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Rei

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Rei (Rei Ayanami) — SSR pilot, role Guardian (Defender). Guardian, melee protection, link.

Talents

EVA-00 Pilot rank 0–2

Can perform Synchronization with ST. Can use an Assault Weapon to launch a Link Attack against the target of an ally's attack, dealing 0.2x DMG. Can trigger up to 2 times per turn.

EVA-00 Pilot rank 3–5 (enhanced)

Can perform Synchronization with ST. Can use an Assault Weapon to launch a Link Attack against the target of an ally's attack, dealing 0.2x DMG. Can trigger up to 2 times per turn.
Expands the minimum range of Guard to 2 tiles, and reduces the chance of receiving a Crit by 20% for allies within Guard range.

Build

Skill Sets

OrderSkillDescription
1st priority
3D Defense
Passive
Guard can additionally block Melee Weapon attacks.
2nd priority
one of 2
Speechless
Passive
At end of action, grants 1 random buff to self and 1 ally within 3 adjacent tiles, lasting for 2 turns.
or
Synchronized Strike
Active
AP 3 Uses a Machine Gun to attack a target, dealing 1.15x DMG. After combat, applies 1 random buff to all allies involved in this attack, lasting for 2 turns.
3rd priority
one of 2
Rei's Sacrifice
Active
AP 4 Uses a Large Shield to attack a target, dealing Fixed DMG equal to 50% of the current Arm's Max HP plus 20% of its current HP. Targets the Body and increases Hit Rate by 15%, dealing Splash DMG equal to 15% of the damage dealt to all other parts. Upon hit, destroys the current Arm.
or
Aegis
Command
AP 1 Protects allies within 2 adjacent tiles from Assault and Ranged attacks. Triggers up to 2 times per turn and lasts 2 turns. Additionally, gains Substitute. Can only trigger 1 time per turn.
4th priority
Formation Guard
Command
AP 1 Protects allies within 2 adjacent tiles from Assault and Ranged attacks. Triggers up to 2 times per turn and lasts 2 turns. Additionally, gains 1 stack of Undying.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
red 6Attack
Lv. 6
blue 1Critical
Lv. 1
blue Critical
empty
  1. 1Phase Shift 1
  2. 4AP Optimization 3
  3. 7Adaptive Warfare 1
  4. 10Phase Shift 2
  5. 13Phase Shift 3
  6. 16Phase Shift 4
γ216 points → unlocked 6 of 6
red 6Attack
Lv. 6
yellow 6Dodge
Lv. 6
blue 4Critical
Lv. 4
  1. 1Link Tactics 1
  2. 4AP Optimization 4
  3. 7Entrenched 4
  4. 10Link Tactics 2
  5. 13Link Tactics 3
  6. 16Link Tactics 4

Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

More tips

Modules for the ST

See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
REV-00Ascendancy Core · REV-00
In combat, every 5 hits: DMG +5% and fixed DMG +5% for 2 turns. Up to 5 stacks.
If there are enemy units within 2 adjacent tiles: DMG +9%, DMG Taken −9%
LV MAX
Immune to percentage-based fixed DMG.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
Entrenched 2
When performing Guard, DMG Taken -10%.
α
Alpha
red Ryellow Yblue B4
Armor Specialization 1
DMG +20% on Retaliation.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yblue B1
Entrenched 3
Guard's effective times per turn +1.
β
Beta
red Ryellow Yblue B4
Armor Specialization 2
When performing Guard, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Rblue Bblue B1
Phase Shift 1
At the start of action, Balance the HP% of all intact parts.
γ1
Gamma
red Rblue Bblue B4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Rblue Bblue B7
Adaptive Warfare 1
At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.
γ1
Gamma
red Rblue Bblue B10
Phase Shift 2
After Balance, all intact parts additionally recover 10% HP.
γ1
Gamma
red Rblue Bblue B13
Phase Shift 3
When a part is destroyed, DMG Taken -15%.
γ1
Gamma
red Rblue Bblue B16
Phase Shift 4
After taking damage, if HP is below 50%, trigger Balance and repair 1 destroyed part. Can trigger again after 3 turns.
γ2
Gamma
red Ryellow Yblue B1
Link Tactics 1
After participating in a Link Attack, apply 1 random buff to all other allies involved in this attack, lasting 2 turns.
γ2
Gamma
red Ryellow Yblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yblue B7
Entrenched 4
Guard can now be triggered an unlimited number of times per turn.
γ2
Gamma
red Ryellow Yblue B10
Link Tactics 2
The Talent's Link Attack can trigger 1 additional time per turn.
γ2
Gamma
red Ryellow Yblue B13
Link Tactics 3
After each Link Attack trigger, gain DMG Taken -5%, stackable up to 3 times, resets at start of action.
γ2
Gamma
red Ryellow Yblue B16
Link Tactics 4
Link Attack multiplier +0.1; when Sync Ratio is above 50%, every 10% additionally increases Link Attack multiplier by 0.05, up to +0.2.

Biocomputer

#SkillEffect
0
Entrenched 1
Trigger Guard to protect adjacent (1 tile) allies from Assault and Ranged attacks, effective up to 2 times per turn.
1
Synchronized Strike
5
3D Defense
Guard can additionally block Melee Weapon attacks.
7
Reserve Shield
9
Precise Assist
When initiating a Link Attack, if any enemy part is destroyed during this skirmish, allied units involved in the Link Attack recover 1 AP after combat. Can only trigger 1 time per turn.
13
Tactical Shift
21
Speechless
At end of action, grants 1 random buff to self and 1 ally within 3 adjacent tiles, lasting for 2 turns.
31
Rei's Sacrifice
3
Aegis

Signature weapons