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Paloma

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Paloma (Paloma Cognitionis) — SSR pilot, role Sniper (Gunner).

Talents

Experimental Observation rank 0–2

Can use Directional Rack code. While in Directional Rack Mode, each 1 hit on an enemy unit grants 1 stack of Positional Advantage I. While in Directional Rack Mode, if there are no enemy units within 3 tiles, gains Stealth I lasting for 2 turns.

Experimental Observation rank 3–5 (enhanced)

Can use Directional Rack code. While in Directional Rack Mode, each 1 hit on an enemy unit grants 1 stack of Positional Advantage I. While in Directional Rack Mode, if there are no enemy units within 3 tiles, gains Stealth I lasting for 2 turns.
The Positional Advantage I stack limit increase to 4.

Build

Skill Sets

OrderSkillDescription
1st priority
Impromtu Experiment
Active
AP 1 Uses a Sniper Rifle to attack a target, dealing 0.8 DMG. Enters Aiming Mode before attacking. Triggers Re-ATK after combat. Cannot move before attacking. Can only use 1 time per turn.
2nd priority
one of 2
Precision Surgery
Active
AP 2 When attacking, if the unit has not moved this turn, damage +15%
or
Overdose
Command
AP 4 Uses a Sniper Rifle to attack the target and all enemy units along the path within range, dealing 1x DMG. Enters Aiming Mode before attacking.
3rd priority
one of 2
Patience
Passive
When attacking, if you do not move during this turn, DMG +15%.
or
Bantering Ease
Command
AP 5 Uses a Sniper Rifle to attack different enemies within range 5 times in order of their HP from lowest to highest, dealing 0.7x DMG. Always target the part with lowest HP. If there are fewer than 5 enemies, extra attacks target random enemies and parts. If a critical hit occurs during the attack, subsequent DMG multiplier is increased by 0.2x.
Gains Crit Rate +15% for this attack.
4th priority—

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
red 6Attack
Lv. 6
yellow 1Dodge
Lv. 1
blue Critical
empty
  1. 1Forbidden Zone 1
  2. 4AP Optimization 3
  3. 7Sniper Warfare 4
  4. 10Forbidden Zone 2
  5. 13Forbidden Zone 3
  6. 16Forbidden Zone 4
γ216 points → unlocked 6 of 6
red 6Attack
Lv. 6
yellow 6Dodge
Lv. 6
blue 4Critical
Lv. 4
  1. 1Trickster 1
  2. 4AP Optimization 4
  3. 7Power Innovation 3
  4. 10Trickster 2
  5. 13Trickster 3
  6. 16Trickster 4

Bionics: 4 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

More tips

Roadmap mark

PilotBP pickAlicorn

See Roadmap.

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
AlicornEnergy Booster · Alicorn
If there are enemies within the current weapon’s range: DMG +15%. For each additional enemy, DMG rises by another 2.5%, up to 30%.
If the unit did not move before an active attack: Crit Rate +24%
LV MAX
For each critical hit, Crit DMG +3% after combat. Up to 15%.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
Sniper Warfare 2
After breaking a part, trigger Re-ATK.
α
Alpha
red Ryellow Yblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yyellow Y1
Sniper Warfare 3
Upon triggering Re-ATK, allows movement of 2 tiles before attacking.
β
Beta
red Ryellow Yyellow Y4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yyellow Y7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B1
Forbidden Zone 1
With a Ranged Weapon, launch Vigilant Shot before the enemy attack within range, dealing 0.35x DMG, effective up to 1 time per turn.
γ1
Gamma
red Ryellow Yblue B4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B7
Sniper Warfare 4
Re-ATK's effective times per turn +1.
γ1
Gamma
red Ryellow Yblue B10
Forbidden Zone 2
Vigilant Shot's effective times per turn +1.
γ1
Gamma
red Ryellow Yblue B13
Forbidden Zone 3
Vigilant Shot's damage multiplier is increased to 0.5.
γ1
Gamma
red Ryellow Yblue B16
Forbidden Zone 4
Vigilant Shot is launched against an enemy that has not attacked. Targets the part with the lowest HP.
γ2
Gamma
red Ryellow Yblue B1
Trickster 1
Gains 1 additional stack of Positional Advantage I when destroying a part. Can trigger 4 times per turn.
γ2
Gamma
red Ryellow Yblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yblue B7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
γ2
Gamma
red Ryellow Yblue B10
Trickster 2
While in Directional Rack Mode, the Rapid Realignment code can be used.
γ2
Gamma
red Ryellow Yblue B13
Trickster 3
Each stack of Positional Advantage I increases DMG dealt by 2%.
γ2
Gamma
red Ryellow Yblue B16
Trickster 4
At the end of action, if in Directional Rack Mode, Sniper Rifle range +1. Can stack 2 times. All stacks are lost upon exiting Directional Rack Mode.

Biocomputer

#SkillEffect
0
Sniper Warfare 1
When destroying a target, Re-ATK can be triggered, effective up to 2 times per turn. Unable to move before attacking.
1
Patience
When attacking, if you do not move during this turn, DMG +15%.
1
Precision Surgery
When attacking, if the unit has not moved this turn, damage +15%
5
Impromtu Experiment
7
You'll Pay For That!
When unable to retaliate during combat, immediately restores 1AP. Can trigger up to 2 times per turn
9
Receptor Filter
Vigilant Shot trigger chances per turn +1. In Directional RackMode, Vigilant Shot damage multiplier +0.35
13
Overdose
21
Plan B!
Upon exiting Directional Rack Mode, gains a Movement bonus based on the number of Positional Advantage I stacks. Every 4 stacks grants Movement +1, lasting for 1 turn
31
Bantering Ease

Signature weapons