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Bertha

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Bertha (Bertha Wagner) — SSR pilot, role Sniper (Gunner).

Talents

Morning Star rank 0–2

At the start of battle, automatically deploys Sentry Zone. Can use command skills Deploy Sentry and Sworn Enemy. When an ally attack an enemy within range, performs Link Attack with Sniper Rifle, dealing 0.35x DMG, prioritizing hitting the same part with the ally's attack, up to 3 times per turn. If the Link Attack destroys a part, it is considered as if the ally destroys a part. When performing attacks other than Weapon Skill, gains 1 stack of Determination, up to 5 stacks.

Morning Star rank 3–5 (enhanced)

At the start of battle, automatically deploys Sentry Zone. Can use command skills Deploy Sentry and Sworn Enemy. When an ally attack an enemy within range, performs Link Attack with Sniper Rifle, dealing 0.35x DMG, prioritizing hitting the same part with the ally's attack, up to 3 times per turn. If the Link Attack destroys a part, it is considered as if the ally destroys a part. When performing attacks other than Weapon Skill, gains 1 stack of Determination, up to 5 stacks.
Sentry Zone area increases to 4 tiles.

Pilot skills

Surefire Plan Equipment skill AP 3

Uses a Sniper Rifle to attack a target, dealing 1.3x DMG. Enters Aiming Mode before attacking. If the target is carrying Arch-Enemy, this attack cannot be dodged.

Tips

There is no full build for this pilot. Below are tips from other guides.

Signature ST

The pilot’s own ST is the first pick. Below are its built-in modules.

Roadmap mark

PilotTop pickPortent

See Roadmap.

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
PortentAnnihilation Drive · Portent
After attacking: DMG +4% and the DMG of allies taking part in this attack +2% for 2 turns. Up to 5 stacks.
When attacking: DMG +12%. For every 1 tile of distance to the target, DMG +2%, up to 24%
LV MAX
If the target is 5 or more tiles away, skill multiplier +0.1. The effect doubles on non-active attacks.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
Sniper Warfare 2
After breaking a part, trigger Re-ATK.
α
Alpha
red Ryellow Yblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yblue B1
Sniper Warfare 3
Upon triggering Re-ATK, allows movement of 2 tiles before attacking.
β
Beta
red Ryellow Yblue B4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B1
Hunting Mark 1
When actively attacking and breaking parts with a ranged weapon, gains Hunting according to the part hit. Can trigger 2 times per turn.
γ1
Gamma
red Ryellow Yblue B4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B7
Sniper Warfare 4
Re-ATK's effective times per turn +1.
γ1
Gamma
red Ryellow Yblue B10
Hunting Mark 2
After actively attacking and destroying a target with a ranged weapon, can additionally move 3 tiles.
γ1
Gamma
red Ryellow Yblue B13
Hunting Mark 3
Hunting Mark 1 no longer has trigger limit
γ1
Gamma
red Ryellow Yblue B16
Hunting Mark 4
At the start of action, randomly gains 1 of unobtained Hunting buffs.
γ2
Gamma
red Ryellow Yyellow Y1
I Am Legend! 1
When attacking enemies located within Sentry Zone, Critical Hit chance increases by 20% and Critical Hit DMG increases by 10%.
γ2
Gamma
red Ryellow Yyellow Y4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yyellow Y7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
γ2
Gamma
red Ryellow Yyellow Y10
I Am Legend! 2
When attacking with Sniper Rifle, if the target is 4 or more tiles away, skill multiplier increases by 0.15 and Normal Attack can enters Aiming Mode.
γ2
Gamma
red Ryellow Yyellow Y13
I Am Legend! 3
Link Attack limit increases to 5 per turn. Determination max stacks increase to 8.
γ2
Gamma
red Ryellow Yyellow Y16
I Am Legend! 4
If an enemy carrying Arch-Enemy survives for 1 turn or more, at the start of next turn, when Bertha actively attacks this target, ignores target's DMG Reduction effect and applies Global Repair Reduction.

Biocomputer

#SkillEffect
0
Sniper Warfare 1
When destroying a target, Re-ATK can be triggered, effective up to 2 times per turn. Unable to move before attacking.
1
Boiling Blood
When an enemy carrying Arch-Enemy is destroyed, Bertha gains 2 stacks Determination.
5
One Shot, One Kill
7
Self-Motivated
When actively attacking with Weapon Skill, for each 1 stack of Determination Bertha is carrying, restores 1 AP, up to 2 AP. This effect can trigger 1 time per turn.
9
Duelist Soul
After destroying a target carrying Arch-Enemy, Bertha gains Duelist Soul, stacking up to 2 times.
13
Highlights
21
Long Range Welcome
When Bertha is 4 tiles or more away from the target, when attacking with Sniper Rifle, for each 1 tile further than 4, Final DMG dealt increases by 5%, up to 15%.
31
Bertha Assault