Zoey
Updated:
Zoey (Zoey Steele) — SSR pilot, role Guardian (Defender).
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Talents
Fearless Hunting Fang rank 0–2
When actively attacked from within 4 adjacent tiles and both hands are intact, activates Polearm Throw after combat. Guard can additionally block melee attack.
Fearless Hunting Fang rank 3–5 (enhanced)
When actively attacked from within 4 adjacent tiles and both hands are intact, activates Polearm Throw after combat. Guard can additionally block melee attack.
While Zoey is on the field, enemies inflicted with Provocation take 15% more DMG from Zoey and deal 15% less DMG to units other than Zoey.
Pilot skills
Rear Guard Order AP 1
Protects allies within 2 adjacent tiles from assault and ranged attacks, up to 2 times per turn, lasting for 2 turns. Additionally inflicts Provocation on all enemies within 2 adjacent tiles for 2 turns.
Tips
There is no full build for this pilot. Below are tips from other guides.
Signature ST
The pilot’s own ST is the first pick. Below are its built-in modules.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
When attacked, for every 1 dodge: DMG +2.5%, up to 35%. Decreases by 10% at the end of the action. | When attacked, if the enemy’s Hit Rate is at most 70%: retaliation DMG +24% LV MAX For each retaliation, skill multiplier +0.05, up to 0.15. Resets at the end of the action. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yyellow Y | 1 | |
| α Alpha | red Ryellow Yyellow Y | 4 | Armor Specialization 1 DMG +20% on Retaliation. |
| α Alpha | red Ryellow Yyellow Y | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Rblue Bblue B | 1 | |
| β Beta | red Rblue Bblue B | 4 | Armor Specialization 2 When performing Guard, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Rblue Bblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 1 | Survival Instinct 1 When actively attacked, if a Dodge is triggered, recovers 4% max HP to all undestroyed parts. For each 1 hit dodged, additionally recovers 1% more HP, up to 8% additional HP. |
| γ1 Gamma | red Ryellow Yblue B | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 7 | Adaptive Warfare 1 At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved. |
| γ1 Gamma | red Ryellow Yblue B | 10 | Survival Instinct 2 When completely dodging an attack, Survival Instinct 1 effect can additionally restore 1 destroyed part. |
| γ1 Gamma | red Ryellow Yblue B | 13 | Survival Instinct 3 When attacked and HP dropped below 50% of max HP, gains Absolute Dodge after combat. This effect has a 3 turns CD. |
| γ1 Gamma | red Ryellow Yblue B | 16 | Survival Instinct 4 Survival Instinct 1 after-combat recovery increases to 10% max HP for all undestroyed parts. |
| γ2 Gamma | red Ryellow Yblue B | 1 | Hunting Impulse 1 After using Polearm Throw for 3 times, the next active attack will not consume AP, and can trigger Re-ATK, allowing movement of 2 tiles before attacking. This effect is removed after triggering. |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | Entrenched 4 Guard can now be triggered an unlimited number of times per turn. |
| γ2 Gamma | red Ryellow Yblue B | 10 | Hunting Impulse 2 AP recovery +1. |
| γ2 Gamma | red Ryellow Yblue B | 13 | Hunting Impulse 3 After activating Polearm Throw, applies Provocation to all targets hit, lasting for 2 turns. |
| γ2 Gamma | red Ryellow Yblue B | 16 | Hunting Impulse 4 Polearm Throw DMG dealt increases to 1x AoE DMG. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Entrenched 1 | Trigger Guard to protect adjacent (1 tile) allies from Assault and Ranged attacks, effective up to 2 times per turn. |
| 1 | Parry | When both arms are intact, DMG taken on arms are reduced by 25%. |
| 5 | Ambush | |
| 7 | First Strike | |
| 9 | Seizing Momentum | When completely dodging an attack, recovers 1 AP. This effect can trigger 1 time per turn. |
| 13 | Flash Hunt | |
| 21 | Chaotic Steps | For each 1 enemies carrying Provocation, Dodge Rate increases by 4%, up to a maximum of 12%. |
| 31 | Verdict |
Signature weapons
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