two-handed weapons and backpack weapons only.Only triggers once per turn
EnergizedAfter-Combat EffectsGains Hit Rate UP V after combat, lasting for 1 turn
  • Regular · Lv. 4 — The same buff effect cannot stack
  • W variant · Lv. 5 — Two-handed weapons and backpack weapons only.The same buff effect cannot stack
FrustrationAfter-Combat EffectsReduces the target pilot's Suitability by 15% for 1 turn
  • Regular · Lv. 1 — The same buff effect cannot stack.Only triggers once per turn
High-SpiritedAfter-Combat EffectsGains DMG UP V after combat, lasting for 1 turn
  • Regular · Lv. 4 — The same buff effect cannot stack
  • W variant · Lv. 5 — Two-handed weapons and backpack weapons only.The same buff effect cannot stack
InnervateAfter-Combat EffectsGains Crit Rate UP IV after combat, lasting for 1 turn
  • Regular · Lv. 4 — The same buff effect cannot stack
  • W variant · Lv. 5 — Two-handed weapons and backpack weapons only.The same buff effect cannot stack
ReconstructionAfter-Combat EffectsGains Reconstruction III after combat, lasting for 1 turn
  • Regular · Lv. 4 — Buff effects of the same type cannot stack.Only triggers once per turn
ReorganizedAfter-Combat EffectsAfter combat, restores HP equal to 30% of damage dealt in this skirmish. Can take effect only 1 time per turn
  • Regular · Lv. 6 — Cannot trigger on missed attacks.Only triggers once per turn
  • W variant · Lv. 8 — Cannot trigger on missed attacks.Two-handed weapons and backpack weapons only.Only triggers once per turn
Short CircuitAfter-Combat EffectsAfter combat, deals Fixed DMG equal to a total of 0.4x Weapon ATK to all parts of target
  • Regular · Lv. 4
ShudderAfter-Combat EffectsInflicts Dodge Rate Down V on the target after combat, lasting for 1 turn
  • Regular · Lv. 1 — The same debuff effect cannot stack.Only triggers once per turn
  • W variant · Lv. 2 — The same debuff effect cannot stack.Two-handed weapons and backpack weapons only.Only triggers once per turn
SolidarityAfter-Combat EffectsAfter combat, replicates 1 buff to 1 ally within 1 adjacent tile
  • Regular · Lv. 3 — The same buff effect cannot stack
ThriveAfter-Combat EffectsAfter combat, dispels 1 debuff from self
  • Regular · Lv. 5 — Only triggers once per turn
  • W variant · Lv. 7 — Two-handed weapons and backpack weapons only.Only triggers once per turn
TranscendentAfter-Combat EffectsAfter combat, randomly extends the Turns Left of 2 buffs on self by 1
  • Regular · Lv. 3 — The same buff effect cannot stack.Only triggers once per turn
BreakAttack ResultWhen initiating combat and breaking a part
  • Regular · Lv. 7 — Not triggerable by Tactical Weapons
  • W variant · Lv. 8 — Only for Two-Handed Weapon use.Not triggerable by Tactical Weapons
ExcitementAttack ResultWhen initiating combat if landing a critical hit
  • Regular · Lv. 6 — Not triggerable by Tactical Weapons
Code LockAttack TypeWhen actively attacking, if any code skill is on cooldown
  • Regular · Lv. 4
CollaborateAttack TypeWhen launching a Link Attack
  • Regular · Lv. 3 — Not triggerable by Melee Weapons
  • W variant · Lv. 4 — Only for Two-Handed Weapon use.Not triggerable by Tactical Weapons.Not triggerable by Melee Weapons
ComboAttack TypeWhen triggering a Flurry Strike or Gusty Strike
  • Regular · Lv. 3 — Not triggerable by Tactical Weapons
  • W variant · Lv. 4 — Only for Two-Handed Weapon use.Not triggerable by Tactical Weapons
InvasionAttack TypeWhen actively executing an AoE Skill
  • Regular · Lv. 4
  • W variant · Lv. 6 — Two-handed weapons and backpack weapons only
RetaliationAttack TypeWhen retaliating
  • Regular · Lv. 3 — Not triggerable by Tactical Weapons
  • W variant · Lv. 4 — Only for Two-Handed Weapon use.Not triggerable by Tactical Weapons
Swift StrikeAttack TypeWhen triggering Re-ATK
  • Regular · Lv. 3
SynergyAttack TypeWhen attacking with two weapons simultaneously
  • Regular · Lv. 4 — Cannot be triggered by Two-Handed Weapons
VigilantAttack TypeWhen triggering Vigilant Shot
  • Regular · Lv. 3 — Ranged Weapons only
  • W variant · Lv. 4 — Ranged Weapons only.Two-handed weapons and backpack weapons only
DefendDamage TakenWhen the shield-bearing Arm is attacked
  • Regular · Lv. 3 — Shield Weapons only
DogfightDistance RelatedWhen initiating combat against a target within 1 adjacent tile
  • Regular · Lv. 6 — Not triggerable by Tactical Weapons
DuelDistance RelatedWhen initiating combat, if the target can retaliate
  • Regular · Lv. 6 — Not triggerable by Tactical Weapons
ExpanseDistance RelatedWhen actively attacking targets that are 4 or more tiles away
  • Regular · Lv. 8 — Not triggerable by Tactical Weapons.Not triggerable by Melee Weapons
OppressDistance RelatedWhen initiating combat, if the target cannot retaliate
  • Regular · Lv. 5 — Not triggerable by Tactical Weapons
  • W variant · Lv. 6 — Only for Two-Handed Weapon use.Not triggerable by Tactical Weapons
