 | Discharge | AP Related | When executing skills that cost 4 or more AP- Regular · Lv. 4
- W variant · Lv. 5 — Two-handed weapons and backpack weapons only
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 | Ballistics Block | After-Combat Effects | After combat, puts the target's Tactical Weapon into a reloading stateand deals 5% of Max HP as Fixed DMG to all its parts- Regular · Lv. 4 — Not triggerable by Tactical Weapons.Only triggers once per turn
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 | Blur | After-Combat Effects | Gains Blur III after combat, lasting for 1 turn- Regular · Lv. 1 — Buff effects of the same type cannot stack.Only triggers once per turn
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 | Emergency | After-Combat Effects | Restores 10% of HP after combat. Can take effect only 1 time per turn- Regular · Lv. 5 — Only triggers once per turn
- W variant · Lv. 7 — Two-handed weapons and backpack weapons only.Only triggers once per turn
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 | Energized | After-Combat Effects | Gains Hit Rate UP V after combat, lasting for 1 turn- Regular · Lv. 4 — The same buff effect cannot stack
- W variant · Lv. 5 — Two-handed weapons and backpack weapons only.The same buff effect cannot stack
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 | Frustration | After-Combat Effects | Reduces the target pilot's Suitability by 15% for 1 turn- Regular · Lv. 1 — The same buff effect cannot stack.Only triggers once per turn
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 | High-Spirited | After-Combat Effects | Gains DMG UP V after combat, lasting for 1 turn- Regular · Lv. 4 — The same buff effect cannot stack
- W variant · Lv. 5 — Two-handed weapons and backpack weapons only.The same buff effect cannot stack
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 | Innervate | After-Combat Effects | Gains Crit Rate UP IV after combat, lasting for 1 turn- Regular · Lv. 4 — The same buff effect cannot stack
- W variant · Lv. 5 — Two-handed weapons and backpack weapons only.The same buff effect cannot stack
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 | Reconstruction | After-Combat Effects | Gains Reconstruction III after combat, lasting for 1 turn- Regular · Lv. 4 — Buff effects of the same type cannot stack.Only triggers once per turn
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 | Reorganized | After-Combat Effects | After combat, restores HP equal to 30% of damage dealt in this skirmish. Can take effect only 1 time per turn- Regular · Lv. 6 — Cannot trigger on missed attacks.Only triggers once per turn
- W variant · Lv. 8 — Cannot trigger on missed attacks.Two-handed weapons and backpack weapons only.Only triggers once per turn
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 | Short Circuit | After-Combat Effects | After combat, deals Fixed DMG equal to a total of 0.4x Weapon ATK to all parts of target |
 | Shudder | After-Combat Effects | Inflicts Dodge Rate Down V on the target after combat, lasting for 1 turn- Regular · Lv. 1 — The same debuff effect cannot stack.Only triggers once per turn
- W variant · Lv. 2 — The same debuff effect cannot stack.Two-handed weapons and backpack weapons only.Only triggers once per turn
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 | Solidarity | After-Combat Effects | After combat, replicates 1 buff to 1 ally within 1 adjacent tile- Regular · Lv. 3 — The same buff effect cannot stack
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 | Thrive | After-Combat Effects | After combat, dispels 1 debuff from self- Regular · Lv. 5 — Only triggers once per turn
- W variant · Lv. 7 — Two-handed weapons and backpack weapons only.Only triggers once per turn
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 | Transcendent | After-Combat Effects | After combat, randomly extends the Turns Left of 2 buffs on self by 1- Regular · Lv. 3 — The same buff effect cannot stack.Only triggers once per turn
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 | Break | Attack Result | When initiating combat and breaking a part- Regular · Lv. 7 — Not triggerable by Tactical Weapons
- W variant · Lv. 8 — Only for Two-Handed Weapon use.Not triggerable by Tactical Weapons
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 | Excitement | Attack Result | When initiating combat if landing a critical hit- Regular · Lv. 6 — Not triggerable by Tactical Weapons
