Lexuan
Updated:
Lexuan (Zheng Lexuan) — SSR pilot, role Raider (Assault).
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Talents
Saturated Fire rank 0–2
When both hands are equipped with Machine Gun, Basic Attack and Link Attack are upgraded to Twin-Gun Basic Attack and Twin-Gun Link Attack. When using Machine Gun to performs Basic Attack or Link Attack, for each 1 bullet hit, gains 1 stack of Overcharged Bullet after the action. Activating Weapon Skill consumes corresponding number of stacks. Enters Overheating when reaches 200 stacks.
Saturated Fire rank 3–5 (enhanced)
When both hands are equipped with Machine Gun, Basic Attack and Link Attack are upgraded to Twin-Gun Basic Attack and Twin-Gun Link Attack. When using Machine Gun to performs Basic Attack or Link Attack, for each 1 bullet hit, gains 1 stack of Overcharged Bullet after the action. Activating Weapon Skill consumes corresponding number of stacks. Enters Overheating when reaches 200 stacks.
Machine Gun range increases by +1. When using Machine Gun to activate Weapon Skill with 120 or more stacks of Overcharged Bullet, reduces 1 PP from the target. This effect can trigger 1 times per turn.
Pilot skills
Precision Fire Equipment skill AP 3
Uses a Machine Gun to attack a target, dealing 1.3x DMG. When possessing 80 or more stacks of Overcharged Bullet, Hit Rate and Critical Hit chance increase by 20%.
Tips
There is no full build for this pilot. Below are tips from other guides.
Signature ST
The pilot’s own ST is the first pick. Below are its built-in modules.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
Before a Link Attack, DMG +5% and Crit Rate +2% for 2 turns. Up to 5 stacks. | DMG +12%, with an extra 12% on the 5th and later hits LV MAX When attacking with 2 assault weapons, multiplier +0.05. Stack limit of [DMG +5%, Crit Rate +2%] +3; gains 4 stacks at the start of combat. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | |
| α Alpha | red Ryellow Yblue B | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yblue B | 1 | CEC 3 Link Attack's damage multiplier is increased to 0.3. |
| β Beta | red Ryellow Yblue B | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Ryellow Yblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 1 | Perfect Position 1 Unlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%. |
| γ1 Gamma | red Ryellow Yblue B | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 7 | Adaptive Warfare 1 At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved. |
| γ1 Gamma | red Ryellow Yblue B | 10 | |
| γ1 Gamma | red Ryellow Yblue B | 13 | |
| γ1 Gamma | red Ryellow Yblue B | 16 | |
| γ2 Gamma | red Ryellow Yyellow Y | 1 | Zone Contract 1 All allies Link Attack DMG increases by 15%, and assault and ranged weapons gains +1 range when performing Link Attack. |
| γ2 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yyellow Y | 7 | |
| γ2 Gamma | red Ryellow Yyellow Y | 10 | Zone Contract 2 At the start of action, if possesses 80 or more stacks of Overcharged Bullet, Machine Gun range increases by +1, lasting till the start of next action. |
| γ2 Gamma | red Ryellow Yyellow Y | 13 | Zone Contract 3 Link Attack count of Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn.">CEC 1 increases by +1. For each 4 Link Attack triggered, gains 1 AP. |
| γ2 Gamma | red Ryellow Yyellow Y | 16 | Zone Contract 4 When attacking with Machine Guns, for each 40 stacks of Overcharged Bullet, Final DMG dealt increases by 10%, up to 30%. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | CEC 1 | In cooperation with allies, use Assault Weapons to launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn. |
| 1 | Twin-Gun Reflex | |
| 5 | Overcharged Firepower | Each stack of Overcharged Bullet increases DMG dealt by 0.25%, up to 25%. At the start of action, consumes 10 stacks of Overcharged Bullet. |
| 7 | Sudden Strike | |
| 9 | Fighting Spirit | When actively attacking, if possesses 80 or more stacks of Overcharged Bullet, randomly gains 1 of Crit Rate UP II, Hit Rate UP II or Crit DMG UP II before combat, lasting for 2 turns. |
| 13 | Intercepting Strike | |
| 21 | Determination | When activating Weapon Skill with Machine Gun, if possesses 120 or more stacks of Overcharged Bullet, consumes 1 PP and recovers 3 AP after combat. This effect can trigger 1 time per turn. Gains 2 PP at the start of battle. |
| 31 | Vanguard Signal |
Signature weapons
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