Matilda
Updated:
Matilda (Matilda Rossi) — SSR pilot, role Raider (Assault).
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Talents
Dawn's Bloom rank 0–2
When both Arms are undestroyed, HMG Range +1. At start of action, gains 1 stack of Fury, stacking up to 2 times.
Build
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | Blazing Offensive Active | AP 4 Uses HMG to attack an enemy, dealing 1.55x DMG. Can activate Fury Unleashed. When 2 stacks of Fury are consumed, gains Crit Rate and Crit DMG +30% for this attack. |
| 2nd priority one of 2 | Firestorm Invasion Command | AP 0 Gains 2 AP, then can move 3 tiles. Can continue to attack after moving. |
| or Exemplary Passive | Each turn, the AP cost of the first skill used is reduced by 1, with a minimum cost of 1 AP. | |
| 3rd priority one of 2 | Range Suppression Passive | When initiating combat, for every 1 tile from the target, DMG +5%, up to 20%. |
| or Wild Storm Command | AP 4 Uses HMG to attack all targets within current weapon range, dealing 0.55x AoE DMG. Can activate Fury Unleashed. When 2 stacks of Fury are consumed, gains Crit Rate +50% for this attack. | |
| 4th priority | Rampage Shot Active | AP 3 Uses a Heavy Machine Gun to attack a target, dealing 1.3x DMG. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 1
empty
- 1
Perfect Position 1 - 4
AP Optimization 3 - 7
Adaptive Warfare 1 - 10
Perfect Position 2 - 13
Perfect Position 3 - 16
Perfect Position 4
Lv. 6
Lv. 6
Lv. 4
- 1
Firepower Supremacy 1 - 4
AP Optimization 4 - 7
Adaptive Warfare 2 - 10
Firepower Supremacy 2 - 13
Firepower Supremacy 3 - 16
Firepower Supremacy 4
Bionics: 5 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
When using a skill that costs 3 AP or more: DMG +20%. For each additional AP spent, the effect rises by 5%, up to 35%. | In combat, if your HP percentage is greater than or equal to the target’s: DMG +18%. If the attack is not active, another +12% LV MAX If 5 or more AP are spent, 1 AP is restored. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | |
| α Alpha | red Ryellow Yblue B | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yyellow Y | 1 | CEC 3 Link Attack's damage multiplier is increased to 0.3. |
| β Beta | red Ryellow Yyellow Y | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Ryellow Yyellow Y | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Perfect Position 1 Unlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | Adaptive Warfare 1 At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved. |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | |
| γ2 Gamma | red Ryellow Yblue B | 1 | Firepower Supremacy 1 When initiating combat, if the target cannot retaliate, gains 1 stack of Fury after combat. |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | |
| γ2 Gamma | red Ryellow Yblue B | 10 | Firepower Supremacy 2 When activating Fury Unleashed, if 2 stacks of Fury are consumed, gains Firepower Supremacy after combat, lasting for 1 turn. |
| γ2 Gamma | red Ryellow Yblue B | 13 | Firepower Supremacy 3 While Fury Unleashed is active, destroying a target grants 1 AP after combat. |
| γ2 Gamma | red Ryellow Yblue B | 16 | Firepower Supremacy 4 When activating Fury Unleashed, for every 1 AP consumed, DMG increases by 7.5%, up to 45%. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | CEC 1 | In cooperation with allies, use Assault Weapons to launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn. |
| 5 | Suppressive Assault | |
| 1 | Range Suppression | When initiating combat, for every 1 tile from the target, DMG +5%, up to 20%. |
| 5 | Firestorm Invasion | |
| 7 | Wild Storm | |
| 9 | Nonstop Gunfire | Link Attack's effective times per turn +1. After triggering Link Attack 4 times, gain 1 AP. |
| 13 | Exemplary | Each turn, the AP cost of the first skill used is reduced by 1, with a minimum cost of 1 AP. |
| 21 | Firepower Fulcrum | When engaging in a Link Attack, if any enemy part is destroyed during this skirmish, gains Firepower Fulcrum after combat, stacking up to 2 times. |
| 31 | Blazing Offensive |
Signature weapons
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