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Giselle

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Giselle (Giselle Meyer) — SSR pilot, role Fighter (Striker).

Talents

Wild Hunt rank 0–2

When dealing non-Fixed DMG, converts 12% of DMG dealt into Feral Spirit stacks, up to 5 times equipped Polearm ATK. Equipped Cutter ATK increases by 10% of Feral Spirit stacks, up to 0.25 times equipped Polearm ATK. At the start of battle, gains Feral Spirit stacks equal to 30% of maximum capacity.

Wild Hunt rank 3–5 (enhanced)

When dealing non-Fixed DMG, converts 18% of DMG dealt into Feral Spirit stacks, up to 7.5 times equipped Polearm ATK. Equipped Cutter ATK increases by 10% of Feral Spirit stacks, up to 0.25 times equipped Polearm ATK. At the start of battle, gains Feral Spirit stacks equal to 30% of maximum capacity.
Cutter Ammo capacity +1.

Pilot skills

Giant Antelope Strike Equipment skill AP 2

Uses a Polearm to attack a target, dealing 0.9x DMG. Enters Aiming Mode before attacking. Can consume 0%/50% of current Feral Spirit stacks to deal Fixed DMG to the part hit equal to the amount consumed.

Tips

There is no full build for this pilot. Below are tips from other guides.

Signature ST

The pilot’s own ST is the first pick. Below are its built-in modules.

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
GladiatorTempered Frame · Gladiator
If both arms and the backpack are equipped with weapons: DMG +30%.
When using code skills: DMG +12% and another 3% for each hit, up to 24%
LV MAX
When actively attacking, weapon multi-hits +1; if a part is destroyed, movement +1 for 1 turn.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
Mobile Warfare 2
Upon triggering Re-ATK, allows movement of 2 tiles before attacking.
α
Alpha
red Ryellow Yblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yyellow Y1
Mobile Warfare 3
Destroying the target can trigger Re-Act, allowing action with full movement distance.
β
Beta
red Ryellow Yyellow Y4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yyellow Y7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y1
Crusher 1
After actively attacking with a Polearm, if the part hit is below 15% HP, triggers the Execution effect, directly destroying that part after combat.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Mobile Warfare 4
Re-ATK or Re-Act's effective times per turn +1.
γ1
Gamma
red Ryellow Yyellow Y10
Crusher 2
Crusher 1 part destruction effect threshold increased to 25% HP.
γ1
Gamma
red Ryellow Yyellow Y13
Crusher 3
When activating Crusher to destroy a part, negates the deduction of 1 Re-ATK or Re-Act count and additionally restores 1 AP. Can only trigger 1 time per turn.
γ1
Gamma
red Ryellow Yyellow Y16
Crusher 4
When using a Polearm to destroy parts other than the Body, inflicts Fixed DMG on the Body equal to 25% of the destroyed part's Max HP.
γ2
Gamma
red Ryellow Yblue B1
Nature's Hymn 1
When actively attacking and breaking a part, restores 1 Cutter ammo after combat. This effect can trigger 2 times per turn.
γ2
Gamma
red Ryellow Yblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yblue B7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
γ2
Gamma
red Ryellow Yblue B10
Nature's Hymn 2
When actively attacking, DMG dealt increases by 10%, for each enemy within the attack range, DMG dealt increases by 5%, up to 25%. Fixed DMG dealt by consuming Feral Spirit stacks increase by 15%.
γ2
Gamma
red Ryellow Yblue B13
Nature's Hymn 3
Movement +2 for first action of each turn.
γ2
Gamma
red Ryellow Yblue B16
Nature's Hymn 4
Polearm ATK and Cutter DMG dealt increase by 25%. At the end of each action, Polearm ATK increases by 3%, up to 15%. At the end of each action, Cutter DMG dealt increases by 5%, up to 25%.

Biocomputer

#SkillEffect
0
Mobile Warfare 1
After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn.
1
Wind Chaser
5
Eagle Eye
Enemies within 3 adjacent tiles have their Dodge Rate reduces by 8%.
7
Lone Wolf Dance
9
Hunter's Law
AP Cost for the first attack of each turn reduces by -1, to a minimum of 1 AP.
13
Crow Hunt
21
Predator Menace
After destroying an enemy with active attack, all other enemies within 3 adjacent tiles lose -1 AP. This effect can trigger 1 time per turn.
31
Water Burial