Bertha
Updated:
Bertha (Bertha Wagner) — SSR pilot, role Sniper (Gunner).
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Talents
Morning Star rank 0–2
At the start of battle, automatically deploys Sentry Zone. Can use command skills Deploy Sentry and Sworn Enemy. When an ally attack an enemy within range, performs Link Attack with Sniper Rifle, dealing 0.35x DMG, prioritizing hitting the same part with the ally's attack, up to 3 times per turn. If the Link Attack destroys a part, it is considered as if the ally destroys a part. When performing attacks other than Weapon Skill, gains 1 stack of Determination, up to 5 stacks.
Morning Star rank 3–5 (enhanced)
At the start of battle, automatically deploys Sentry Zone. Can use command skills Deploy Sentry and Sworn Enemy. When an ally attack an enemy within range, performs Link Attack with Sniper Rifle, dealing 0.35x DMG, prioritizing hitting the same part with the ally's attack, up to 3 times per turn. If the Link Attack destroys a part, it is considered as if the ally destroys a part. When performing attacks other than Weapon Skill, gains 1 stack of Determination, up to 5 stacks.
Sentry Zone area increases to 4 tiles.
Pilot skills
Surefire Plan Equipment skill AP 3
Uses a Sniper Rifle to attack a target, dealing 1.3x DMG. Enters Aiming Mode before attacking. If the target is carrying Arch-Enemy, this attack cannot be dodged.
Tips
There is no full build for this pilot. Below are tips from other guides.
Signature ST
The pilot’s own ST is the first pick. Below are its built-in modules.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
After attacking: DMG +4% and the DMG of allies taking part in this attack +2% for 2 turns. Up to 5 stacks. | When attacking: DMG +12%. For every 1 tile of distance to the target, DMG +2%, up to 24% LV MAX If the target is 5 or more tiles away, skill multiplier +0.1. The effect doubles on non-active attacks. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | Sniper Warfare 2 After breaking a part, trigger Re-ATK. |
| α Alpha | red Ryellow Yblue B | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yblue B | 1 | Sniper Warfare 3 Upon triggering Re-ATK, allows movement of 2 tiles before attacking. |
| β Beta | red Ryellow Yblue B | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Ryellow Yblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 1 | Hunting Mark 1 When actively attacking and breaking parts with a ranged weapon, gains Hunting according to the part hit. Can trigger 2 times per turn. |
| γ1 Gamma | red Ryellow Yblue B | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 7 | |
| γ1 Gamma | red Ryellow Yblue B | 10 | Hunting Mark 2 After actively attacking and destroying a target with a ranged weapon, can additionally move 3 tiles. |
| γ1 Gamma | red Ryellow Yblue B | 13 | Hunting Mark 3 Hunting Mark 1 no longer has trigger limit |
| γ1 Gamma | red Ryellow Yblue B | 16 | Hunting Mark 4 At the start of action, randomly gains 1 of unobtained Hunting buffs. |
| γ2 Gamma | red Ryellow Yyellow Y | 1 | I Am Legend! 1 When attacking enemies located within Sentry Zone, Critical Hit chance increases by 20% and Critical Hit DMG increases by 10%. |
| γ2 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yyellow Y | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Ryellow Yyellow Y | 10 | I Am Legend! 2 When attacking with Sniper Rifle, if the target is 4 or more tiles away, skill multiplier increases by 0.15 and Normal Attack can enters Aiming Mode. |
| γ2 Gamma | red Ryellow Yyellow Y | 13 | |
| γ2 Gamma | red Ryellow Yyellow Y | 16 | I Am Legend! 4 If an enemy carrying Arch-Enemy survives for 1 turn or more, at the start of next turn, when Bertha actively attacks this target, ignores target's DMG Reduction effect and applies Global Repair Reduction. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Sniper Warfare 1 | When destroying a target, Re-ATK can be triggered, effective up to 2 times per turn. Unable to move before attacking. |
| 1 | Boiling Blood | When an enemy carrying Arch-Enemy is destroyed, Bertha gains 2 stacks Determination. |
| 5 | One Shot, One Kill | |
| 7 | Self-Motivated | When actively attacking with Weapon Skill, for each 1 stack of Determination Bertha is carrying, restores 1 AP, up to 2 AP. This effect can trigger 1 time per turn. |
| 9 | Duelist Soul | After destroying a target carrying Arch-Enemy, Bertha gains Duelist Soul, stacking up to 2 times. |
| 13 | Highlights | |
| 21 | Long Range Welcome | When Bertha is 4 tiles or more away from the target, when attacking with Sniper Rifle, for each 1 tile further than 4, Final DMG dealt increases by 5%, up to 15%. |
| 31 | Bertha Assault |
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