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 | Code Lock | Attack Type | When actively attacking, if any code skill is on cooldown |
 | Collaborate | Attack Type | When launching a Link Attack- Regular · Lv. 3 — Not triggerable by Melee Weapons
- W variant · Lv. 4 — Only for Two-Handed Weapon use.Not triggerable by Tactical Weapons.Not triggerable by Melee Weapons
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 | Combo | Attack Type | When triggering a Flurry Strike or Gusty Strike- Regular · Lv. 3 — Not triggerable by Tactical Weapons
- W variant · Lv. 4 — Only for Two-Handed Weapon use.Not triggerable by Tactical Weapons
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 | Invasion | Attack Type | When actively executing an AoE Skill- Regular · Lv. 4
- W variant · Lv. 6 — Two-handed weapons and backpack weapons only
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 | Retaliation | Attack Type | When retaliating- Regular · Lv. 3 — Not triggerable by Tactical Weapons
- W variant · Lv. 4 — Only for Two-Handed Weapon use.Not triggerable by Tactical Weapons
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 | Swift Strike | Attack Type | When triggering Re-ATK |
 | Synergy | Attack Type | When attacking with two weapons simultaneously- Regular · Lv. 4 — Cannot be triggered by Two-Handed Weapons
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 | Vigilant | Attack Type | When triggering Vigilant Shot- Regular · Lv. 3 — Ranged Weapons only
- W variant · Lv. 4 — Ranged Weapons only.Two-handed weapons and backpack weapons only
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 | Defend | Damage Taken | When the shield-bearing Arm is attacked- Regular · Lv. 3 — Shield Weapons only
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 | Dogfight | Distance Related | When initiating combat against a target within 1 adjacent tile- Regular · Lv. 6 — Not triggerable by Tactical Weapons
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 | Duel | Distance Related | When initiating combat, if the target can retaliate- Regular · Lv. 6 — Not triggerable by Tactical Weapons
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 | Expanse | Distance Related | When actively attacking targets that are 4 or more tiles away- Regular · Lv. 8 — Not triggerable by Tactical Weapons.Not triggerable by Melee Weapons
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 | Oppress | Distance Related | When initiating combat, if the target cannot retaliate- Regular · Lv. 5 — Not triggerable by Tactical Weapons
- W variant · Lv. 6 — Only for Two-Handed Weapon use.Not triggerable by Tactical Weapons
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 | Restrain | Distance Related | When actively attacking targets within 3 tiles- Regular · Lv. 4 — Not triggerable by Tactical Weapons
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 | Annihilate | HP Related | When initiating combat, if target’s HP is lower than 50%- Regular · Lv. 8 — Not triggerable by Tactical Weapons
- W variant · Lv. 9 — Only for Two-Handed Weapon use.Not triggerable by Tactical Weapons
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 | Assail | HP Related | When initiating combat, if the target part is not destroyed- Regular · Lv. 4 — Not triggerable by Tactical Weapons
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 | Confront | HP Related | When actively attacking, if HP is higher than 50%- Regular · Lv. 4
- W variant · Lv. 5 — Two-handed weapons and backpack weapons only
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 | Crisis | HP Related | When actively attacking, if HP is lower than 50%- Regular · Lv. 8
- W variant · Lv. 9 — Two-handed weapons and backpack weapons only
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 | Spring | HP Related | When actively attacking, if HP is at 100%- Regular · Lv. 4
- W variant · Lv. 6 — Two-handed weapons and backpack weapons only
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 | Tackle | HP Related | When initiating combat, if target’s HP is higher than 50%- Regular · Lv. 4 — Not triggerable by Tactical Weapons
- W variant · Lv. 5 — Only for Two-Handed Weapon use.Not triggerable by Tactical Weapons
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 | Accurate | Hit Related | When initiating combat, if Hit Rate exceeds 80%- Regular · Lv. 4 — Not triggerable by Tactical Weapons