RestrainDistance RelatedWhen actively attacking targets within 3 tiles
  • Regular · Lv. 4 — Not triggerable by Tactical Weapons
AnnihilateHP RelatedWhen initiating combat, if target’s HP is lower than 50%
  • Regular · Lv. 8 — Not triggerable by Tactical Weapons
  • W variant · Lv. 9 — Only for Two-Handed Weapon use.Not triggerable by Tactical Weapons
AssailHP RelatedWhen initiating combat, if the target part is not destroyed
  • Regular · Lv. 4 — Not triggerable by Tactical Weapons
ConfrontHP RelatedWhen actively attacking, if HP is higher than 50%
  • Regular · Lv. 4
  • W variant · Lv. 5 — Two-handed weapons and backpack weapons only
CrisisHP RelatedWhen actively attacking, if HP is lower than 50%
  • Regular · Lv. 8
  • W variant · Lv. 9 — Two-handed weapons and backpack weapons only
SpringHP RelatedWhen actively attacking, if HP is at 100%
  • Regular · Lv. 4
  • W variant · Lv. 6 — Two-handed weapons and backpack weapons only
TackleHP RelatedWhen initiating combat, if target’s HP is higher than 50%
  • Regular · Lv. 4 — Not triggerable by Tactical Weapons
  • W variant · Lv. 5 — Only for Two-Handed Weapon use.Not triggerable by Tactical Weapons
AccurateHit RelatedWhen initiating combat, if Hit Rate exceeds 80%
  • Regular · Lv. 4 — Not triggerable by Tactical Weapons
  • W variant · Lv. 5 — Only for Two-Handed Weapon use.Not triggerable by Tactical Weapons
Body BreakIn-Combat EffectsDMG +30% against Body parts
  • Regular · Lv. 4
Broken ArmIn-Combat EffectsDMG +40% against Arms
  • Regular · Lv. 5
  • W variant · Lv. 7 — Two-handed weapons and backpack weapons only
Burst ApartIn-Combat EffectsFor every 1 AP consumed, DMG +5%, up to 25%
  • Regular · Lv. 6
DominantIn-Combat EffectsThe first hit of this attack is guaranteed to be critical
  • Regular · Lv. 3
Explosive ChargeIn-Combat EffectsDeals 30% of Weapon ATK as Fixed DMG to 1 part excluding the part hit
  • Regular · Lv. 6 — Single-shot weapons only.Cannot be triggered outside of combat.Cannot trigger on missed attacks
  • W variant · Lv. 7 — Single-shot weapons only.Cannot be triggered outside of combat.Cannot trigger on missed attacks.Two-handed weapons and backpack weapons only
Legs FracturedIn-Combat EffectsDMG +40% against Legs
  • Regular · Lv. 5
  • W variant · Lv. 7 — Two-handed weapons and backpack weapons only
ManeuverIn-Combat EffectsWhen retaliated against, triggers Absolute Dodge
  • Regular · Lv. 1 — Not triggerable by Tactical Weapons
  • W variant · Lv. 2 — Two-handed weapons only.Not triggerable by Tactical Weapons
PiercingIn-Combat EffectsIgnores 50% of the target’s Armor
  • Regular · Lv. 8
  • W variant · Lv. 9 — Two-handed weapons and backpack weapons only
ResistanceIn-Combat EffectsDMG Taken -20%
  • Regular · Lv. 4 — Cannot be triggered outside of combat.Shield weapons only
SlammingIn-Combat EffectsDMG +20%
  • Regular · Lv. 5
  • W variant · Lv. 7 — Two-handed weapons and backpack weapons only
SplashIn-Combat EffectsDeals Splash DMG to 1 part, except the part hit, equal to 20% of damage dealt
  • Regular · Lv. 5 — Single-shot weapons only.Cannot be triggered outside of combat.Cannot trigger on missed attacks
  • W variant · Lv. 7 — Two-handed weapons and backpack weapons only.Single-shot weapons only.Cannot be triggered outside of combat.Cannot trigger on missed attacks
EquanimityMovement RelatedBefore actively attacking without having moved this turn
  • Regular · Lv. 4
  • W variant · Lv. 6 — Two-handed weapons and backpack weapons only
RushMovement RelatedIf distance moved before actively attacking isgreater than or equal to 4 tiles
  • Regular · Lv. 6
AugmentationSpecial EffectsBullets +1
  • Regular · Lv. 9 — Only for Assault Weapon Use.Cannot be triggered outside of combat
AugmentedSpecial EffectsIncreases this attack’s multiplier by +0.1
  • Regular · Lv. 10 — Cannot be triggered outside of combat.Rocket Launcher triggers 75% reduced effect
  • W variant · Lv. 11 — Cannot be triggered outside of combat.Two-handed weapons and backpack weapons only
CommandSpecial EffectsOrders allies within 3 adjacent tiles to perform a Link Attack together
  • Regular · Lv. 3 — Not triggerable by Tactical Weapons. 1-turn cooldownbetween triggers. Link Attacks deal 0.2x DMG(attacks require no ally skill prerequisites and consume no Link charges)
  • W variant · Lv. 4 — Only for Two-Handed Weapon use.Not triggerable by Tactical Weapons. 1-turn cooldownbetween triggers. Link Attacks deal 0.2x DMG(attacks require no ally skill prerequisites and consume no Link charges)
ObliterateSpecial EffectsWhen actively attacking, if the target has 3 or more debuffs
  • Regular · Lv. 6 — Not triggerable by Tactical Weapons
PrevailSpecial EffectsWhen actively attacking, if possessing 3 or more buffs
  • Regular · Lv. 6
  • W variant · Lv. 7 — Two-handed weapons and backpack weapons only