MMecharashi Wiki
Language: EN

Lexuan

Updated:

Lexuan (Zheng Lexuan) — SSR pilot, role Raider (Assault).

Talents

Saturated Fire rank 0–2

When both hands are equipped with Machine Gun, Basic Attack and Link Attack are upgraded to Twin-Gun Basic Attack and Twin-Gun Link Attack. When using Machine Gun to performs Basic Attack or Link Attack, for each 1 bullet hit, gains 1 stack of Overcharged Bullet after the action. Activating Weapon Skill consumes corresponding number of stacks. Enters Overheating when reaches 200 stacks.

Saturated Fire rank 3–5 (enhanced)

When both hands are equipped with Machine Gun, Basic Attack and Link Attack are upgraded to Twin-Gun Basic Attack and Twin-Gun Link Attack. When using Machine Gun to performs Basic Attack or Link Attack, for each 1 bullet hit, gains 1 stack of Overcharged Bullet after the action. Activating Weapon Skill consumes corresponding number of stacks. Enters Overheating when reaches 200 stacks.
Machine Gun range increases by +1. When using Machine Gun to activate Weapon Skill with 120 or more stacks of Overcharged Bullet, reduces 1 PP from the target. This effect can trigger 1 times per turn.

Pilot skills

Precision Fire Equipment skill AP 3

Uses a Machine Gun to attack a target, dealing 1.3x DMG. When possessing 80 or more stacks of Overcharged Bullet, Hit Rate and Critical Hit chance increase by 20%.

Tips

There is no full build for this pilot. Below are tips from other guides.

Signature ST

The pilot’s own ST is the first pick. Below are its built-in modules.

Roadmap mark

PilotBP pickBawangBP pick

See Roadmap.

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
BawangSentry Mod · Bawang
Before a Link Attack, DMG +5% and Crit Rate +2% for 2 turns. Up to 5 stacks.
DMG +12%, with an extra 12% on the 5th and later hits
LV MAX
When attacking with 2 assault weapons, multiplier +0.05. Stack limit of [DMG +5%, Crit Rate +2%] +3; gains 4 stacks at the start of combat.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
CEC 2
Link Attack's effective times per turn +1.
α
Alpha
red Ryellow Yblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yblue B1
CEC 3
Link Attack's damage multiplier is increased to 0.3.
β
Beta
red Ryellow Yblue B4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B1
Perfect Position 1
Unlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%.
γ1
Gamma
red Ryellow Yblue B4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B7
Adaptive Warfare 1
At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.
γ1
Gamma
red Ryellow Yblue B10
Perfect Position 2
When in combat with a target at Ideal Range, Hit Rate +12%.
γ1
Gamma
red Ryellow Yblue B13
Perfect Position 3
When in combat with a target at Ideal Range, Crit Rate +12%.
γ1
Gamma
red Ryellow Yblue B16
Perfect Position 4
When in combat with a target at Ideal Range, final DMG +30%.
γ2
Gamma
red Ryellow Yyellow Y1
Zone Contract 1
All allies Link Attack DMG increases by 15%, and assault and ranged weapons gains +1 range when performing Link Attack.
γ2
Gamma
red Ryellow Yyellow Y4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yyellow Y7
Adaptive Warfare 2
If not moved before an Active Attack, Re-ATK can be triggered, effective up to 1 time per turn. Unable to move before attacking.
Effects similar to Re-ATK cannot be re-triggered.
γ2
Gamma
red Ryellow Yyellow Y10
Zone Contract 2
At the start of action, if possesses 80 or more stacks of Overcharged Bullet, Machine Gun range increases by +1, lasting till the start of next action.
γ2
Gamma
red Ryellow Yyellow Y13
Zone Contract 3
Link Attack count of Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn.">CEC 1 increases by +1. For each 4 Link Attack triggered, gains 1 AP.
γ2
Gamma
red Ryellow Yyellow Y16
Zone Contract 4
When attacking with Machine Guns, for each 40 stacks of Overcharged Bullet, Final DMG dealt increases by 10%, up to 30%.

Biocomputer

#SkillEffect
0
CEC 1
In cooperation with allies, use Assault Weapons to launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn.
1
Twin-Gun Reflex
5
Overcharged Firepower
Each stack of Overcharged Bullet increases DMG dealt by 0.25%, up to 25%. At the start of action, consumes 10 stacks of Overcharged Bullet.
7
Sudden Strike
9
Fighting Spirit
When actively attacking, if possesses 80 or more stacks of Overcharged Bullet, randomly gains 1 of Crit Rate UP II, Hit Rate UP II or Crit DMG UP II before combat, lasting for 2 turns.
13
Intercepting Strike
21
Determination
When activating Weapon Skill with Machine Gun, if possesses 120 or more stacks of Overcharged Bullet, consumes 1 PP and recovers 3 AP after combat. This effect can trigger 1 time per turn. Gains 2 PP at the start of battle.
31
Vanguard Signal

Signature weapons