- W variant · Lv. 5 — Only for Two-Handed Weapon use.Not triggerable by Tactical Weapons
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 | Body Break | In-Combat Effects | DMG +30% against Body parts |
 | Broken Arm | In-Combat Effects | DMG +40% against Arms- Regular · Lv. 5
- W variant · Lv. 7 — Two-handed weapons and backpack weapons only
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 | Burst Apart | In-Combat Effects | For every 1 AP consumed, DMG +5%, up to 25% |
 | Dominant | In-Combat Effects | The first hit of this attack is guaranteed to be critical |
 | Explosive Charge | In-Combat Effects | Deals 30% of Weapon ATK as Fixed DMG to 1 part excluding the part hit- Regular · Lv. 6 — Single-shot weapons only.Cannot be triggered outside of combat.Cannot trigger on missed attacks
- W variant · Lv. 7 — Single-shot weapons only.Cannot be triggered outside of combat.Cannot trigger on missed attacks.Two-handed weapons and backpack weapons only
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 | Legs Fractured | In-Combat Effects | DMG +40% against Legs- Regular · Lv. 5
- W variant · Lv. 7 — Two-handed weapons and backpack weapons only
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 | Maneuver | In-Combat Effects | When retaliated against, triggers Absolute Dodge- Regular · Lv. 1 — Not triggerable by Tactical Weapons
- W variant · Lv. 2 — Two-handed weapons only.Not triggerable by Tactical Weapons
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 | Piercing | In-Combat Effects | Ignores 50% of the target’s Armor- Regular · Lv. 8
- W variant · Lv. 9 — Two-handed weapons and backpack weapons only
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 | Resistance | In-Combat Effects | DMG Taken -20%- Regular · Lv. 4 — Cannot be triggered outside of combat.Shield weapons only
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 | Slamming | In-Combat Effects | DMG +20%- Regular · Lv. 5
- W variant · Lv. 7 — Two-handed weapons and backpack weapons only
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 | Splash | In-Combat Effects | Deals Splash DMG to 1 part, except the part hit, equal to 20% of damage dealt- Regular · Lv. 5 — Single-shot weapons only.Cannot be triggered outside of combat.Cannot trigger on missed attacks
- W variant · Lv. 7 — Two-handed weapons and backpack weapons only.Single-shot weapons only.Cannot be triggered outside of combat.Cannot trigger on missed attacks
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 | Equanimity | Movement Related | Before actively attacking without having moved this turn- Regular · Lv. 4
- W variant · Lv. 6 — Two-handed weapons and backpack weapons only
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 | Rush | Movement Related | If distance moved before actively attacking isgreater than or equal to 4 tiles |
 | Augmentation | Special Effects | Bullets +1- Regular · Lv. 9 — Only for Assault Weapon Use.Cannot be triggered outside of combat
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 | Augmented | Special Effects | Increases this attack’s multiplier by +0.1- Regular · Lv. 10 — Cannot be triggered outside of combat.Rocket Launcher triggers 75% reduced effect
- W variant · Lv. 11 — Cannot be triggered outside of combat.Two-handed weapons and backpack weapons only
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 | Command | Special Effects | Orders allies within 3 adjacent tiles to perform a Link Attack together- Regular · Lv. 3 — Not triggerable by Tactical Weapons. 1-turn cooldownbetween triggers. Link Attacks deal 0.2x DMG(attacks require no ally skill prerequisites and consume no Link charges)
- W variant · Lv. 4 — Only for Two-Handed Weapon use.Not triggerable by Tactical Weapons. 1-turn cooldownbetween triggers. Link Attacks deal 0.2x DMG(attacks require no ally skill prerequisites and consume no Link charges)
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 | Obliterate | Special Effects | When actively attacking, if the target has 3 or more debuffs- Regular · Lv. 6 — Not triggerable by Tactical Weapons
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 | Prevail | Special Effects | When actively attacking, if possessing 3 or more buffs- Regular · Lv. 6
- W variant · Lv. 7 — Two-handed weapons and backpack weapons only
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