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Matilda

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Matilda (Matilda Rossi) — SSR pilot, role Raider (Assault).

Talents

Dawn's Bloom rank 0–2

When both Arms are undestroyed, HMG Range +1. At start of action, gains 1 stack of Fury, stacking up to 2 times.

Dawn's Bloom rank 3–5 (enhanced)

When both Arms are undestroyed, HMG Range +1 and number of Bullets +1. At start of action, gains 1 stack of Fury, stacking up to 2 times.
When deployed, gains 1 additional stack of Fury.

Build

Skill Sets

OrderSkillDescription
1st priority
Blazing Offensive
Active
AP 4 Uses HMG to attack an enemy, dealing 1.55x DMG.
Can activate Fury Unleashed. When 2 stacks of Fury are consumed, gains Crit Rate and Crit DMG +30% for this attack.
2nd priority
one of 2
Firestorm Invasion
Command
AP 0 Gains 2 AP, then can move 3 tiles. Can continue to attack after moving.
or
Exemplary
Passive
Each turn, the AP cost of the first skill used is reduced by 1, with a minimum cost of 1 AP.
3rd priority
one of 2
Range Suppression
Passive
When initiating combat, for every 1 tile from the target, DMG +5%, up to 20%.
or
Wild Storm
Command
AP 4 Uses HMG to attack all targets within current weapon range, dealing 0.55x AoE DMG.
Can activate Fury Unleashed. When 2 stacks of Fury are consumed, gains Crit Rate +50% for this attack.
4th priority
Rampage Shot
Active
AP 3 Uses a Heavy Machine Gun to attack a target, dealing 1.3x DMG.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
red 6Attack
Lv. 6
yellow 1Dodge
Lv. 1
yellow Dodge
empty
  1. 1Perfect Position 1
  2. 4AP Optimization 3
  3. 7Adaptive Warfare 1
  4. 10Perfect Position 2
  5. 13Perfect Position 3
  6. 16Perfect Position 4
γ216 points → unlocked 6 of 6
red 6Attack
Lv. 6
yellow 6Dodge
Lv. 6
blue 4Critical
Lv. 4
  1. 1Firepower Supremacy 1
  2. 4AP Optimization 4
  3. 7Adaptive Warfare 2
  4. 10Firepower Supremacy 2
  5. 13Firepower Supremacy 3
  6. 16Firepower Supremacy 4

Bionics: 5 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

More tips

Roadmap mark

PilotBP pickTengsheBP pick

See Roadmap.

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
TengsheFlame Core · Tengshe
When using a skill that costs 3 AP or more: DMG +20%. For each additional AP spent, the effect rises by 5%, up to 35%.
In combat, if your HP percentage is greater than or equal to the target’s: DMG +18%. If the attack is not active, another +12%
LV MAX
If 5 or more AP are spent, 1 AP is restored.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
CEC 2
Link Attack's effective times per turn +1.
α
Alpha
red Ryellow Yblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yyellow Y1
CEC 3
Link Attack's damage multiplier is increased to 0.3.
β
Beta
red Ryellow Yyellow Y4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yyellow Y7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y1
Perfect Position 1
Unlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Adaptive Warfare 1
At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.
γ1
Gamma
red Ryellow Yyellow Y10
Perfect Position 2
When in combat with a target at Ideal Range, Hit Rate +12%.
γ1
Gamma
red Ryellow Yyellow Y13
Perfect Position 3
When in combat with a target at Ideal Range, Crit Rate +12%.
γ1
Gamma
red Ryellow Yyellow Y16
Perfect Position 4
When in combat with a target at Ideal Range, final DMG +30%.
γ2
Gamma
red Ryellow Yblue B1
Firepower Supremacy 1
When initiating combat, if the target cannot retaliate, gains 1 stack of Fury after combat.
γ2
Gamma
red Ryellow Yblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yblue B7
Adaptive Warfare 2
If not moved before an Active Attack, Re-ATK can be triggered, effective up to 1 time per turn. Unable to move before attacking.
Effects similar to Re-ATK cannot be re-triggered.
γ2
Gamma
red Ryellow Yblue B10
Firepower Supremacy 2
When activating Fury Unleashed, if 2 stacks of Fury are consumed, gains Firepower Supremacy after combat, lasting for 1 turn.
γ2
Gamma
red Ryellow Yblue B13
Firepower Supremacy 3
While Fury Unleashed is active, destroying a target grants 1 AP after combat.
γ2
Gamma
red Ryellow Yblue B16
Firepower Supremacy 4
When activating Fury Unleashed, for every 1 AP consumed, DMG increases by 7.5%, up to 45%.

Biocomputer

#SkillEffect
0
CEC 1
In cooperation with allies, use Assault Weapons to launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn.
5
Suppressive Assault
1
Range Suppression
When initiating combat, for every 1 tile from the target, DMG +5%, up to 20%.
5
Firestorm Invasion
7
Wild Storm
9
Nonstop Gunfire
Link Attack's effective times per turn +1. After triggering Link Attack 4 times, gain 1 AP.
13
Exemplary
Each turn, the AP cost of the first skill used is reduced by 1, with a minimum cost of 1 AP.
21
Firepower Fulcrum
When engaging in a Link Attack, if any enemy part is destroyed during this skirmish, gains Firepower Fulcrum after combat, stacking up to 2 times.
31
Blazing Offensive

Signature weapons