Anderson
Updated:
Anderson (Smiths Anderson) — SSR pilot, role Machinist (Mechanic).
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Talents
Dummy Trick rank 0–2
When other allied STs in the team are attacked in combat, if their Body would be destroyed, immediately triggers Guts until the end of the combat. After combat, they are beamed to Anderson's side, gaining Stealth I for 2 turns, and leaving 1 Hologram I in their place. This effect can only be triggered once per battle.
Dummy Trick rank 3–5 (enhanced)
When other allied STs in the team are attacked in combat, if their Body would be destroyed, immediately triggers Guts until the end of the combat. After combat, they are beamed to Anderson's side, gaining Stealth I for 2 turns, and leaving 1 Hologram I in their place. This effect can only be triggered once per battle.
When Hologram I is destroyed, the attacker is unable to activate any Re-ATK effects and is inflicted with Weapon Inhibition for 2 turns. Does not affect certain units.
Build
Weapons
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | Purification Command | AP 5 Restores HP equal to 1.3x Manipulator Repair AMT to all parts of allies within the selected 5×5 area. Can repair 1 destroyed part and removes all enemy terrain effects within the area. |
| 2nd priority | Instigate Passive | After performing active repairs, applies Primed to the target for 1 turn. |
| 3rd priority one of 2 | Primogenesis Command | AP 5 Restores HP equal to 1.6x Manipulator Repair AMT to all parts of a single ST. Can repair 2 destroyed parts. After repair, applies Full Rewind. |
| or Dark Arrow Passive | After initiating a Link Attack, inflicts 1 random debuff on the target, lasting for 2 turns. | |
| 4th priority | Regulated Repair Command | AP 2 Restores HP equal to 2.0x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 1
empty
- 1
Salvage Repair 1 - 4
AP Optimization 3 - 7
Flexible Repair - 10
Salvage Repair 2 - 13
Salvage Repair 3 - 16
Salvage Repair 4
Lv. 6
Lv. 6
Lv. 4
- 1
Truth in Lies 1 - 4
AP Optimization 4 - 7
Part Maintenance 3 - 10
Truth in Lies 2 - 13
Truth in Lies 3 - 16
Truth in Lies 4
Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
When performing a single-target repair, if the target’s HP is 100%, gains a buff: the AP cost of the first skill used −1, to a minimum of 1 AP. | If allies within 2 tiles have HP above 50%: DMG Taken −12% LV MAX After repairing, can activate Re-ATK once per turn. Cannot move before attacking. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | |
| α Alpha | red Ryellow Yblue B | 4 | Part Maintenance 1 After performing active repairs, dispel 1 debuff. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yblue B | 1 | CEC 3 Link Attack's damage multiplier is increased to 0.3. |
| β Beta | red Ryellow Yblue B | 4 | Part Maintenance 2 AP Regen +1. |
| β Beta | red Ryellow Yblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Rblue Bblue B | 1 | Salvage Repair 1 At the end of the action, randomly select a single adjacent (1 tile) ally to perform Passive Repair. The repair amount is 0.6x the Manipulator's Repair AMT and cannot repair destroyed parts. |
| γ1 Gamma | red Rblue Bblue B | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Rblue Bblue B | 7 | Flexible Repair After performing active repairs, an additional 2 tiles can be moved. |
| γ1 Gamma | red Rblue Bblue B | 10 | Salvage Repair 2 Salvage Repair 1's selectable range is extended to 2 adjacent tiles. |
| γ1 Gamma | red Rblue Bblue B | 13 | Salvage Repair 3 Salvage Repair 1's Repair AMT is now 1x that of the Manipulator. |
| γ1 Gamma | red Rblue Bblue B | 16 | Salvage Repair 4 Salvage Repair 1's repair target count +1. |
| γ2 Gamma | red Ryellow Yblue B | 1 | Truth in Lies 1 Dummy Trick immediately repairs the target after teleporting, restoring HP to all parts equal to 2x Manipulator Repair AMT. Can repair 1 destroyed part. |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | Part Maintenance 3 Each turn, the AP Cost of the 1st repair skill decreases by 1, with a minimum cost of 1 AP. |
| γ2 Gamma | red Ryellow Yblue B | 10 | Truth in Lies 2 Dummy Trick can trigger again after an interval of 3 turns. |
| γ2 Gamma | red Ryellow Yblue B | 13 | Truth in Lies 3 When Dummy Trick triggers, dispels 2 debuffs from the target. |
| γ2 Gamma | red Ryellow Yblue B | 16 |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | CEC 1 | In cooperation with allies, launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn. |
| 1 | Aid | After performing active repairs, applies Crit Reduction to the target for 1 turn. |
| 5 | Wide-Range Repair | |
| 7 | Dark Arrow | After initiating a Link Attack, inflicts 1 random debuff on the target, lasting for 2 turns. |
| 9 | Surplus Strength | When performing active repairs, if repairing 3 or more targets simultaneously, restores 1 AP. Can only trigger 1 time per turn. |
| 13 | Purification | |
| 21 | Instigate | After performing active repairs, applies Primed to the target for 1 turn. |
| 31 | Primogenesis | |
| 3 | Regulated Repair |
Signature weapons
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