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Shinji

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Shinji (Shinji Ikari) — SSR pilot, role Raider (Assault). Sniper mode, pierces defense.

Talents

EVA-01 Pilot rank 0–2

Can perform Synchronization with ST. After initiating combat, if possessing 3 or more buffs, triggers Re-ATK. Cannot move before attacking. Can trigger 1 time per turn.

EVA-01 Pilot rank 3–5 (enhanced)

Can perform Synchronization with ST. After initiating combat, if possessing 3 or more buffs, triggers Re-ATK. Cannot move before attacking. Can trigger 1 time per turn.
When deployed, Sync Ratio is increased by 10%. At start of action, if Rei or Asuka is present, randomly gains 1 buff, lasting 2 turns.

Build

Skill Sets

OrderSkillDescription
1st priority
Positron Loaded
Active
AP 5 Uses a Sniper Rifle to attack a target, dealing 1.5x DMG. Enters Aiming Mode before attacking. This attack ignores any DMG Reduction effects on the target. If Sync Ratio is greater than or equal to 75%, this attack is guaranteed to hit.
2nd priority
one of 2
Penetrating Shot
Active
AP 3 Uses a Sniper Rifle to attack a target, dealing 1.1x DMG. This attack ignores any DMG Reduction effects on the target. Enters Aiming Mode before attacking.
or
Steady Operation
Passive
When initiating combat, if there are no other enemy units within 2 tiles of the target, DMG Dealt +15%.
3rd priority
one of 2
Overlimit Mode
Passive
At start of action, if possessing 4 or more buffs, AP Cost -1 for the first active attack this turn, down to a minimum of 1.
or
Kinetic Revival
Command
AP 0 Consumes all dispellable buffs. Recovers 1 AP for each consumed, up to a maximum of 4 AP. Can continue action with remaining Movement.
4th priority—

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
red 6Attack
Lv. 6
yellow 1Dodge
Lv. 1
blue Critical
empty
  1. 1Overloaded Mode 1
  2. 4AP Optimization 3
  3. 7Adaptive Warfare 1
  4. 10Overloaded Mode 2
  5. 13Overloaded Mode 3
  6. 16Overloaded Mode 4
γ216 points → unlocked 6 of 6
red 6Attack
Lv. 6
yellow 6Dodge
Lv. 6
blue 4Critical
Lv. 4
  1. 1Fitting Reorganization 1
  2. 4AP Optimization 4
  3. 7Adaptive Warfare 2
  4. 10Fitting Reorganization 2
  5. 13Fitting Reorganization 3
  6. 16Fitting Reorganization 4

Bionics: 3 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

More tips

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
REV-012 modules
(1) When any arm is destroyed, restores 50% HP to 1 arm. 3-turn trigger interval.
(2) When initiating combat, if the target cannot retaliate: DMG +15%.
For each buff possessed, DMG +4.5%, up to 18%
LV MAX
The duration of buffs gained increases by 1. This effect cannot stack with similar effects.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
CEC 2
Link Attack's effective times per turn +1.
α
Alpha
red Ryellow Yblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yyellow Y1
CEC 3
Link Attack's damage multiplier is increased to 0.3.
β
Beta
red Ryellow Yyellow Y4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yyellow Y7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B1
Overloaded Mode 1
When Sync Ratio is greater than or equal to 65%, DMG Dealt +10% and DMG Taken -10%.
γ1
Gamma
red Ryellow Yblue B4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B7
Adaptive Warfare 1
At the end of the action, if no active attacks were used this turn, can move an extra 2 tiles.
γ1
Gamma
red Ryellow Yblue B10
Overloaded Mode 2
After initiating combat, randomly duplicates 1 dispellable buff from the target. Can trigger up to 2 times per turn.
γ1
Gamma
red Ryellow Yblue B13
Overloaded Mode 3
When Sync Ratio is greater than or equal to 80%, at end of action, restores 5% Max HP for each buff possessed, up to 15%. Cannot repair destroyed parts.
γ1
Gamma
red Ryellow Yblue B16
Overloaded Mode 4
Sync Ratio cap increased to 400%. Effects exceeding 100% are reduced by 50%.
When Sync Ratio is greater than or equal to 100%, Crit Rate +30% and Movement +1.
When HP is below 20%, Sync Ratio immediately increases by 50%. This effect can only trigger once per deployment.
γ2
Gamma
red Ryellow Yblue B1
Fitting Reorganization 1
Arm HP and Armor +20%.
γ2
Gamma
red Ryellow Yblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yblue B7
Adaptive Warfare 2
Before actively attacking without having moved, can trigger Re-ATK. Can only trigger 1 time per turn. Unable to move before attacking.
Only triggers if no other Re-ATK effect is triggered this turn.
γ2
Gamma
red Ryellow Yblue B10
Fitting Reorganization 2
When initiating combat, if the target cannot retaliate, randomly extends the Turns Left of 1 buff on self by 1 turn after combat.
γ2
Gamma
red Ryellow Yblue B13
Fitting Reorganization 3
Sync Ratio correction effect increased by 50%, until fixed at 100%.
γ2
Gamma
red Ryellow Yblue B16
Fitting Reorganization 4
When Sync Ratio reaches 100%, Heavy Machine Gun and Sniper Rifle Range +1, and Final DMG +15%.

Biocomputer

#SkillEffect
0
CEC 1
In cooperation with allies, use Assault Weapons to launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn.
1
Penetrating Shot
5
Steady Operation
When initiating combat, if there are no other enemy units within 2 tiles of the target, DMG Dealt +15%.
7
Suppression Spray
9
Unyielding
Immune to Crash and Timidity effects.
13
Positron Loaded
21
Overlimit Mode
At start of action, if possessing 4 or more buffs, AP Cost -1 for the first active attack this turn, down to a minimum of 1.
31
Kinetic Revival
3
Charged Shot

Signature weapons