Paloma
Updated:
Paloma (Paloma Cognitionis) — SSR pilot, role Sniper (Gunner).
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Talents
Experimental Observation rank 0–2
Can use Directional Rack code. While in Directional Rack Mode, each 1 hit on an enemy unit grants 1 stack of Positional Advantage I. While in Directional Rack Mode, if there are no enemy units within 3 tiles, gains Stealth I lasting for 2 turns.
Experimental Observation rank 3–5 (enhanced)
Can use Directional Rack code. While in Directional Rack Mode, each 1 hit on an enemy unit grants 1 stack of Positional Advantage I. While in Directional Rack Mode, if there are no enemy units within 3 tiles, gains Stealth I lasting for 2 turns.
The Positional Advantage I stack limit increase to 4.
Build
Weapons
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | Impromtu Experiment Active | AP 1 Uses a Sniper Rifle to attack a target, dealing 0.8 DMG. Enters Aiming Mode before attacking. Triggers Re-ATK after combat. Cannot move before attacking. Can only use 1 time per turn. |
| 2nd priority one of 2 | Precision Surgery Active | AP 2 When attacking, if the unit has not moved this turn, damage +15% |
| or Overdose Command | AP 4 Uses a Sniper Rifle to attack the target and all enemy units along the path within range, dealing 1x DMG. Enters Aiming Mode before attacking. | |
| 3rd priority one of 2 | Patience Passive | When attacking, if you do not move during this turn, DMG +15%. |
| or Bantering Ease Command | AP 5 Uses a Sniper Rifle to attack different enemies within range 5 times in order of their HP from lowest to highest, dealing 0.7x DMG. Always target the part with lowest HP. If there are fewer than 5 enemies, extra attacks target random enemies and parts. If a critical hit occurs during the attack, subsequent DMG multiplier is increased by 0.2x. Gains Crit Rate +15% for this attack. | |
| 4th priority | — |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 1
empty
- 1
Forbidden Zone 1 - 4
AP Optimization 3 - 7
Sniper Warfare 4 - 10
Forbidden Zone 2 - 13
Forbidden Zone 3 - 16
Forbidden Zone 4
Lv. 6
Lv. 6
Lv. 4
- 1
Trickster 1 - 4
AP Optimization 4 - 7
Power Innovation 3 - 10
Trickster 2 - 13
Trickster 3 - 16
Trickster 4
Bionics: 4 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
If there are enemies within the current weapon’s range: DMG +15%. For each additional enemy, DMG rises by another 2.5%, up to 30%. | If the unit did not move before an active attack: Crit Rate +24% LV MAX For each critical hit, Crit DMG +3% after combat. Up to 15%. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | Sniper Warfare 2 After breaking a part, trigger Re-ATK. |
| α Alpha | red Ryellow Yblue B | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yyellow Y | 1 | Sniper Warfare 3 Upon triggering Re-ATK, allows movement of 2 tiles before attacking. |
| β Beta | red Ryellow Yyellow Y | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Ryellow Yyellow Y | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 1 | Forbidden Zone 1 With a Ranged Weapon, launch Vigilant Shot before the enemy attack within range, dealing 0.35x DMG, effective up to 1 time per turn. |
| γ1 Gamma | red Ryellow Yblue B | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 7 | |
| γ1 Gamma | red Ryellow Yblue B | 10 | |
| γ1 Gamma | red Ryellow Yblue B | 13 | Forbidden Zone 3 Vigilant Shot's damage multiplier is increased to 0.5. |
| γ1 Gamma | red Ryellow Yblue B | 16 | Forbidden Zone 4 Vigilant Shot is launched against an enemy that has not attacked. Targets the part with the lowest HP. |
| γ2 Gamma | red Ryellow Yblue B | 1 | Trickster 1 Gains 1 additional stack of Positional Advantage I when destroying a part. Can trigger 4 times per turn. |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Ryellow Yblue B | 10 | |
| γ2 Gamma | red Ryellow Yblue B | 13 | |
| γ2 Gamma | red Ryellow Yblue B | 16 | Trickster 4 At the end of action, if in Directional Rack Mode, Sniper Rifle range +1. Can stack 2 times. All stacks are lost upon exiting Directional Rack Mode. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Sniper Warfare 1 | When destroying a target, Re-ATK can be triggered, effective up to 2 times per turn. Unable to move before attacking. |
| 1 | Patience | When attacking, if you do not move during this turn, DMG +15%. |
| 1 | Precision Surgery | When attacking, if the unit has not moved this turn, damage +15% |
| 5 | Impromtu Experiment | |
| 7 | You'll Pay For That! | When unable to retaliate during combat, immediately restores 1AP. Can trigger up to 2 times per turn |
| 9 | Receptor Filter | Vigilant Shot trigger chances per turn +1. In Directional RackMode, Vigilant Shot damage multiplier +0.35 |
| 13 | Overdose | |
| 21 | Plan B! | Upon exiting Directional Rack Mode, gains a Movement bonus based on the number of Positional Advantage I stacks. Every 4 stacks grants Movement +1, lasting for 1 turn |
| 31 | Bantering Ease |
Signature weapons
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