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Kaidan The Invincible

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Kaidan The Invincible (Kaidan Newman) — SSR pilot, role Fighter (Striker).

Talents

GKD One rank 0–2

At the start of action, or after destroying a part, inflicts 1 stack of Suppression on all enemy units within a 3-tile radius. When performing an active attack, follow up with Boundless Hunt.

GKD One rank 3–5 (enhanced)

At the start of action, or after destroying a part, inflicts 1 stack of Suppression on all enemy units within a 3-tile radius. When performing an active attack, follow up with Boundless Hunt.
After actively attacking with a Melee weapon, the AP cost of next Assault weapon attack is reduced by 1. Inversely, after actively attacking with an Assault weapon, the AP cost of next Melee weapon attack is reduced by 1. Each effect can reduce cost to a minimum of 1 AP and can trigger 1 times per turn.

Tips

There is no full build for this pilot. Below are tips from other guides.

Signature ST

The pilot’s own ST is the first pick. Below are its built-in modules.

Roadmap mark

PilotTop pickMobiuXTop pick

See Roadmap.

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
MobiuXYour turn: firepower gains a bonus equal to 15% of your Dodge.
Enemy turn: Dodge gains a bonus equal to 15% of your firepower.
DMG +24% against enemies within 2 tiles; DMG Taken −24% from attacks beyond 2 tiles
LV MAX
Beneficial Effects trigger chance +10%. When attacking, DMG is calculated from the highest of the pilot’s six attributes.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yyellow Y1
Mobile Warfare 2
Upon triggering Re-ATK, allows movement of 2 tiles before attacking.
α
Alpha
red Ryellow Yyellow Y4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yyellow Y7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yblue B1
Mobile Warfare 3
Destroying the target can trigger Re-Act, allowing action with full movement distance.
β
Beta
red Ryellow Yblue B4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y1
Gun Heart, Blade Soul 1
When initiating combat, if a Critical hit occurs, uses the opposite arm to launch a Flurry Strike, dealing 0.5x DMG.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Mobile Warfare 4
Re-ATK or Re-Act's effective times per turn +1.
γ1
Gamma
red Ryellow Yyellow Y10
Gun Heart, Blade Soul 2
When initiating combat, if second weapon Type is used, increases DMG dealt by 20% for that weapon.
γ1
Gamma
red Ryellow Yyellow Y13
Gun Heart, Blade Soul 3
When attacked by Melee or Assault weapons, DMG taken is reduced by 20% and Critical Hit DMG taken is reduced by 15%.
γ1
Gamma
red Ryellow Yyellow Y16
Gun Heart, Blade Soul 4
The Flurry Strike multiplier of Gun Heart, Blade Soul 1 effect increases to 1x.
γ2
Gamma
red Ryellow Yblue B1
Prototype Hyper-Aptamer 1
Boundless Hunt DMG multiplier increases to 0.5x.
γ2
Gamma
red Ryellow Yblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yblue B7
Power Innovation 3
When destroying a target, additionally restores 1 AP after combat. Can trigger up to 2 times per turn.
γ2
Gamma
red Ryellow Yblue B10
Prototype Hyper-Aptamer 2
When attacking target carrying Suppression, Hit Chance increases by 10% and Final DMG dealt increases by 15%. The target cannot be affected by Guard or Large Shield Target Shift during this skirmish.
γ2
Gamma
red Ryellow Yblue B13
Prototype Hyper-Aptamer 3
Boundless Hunt DMG multiplier increases to 0.75x.
γ2
Gamma
red Ryellow Yblue B16
Prototype Hyper-Aptamer 4
After actively attacking, if Re-ATK is not triggered and there are enemy units within 3 adjacent tiles, inflicts 1 stack of Suppression to all those enemies and gains 1 AP for each 1 stack applied, up to 3 AP, then triggers Re-Act. This effect can trigger 1 time per turn.

Biocomputer

#SkillEffect
0
Mobile Warfare 1
After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn.
1
Raging Gale
5
Shield Breaker
7
Total Annihilation
9
Burst Strike
13
Ultimate Mastery
When HP is above 50%, DMG +15% and DMG Taken -10%.
21
Fleeting Shadow
At the end of turn, if there are no enemies carrying Suppression within 3 adjacent tiles, gains Movement UP and Phantom for 2 turns.
31
Weakness Hunt
When attacking target carrying Suppression, if there is a part with less than 50% max HP, ignores all target's DMG Reduction effects.
3
Tranquil Heart
After actively attacking an enemy carrying Suppression, if possesses 4 or less AP, consumes 1 PP to recover 3 AP. This effect can trigger 1 time per turn. Gains 2 PP at the start of battle.