Shinji
Updated:
Shinji (Shinji Ikari) — SSR pilot, role Raider (Assault). Sniper mode, pierces defense.
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Talents
EVA-01 Pilot rank 0–2
Can perform Synchronization with ST. After initiating combat, if possessing 3 or more buffs, triggers Re-ATK. Cannot move before attacking. Can trigger 1 time per turn.
EVA-01 Pilot rank 3–5 (enhanced)
Can perform Synchronization with ST. After initiating combat, if possessing 3 or more buffs, triggers Re-ATK. Cannot move before attacking. Can trigger 1 time per turn.
When deployed, Sync Ratio is increased by 10%. At start of action, if Rei or Asuka is present, randomly gains 1 buff, lasting 2 turns.
Build
ST
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | Positron Loaded Active | AP 5 Uses a Sniper Rifle to attack a target, dealing 1.5x DMG. Enters Aiming Mode before attacking. This attack ignores any DMG Reduction effects on the target. If Sync Ratio is greater than or equal to 75%, this attack is guaranteed to hit. |
| 2nd priority one of 2 | Penetrating Shot Active | AP 3 Uses a Sniper Rifle to attack a target, dealing 1.1x DMG. This attack ignores any DMG Reduction effects on the target. Enters Aiming Mode before attacking. |
| or Steady Operation Passive | When initiating combat, if there are no other enemy units within 2 tiles of the target, DMG Dealt +15%. | |
| 3rd priority one of 2 | Overlimit Mode Passive | At start of action, if possessing 4 or more buffs, AP Cost -1 for the first active attack this turn, down to a minimum of 1. |
| or Kinetic Revival Command | AP 0 Consumes all dispellable buffs. Recovers 1 AP for each consumed, up to a maximum of 4 AP. Can continue action with remaining Movement. | |
| 4th priority | — |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 1
empty
- 1
Overloaded Mode 1 - 4
AP Optimization 3 - 7
Adaptive Warfare 1 - 10
Overloaded Mode 2 - 13
Overloaded Mode 3 - 16
Overloaded Mode 4
Lv. 6
Lv. 6
Lv. 4
- 1
Fitting Reorganization 1 - 4
AP Optimization 4 - 7
Adaptive Warfare 2 - 10
Fitting Reorganization 2 - 13
Fitting Reorganization 3 - 16
Fitting Reorganization 4
Bionics: 3 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
| 2 modules (1) When any arm is destroyed, restores 50% HP to 1 arm. 3-turn trigger interval. (2) When initiating combat, if the target cannot retaliate: DMG +15%. | For each buff possessed, DMG +4.5%, up to 18% LV MAX The duration of buffs gained increases by 1. This effect cannot stack with similar effects. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | |
| α Alpha | red Ryellow Yblue B | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yyellow Y | 1 | CEC 3 Link Attack's damage multiplier is increased to 0.3. |
| β Beta | red Ryellow Yyellow Y | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Ryellow Yyellow Y | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 1 | Overloaded Mode 1 When Sync Ratio is greater than or equal to 65%, DMG Dealt +10% and DMG Taken -10%. |
| γ1 Gamma | red Ryellow Yblue B | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 7 | Adaptive Warfare 1 At the end of the action, if no active attacks were used this turn, can move an extra 2 tiles. |
| γ1 Gamma | red Ryellow Yblue B | 10 | Overloaded Mode 2 After initiating combat, randomly duplicates 1 dispellable buff from the target. Can trigger up to 2 times per turn. |
| γ1 Gamma | red Ryellow Yblue B | 13 | Overloaded Mode 3 When Sync Ratio is greater than or equal to 80%, at end of action, restores 5% Max HP for each buff possessed, up to 15%. Cannot repair destroyed parts. |
| γ1 Gamma | red Ryellow Yblue B | 16 | Overloaded Mode 4 Sync Ratio cap increased to 400%. Effects exceeding 100% are reduced by 50%. When Sync Ratio is greater than or equal to 100%, Crit Rate +30% and Movement +1. When HP is below 20%, Sync Ratio immediately increases by 50%. This effect can only trigger once per deployment. |
| γ2 Gamma | red Ryellow Yblue B | 1 | Fitting Reorganization 1 Arm HP and Armor +20%. |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | |
| γ2 Gamma | red Ryellow Yblue B | 10 | Fitting Reorganization 2 When initiating combat, if the target cannot retaliate, randomly extends the Turns Left of 1 buff on self by 1 turn after combat. |
| γ2 Gamma | red Ryellow Yblue B | 13 | |
| γ2 Gamma | red Ryellow Yblue B | 16 | Fitting Reorganization 4 When Sync Ratio reaches 100%, Heavy Machine Gun and Sniper Rifle Range +1, and Final DMG +15%. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | CEC 1 | In cooperation with allies, use Assault Weapons to launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn. |
| 1 | Penetrating Shot | |
| 5 | Steady Operation | When initiating combat, if there are no other enemy units within 2 tiles of the target, DMG Dealt +15%. |
| 7 | Suppression Spray | |
| 9 | Unyielding | Immune to Crash and Timidity effects. |
| 13 | Positron Loaded | |
| 21 | Overlimit Mode | At start of action, if possessing 4 or more buffs, AP Cost -1 for the first active attack this turn, down to a minimum of 1. |
| 31 | Kinetic Revival | |
| 3 | Charged Shot |
Signature weapons
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