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Eileen

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Eileen (Eileen Dizion) — SSR pilot, role Tactician (Launcher). Tactician, AoE + burning ground, shock.

Talents

Unceasing Thunderfire rank 0–2

When attacking with a Rocket Launcher, if 3 or more targets are hit, restores 2 AP after combat. Can only trigger 1 time per turn.

Unceasing Thunderfire rank 3–5 (enhanced)

When attacking with a Rocket Launcher, if 3 or more targets are hit, restores 2 AP after combat. Can only trigger 1 time per turn. Rocket Launcher Weight: -130.

Build

Skill Sets

OrderSkillDescription
1st priority
Inferno
Passive
Rocket Launcher DMG +10%. When executing an AoE attack with the 1st round of Ammo in the rocket launcher magazine, applies Burning Terrain to the tiles hit after combat, lasting for 2 turns.
2nd priority
one of 2
Bestowal
Passive
When executing an AoE attack with a Rocket Launcher, depending on the type of ST hit, inflicts Dodge Rate Down II, DMG Taken UP I, or Armor Down I after combat, lasting for 2 turns.
or
Fill the Gap
Passive
At start of action, reloads 1 Ammo shell into the non-exhausted Rocket Launcher magazine with the lowest Ammo count.
3rd priority
one of 2
Graphite Warhead
Command
AP 4 Uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.25x AoE DMG. Inflicts Short Circuit I on targets hit. Can trigger only 1 time per turn.
or
Everywhere
Command
AP 6 Simultaneously uses two Rocket Launchers to attack all targets within the selected 5x5-tile area, dealing 0.175x AoE DMG 2 times.
4th priority
Cross Bombing
Command
AP 2 Uses a Rocket Launcher to attack all targets within a 1-tile cross area, dealing 0.25x AoE DMG, and an additional 15% DMG to the target in the center tile.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
red 6Attack
Lv. 6
yellow 1Dodge
Lv. 1
yellow Dodge
empty
  1. 1Indiscriminate 1
  2. 4AP Optimization 3
  3. 7Strategic Bombing 4
  4. 10Indiscriminate 2
  5. 13Indiscriminate 3
  6. 16Indiscriminate 4
γ216 points → unlocked 6 of 6
red 6Attack
Lv. 6
yellow 6Dodge
Lv. 6
yellow 4Dodge
Lv. 4
  1. 1Private Security 1
  2. 4AP Optimization 4
  3. 7Power Innovation 3
  4. 10Private Security 2
  5. 13Private Security 3
  6. 16Private Security 4

Bionics: 5 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

More tips

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
MalthusThunderCloud FES · Malthus
When executing an AoE attack, for every 1 target hit: DMG +6% before combat for 2 turns. Up to 5 stacks.
When executing an AoE attack: DMG +18%
LV MAX
If 3 or more targets are hit, apply movement −1 for 2 turns.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
Strategic Bombing 2
Tactical Weapon Magazine Capacity +1.
α
Alpha
red Ryellow Yblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Rblue Bblue B1
Strategic Bombing 3
Tactical Weapons Reload CD -1.
β
Beta
red Rblue Bblue B4
Power Innovation 2
AP Regen +1.
β
Beta
red Rblue Bblue B7
AP Optimization 2
AP Cap +2.
γ1
Gamma
red Ryellow Yyellow Y1
Indiscriminate 1
After the first attack with a Tactical Weapon each turn, Re-ATK can be triggered, with Final DMG -30%, effective up to 1 time per turn. Unable to move before attacking.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Strategic Bombing 4
When Auto Load is complete, restore 1 AP.
γ1
Gamma
red Ryellow Yyellow Y10
Indiscriminate 2
When attacking with a Tactical Weapon for the first time each turn, for every 1 AP cost, DMG +4%, up to 20%.
γ1
Gamma
red Ryellow Yyellow Y13
Indiscriminate 3
When Re-ATK is triggered, allow continued moving with the remaining movement.
γ1
Gamma
red Ryellow Yyellow Y16
Indiscriminate 4
After triggering Re-ATK, it no longer reduces final damage.
γ2
Gamma
red Ryellow Yyellow Y1
Private Security 1
When both shoulders are equipped with Rocket Launchers, Rocket DMG +10%.
γ2
Gamma
red Ryellow Yyellow Y4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yyellow Y7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
γ2
Gamma
red Ryellow Yyellow Y10
Private Security 2
Rocket Launcher Range +1, while the attack area remains the same.
γ2
Gamma
red Ryellow Yyellow Y13
Private Security 3
When applying debuffs and Terrain effects, duration +1.
γ2
Gamma
red Ryellow Yyellow Y16
Private Security 4
AP Regen effect of Unceasing Thunderfire +1.

Biocomputer

#SkillEffect
0
Strategic Bombing 1
When a Tactical Weapon runs out of ammo, trigger Auto Load. This process takes 3 turns.
1
Strategic Redundancy
At end of action, if no damage was dealt this turn, restores 1 AP.
5
Fullness
7
Graphite Warhead
9
Fill the Gap
At start of action, reloads 1 Ammo shell into the non-exhausted Rocket Launcher magazine with the lowest Ammo count.
13
Everywhere
21
Bestowal
When executing an AoE attack with a Rocket Launcher, depending on the type of ST hit, inflicts Dodge Rate Down II, DMG Taken UP I, or Armor Down I after combat, lasting for 2 turns.
31
Inferno
Rocket Launcher DMG +10%. When executing an AoE attack with the 1st round of Ammo in the rocket launcher magazine, applies Burning Terrain to the tiles hit after combat, lasting for 2 turns.
3
Cross Bombing

Signature weapons