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Anderson

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Anderson (Smiths Anderson) — SSR pilot, role Machinist (Mechanic).

Talents

Dummy Trick rank 0–2

When other allied STs in the team are attacked in combat, if their Body would be destroyed, immediately triggers Guts until the end of the combat. After combat, they are beamed to Anderson's side, gaining Stealth I for 2 turns, and leaving 1 Hologram I in their place. This effect can only be triggered once per battle.

Dummy Trick rank 3–5 (enhanced)

When other allied STs in the team are attacked in combat, if their Body would be destroyed, immediately triggers Guts until the end of the combat. After combat, they are beamed to Anderson's side, gaining Stealth I for 2 turns, and leaving 1 Hologram I in their place. This effect can only be triggered once per battle.
When Hologram I is destroyed, the attacker is unable to activate any Re-ATK effects and is inflicted with Weapon Inhibition for 2 turns. Does not affect certain units.

Build

Skill Sets

OrderSkillDescription
1st priority
Purification
Command
AP 5 Restores HP equal to 1.3x Manipulator Repair AMT to all parts of allies within the selected 5×5 area. Can repair 1 destroyed part and removes all enemy terrain effects within the area.
2nd priority
Instigate
Passive
After performing active repairs, applies Primed to the target for 1 turn.
3rd priority
one of 2
Primogenesis
Command
AP 5 Restores HP equal to 1.6x Manipulator Repair AMT to all parts of a single ST. Can repair 2 destroyed parts. After repair, applies Full Rewind.
or
Dark Arrow
Passive
After initiating a Link Attack, inflicts 1 random debuff on the target, lasting for 2 turns.
4th priority
Regulated Repair
Command
AP 2 Restores HP equal to 2.0x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
red 6Attack
Lv. 6
blue 1Critical
Lv. 1
blue Critical
empty
  1. 1Salvage Repair 1
  2. 4AP Optimization 3
  3. 7Flexible Repair
  4. 10Salvage Repair 2
  5. 13Salvage Repair 3
  6. 16Salvage Repair 4
γ216 points → unlocked 6 of 6
red 6Attack
Lv. 6
yellow 6Dodge
Lv. 6
blue 4Critical
Lv. 4
  1. 1Truth in Lies 1
  2. 4AP Optimization 4
  3. 7Part Maintenance 3
  4. 10Truth in Lies 2
  5. 13Truth in Lies 3
  6. 16Truth in Lies 4

Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

More tips

Roadmap mark

OdysseusBP pick

See Roadmap.

Modules for the ST

See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
OdysseusKinetic Monitor · Odysseus
When performing a single-target repair, if the target’s HP is 100%, gains a buff: the AP cost of the first skill used −1, to a minimum of 1 AP.
If allies within 2 tiles have HP above 50%: DMG Taken −12%
LV MAX
After repairing, can activate Re-ATK once per turn. Cannot move before attacking.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
CEC 2
Link Attack's effective times per turn +1.
α
Alpha
red Ryellow Yblue B4
Part Maintenance 1
After performing active repairs, dispel 1 debuff.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yblue B1
CEC 3
Link Attack's damage multiplier is increased to 0.3.
β
Beta
red Ryellow Yblue B4
Part Maintenance 2
AP Regen +1.
β
Beta
red Ryellow Yblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Rblue Bblue B1
Salvage Repair 1
At the end of the action, randomly select a single adjacent (1 tile) ally to perform Passive Repair. The repair amount is 0.6x the Manipulator's Repair AMT and cannot repair destroyed parts.
γ1
Gamma
red Rblue Bblue B4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Rblue Bblue B7
Flexible Repair
After performing active repairs, an additional 2 tiles can be moved.
γ1
Gamma
red Rblue Bblue B10
Salvage Repair 2
Salvage Repair 1's selectable range is extended to 2 adjacent tiles.
γ1
Gamma
red Rblue Bblue B13
Salvage Repair 3
Salvage Repair 1's Repair AMT is now 1x that of the Manipulator.
γ1
Gamma
red Rblue Bblue B16
Salvage Repair 4
Salvage Repair 1's repair target count +1.
γ2
Gamma
red Ryellow Yblue B1
Truth in Lies 1
Dummy Trick immediately repairs the target after teleporting, restoring HP to all parts equal to 2x Manipulator Repair AMT. Can repair 1 destroyed part.
γ2
Gamma
red Ryellow Yblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yblue B7
Part Maintenance 3
Each turn, the AP Cost of the 1st repair skill decreases by 1, with a minimum cost of 1 AP.
γ2
Gamma
red Ryellow Yblue B10
Truth in Lies 2
Dummy Trick can trigger again after an interval of 3 turns.
γ2
Gamma
red Ryellow Yblue B13
Truth in Lies 3
When Dummy Trick triggers, dispels 2 debuffs from the target.
γ2
Gamma
red Ryellow Yblue B16
Truth in Lies 4
Hologram's duration is extended to 1 turn, and gains the Position Recall code.

Biocomputer

#SkillEffect
0
CEC 1
In cooperation with allies, launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn.
1
Aid
After performing active repairs, applies Crit Reduction to the target for 1 turn.
5
Wide-Range Repair
7
Dark Arrow
After initiating a Link Attack, inflicts 1 random debuff on the target, lasting for 2 turns.
9
Surplus Strength
When performing active repairs, if repairing 3 or more targets simultaneously, restores 1 AP. Can only trigger 1 time per turn.
13
Purification
21
Instigate
After performing active repairs, applies Primed to the target for 1 turn.
31
Primogenesis
3
Regulated Repair

Signature weapons