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Niall

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Niall (Niall Quenstedt) — SSR pilot, role Tactician (Launcher).

Talents

Truth Seeker rank 0–2

When any unit on the field takes percentage Fixed DMG, gains 2 stacks of Effective Data. When an ally triggers Percentage HP Reduction, gains 4 stacks of Effective Data.

Truth Seeker rank 3–5 (enhanced)

When any unit on the field takes percentage Fixed DMG, gains 2 stacks of Effective Data. When an ally triggers Percentage HP Reduction, gains 4 stacks of Effective Data.
Missile range +1. Final DMG dealt increases by 10%.

Tips

There is no full build for this pilot. Below are tips from other guides.

Signature ST

The pilot’s own ST is the first pick. Below are its built-in modules.

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
PrismWhen attacking with a tactical weapon: DMG +20%. If both shoulder weapons fire at once: Crit Rate +15%.While the unit is not at full HP: DMG +24%
LV MAX
When attacking, gains skill multiplier +0.025 for each ally not at full HP, up to +0.1 (if the effective weapon is a missile, the effect drops to 1/4).

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yyellow Y1
Strategic Bombing 2
Tactical Weapon Magazine Capacity +1.
α
Alpha
red Ryellow Yyellow Y4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yyellow Y7
AP Optimization 1
Initial AP +1.
β
Beta
red Rblue Bblue B1
Strategic Bombing 3
Tactical Weapons Reload CD -1.
β
Beta
red Rblue Bblue B4
Power Innovation 2
AP Regen +1.
β
Beta
red Rblue Bblue B7
AP Optimization 2
AP Cap +2.
γ1
Gamma
red Rblue Bblue B1
Emplaced Firepower 1
If not moved before an Active Attack with a Tactical weapon, Re-ATK can be triggered, effective up to 1 time per turn. Unable to move before attacking.
Effects similar to Re-ATK cannot be re-triggered.
γ1
Gamma
red Rblue Bblue B4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Rblue Bblue B7
Strategic Bombing 4
When Auto Load is complete, restore 1 AP.
γ1
Gamma
red Rblue Bblue B10
Emplaced Firepower 2
When Re-ATK can be triggered, effective up to 1 time per turn. Unable to move before attacking.Effects similar to Re-ATK cannot be re-triggered.">Emplaced Firepower 1 effect triggers, gains 1 AP.
γ1
Gamma
red Rblue Bblue B13
Emplaced Firepower 3
When Emplaced Firepower 1 effect triggers, DMG dealt and Critical Hit chance of the next active attack increase by 20%.
γ1
Gamma
red Rblue Bblue B16
Emplaced Firepower 4
When Emplaced Firepower 1 effect triggers, AP cost of the next active attack is reduced by 1 (to a minimum of 1) and Final DMG dealt increases by 15%.
γ2
Gamma
red Ryellow Yyellow Y1
Theory Of Everything 1
At the end of turn, if 10 or more stacks of Effective Data were consumed during the turn, restores 1 AP and 1 ammo of Missile Launcher.
γ2
Gamma
red Ryellow Yyellow Y4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yyellow Y7
Power Innovation 3
When destroying a target, additionally restores 1 AP after combat. Can trigger up to 2 times per turn.
γ2
Gamma
red Ryellow Yyellow Y10
Theory Of Everything 2
If an attack consuming Effective Data triggers a Critical Hit, 3 stacks of Effective Data are refunded after the attack.
γ2
Gamma
red Ryellow Yyellow Y13
Theory Of Everything 3
Missile DMG dealt and Hit Rate increase by 15%.
γ2
Gamma
red Ryellow Yyellow Y16
Theory Of Everything 4
When actively attacking, for each 5 stacks of Effective Data consumed, Final DMG dealt increases by 7.5%.

Biocomputer

#SkillEffect
0
Strategic Bombing 1
When a Tactical Weapon runs out of ammo, trigger Auto Load. This process takes 3 turns.
1
Self Sampling
5
Contained Fission
7
Data Readjustment
9
System Disintegration
13
Chain Collapse
21
Balance the Scale
At the start of action, deals Percentage HP Reduction equal to 5% max HP to all self parts and gains 1 random buff lasting for 2 turns. This effect will not destroy parts.
31
Unstable Strain
When HP is not full, DMG dealt increases by 10% and DMG taken reduces by 10%.
3
Optimized Program
Increases Critical Hit chance and Critical Hit DMG of missile attacks that consume Effective Data by 10%.