Giselle
Updated:
Giselle (Giselle Meyer) — SSR pilot, role Fighter (Striker).
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Talents
Wild Hunt rank 0–2
When dealing non-Fixed DMG, converts 12% of DMG dealt into Feral Spirit stacks, up to 5 times equipped Polearm ATK. Equipped Cutter ATK increases by 10% of Feral Spirit stacks, up to 0.25 times equipped Polearm ATK. At the start of battle, gains Feral Spirit stacks equal to 30% of maximum capacity.
Wild Hunt rank 3–5 (enhanced)
When dealing non-Fixed DMG, converts 18% of DMG dealt into Feral Spirit stacks, up to 7.5 times equipped Polearm ATK. Equipped Cutter ATK increases by 10% of Feral Spirit stacks, up to 0.25 times equipped Polearm ATK. At the start of battle, gains Feral Spirit stacks equal to 30% of maximum capacity.
Cutter Ammo capacity +1.
Pilot skills
Giant Antelope Strike Equipment skill AP 2
Uses a Polearm to attack a target, dealing 0.9x DMG. Enters Aiming Mode before attacking. Can consume 0%/50% of current Feral Spirit stacks to deal Fixed DMG to the part hit equal to the amount consumed.
Tips
There is no full build for this pilot. Below are tips from other guides.
Signature ST
The pilot’s own ST is the first pick. Below are its built-in modules.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
If both arms and the backpack are equipped with weapons: DMG +30%. | When using code skills: DMG +12% and another 3% for each hit, up to 24% LV MAX When actively attacking, weapon multi-hits +1; if a part is destroyed, movement +1 for 1 turn. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | Mobile Warfare 2 Upon triggering Re-ATK, allows movement of 2 tiles before attacking. |
| α Alpha | red Ryellow Yblue B | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yyellow Y | 1 | Mobile Warfare 3 Destroying the target can trigger Re-Act, allowing action with full movement distance. |
| β Beta | red Ryellow Yyellow Y | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Ryellow Yyellow Y | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Crusher 1 After actively attacking with a Polearm, if the part hit is below 15% HP, triggers the Execution effect, directly destroying that part after combat. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | Crusher 4 When using a Polearm to destroy parts other than the Body, inflicts Fixed DMG on the Body equal to 25% of the destroyed part's Max HP. |
| γ2 Gamma | red Ryellow Yblue B | 1 | Nature's Hymn 1 When actively attacking and breaking a part, restores 1 Cutter ammo after combat. This effect can trigger 2 times per turn. |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Ryellow Yblue B | 10 | Nature's Hymn 2 When actively attacking, DMG dealt increases by 10%, for each enemy within the attack range, DMG dealt increases by 5%, up to 25%. Fixed DMG dealt by consuming Feral Spirit stacks increase by 15%. |
| γ2 Gamma | red Ryellow Yblue B | 13 | Nature's Hymn 3 Movement +2 for first action of each turn. |
| γ2 Gamma | red Ryellow Yblue B | 16 | Nature's Hymn 4 Polearm ATK and Cutter DMG dealt increase by 25%. At the end of each action, Polearm ATK increases by 3%, up to 15%. At the end of each action, Cutter DMG dealt increases by 5%, up to 25%. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Mobile Warfare 1 | After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn. |
| 1 | Wind Chaser | |
| 5 | Eagle Eye | Enemies within 3 adjacent tiles have their Dodge Rate reduces by 8%. |
| 7 | Lone Wolf Dance | |
| 9 | Hunter's Law | AP Cost for the first attack of each turn reduces by -1, to a minimum of 1 AP. |
| 13 | Crow Hunt | |
| 21 | Predator Menace | After destroying an enemy with active attack, all other enemies within 3 adjacent tiles lose -1 AP. This effect can trigger 1 time per turn. |
| 31 | Water Burial |
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