Eileen
Updated:
Eileen (Eileen Dizion) — SSR pilot, role Tactician (Launcher). Tactician, AoE + burning ground, shock.
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Talents
Unceasing Thunderfire rank 0–2
When attacking with a Rocket Launcher, if 3 or more targets are hit, restores 2 AP after combat. Can only trigger 1 time per turn.
Unceasing Thunderfire rank 3–5 (enhanced)
When attacking with a Rocket Launcher, if 3 or more targets are hit, restores 2 AP after combat. Can only trigger 1 time per turn. Rocket Launcher Weight: -130.
Build
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | Inferno Passive | Rocket Launcher DMG +10%. When executing an AoE attack with the 1st round of Ammo in the rocket launcher magazine, applies Burning Terrain to the tiles hit after combat, lasting for 2 turns. |
| 2nd priority one of 2 | Bestowal Passive | When executing an AoE attack with a Rocket Launcher, depending on the type of ST hit, inflicts Dodge Rate Down II, DMG Taken UP I, or Armor Down I after combat, lasting for 2 turns. |
| or Fill the Gap Passive | At start of action, reloads 1 Ammo shell into the non-exhausted Rocket Launcher magazine with the lowest Ammo count. | |
| 3rd priority one of 2 | Graphite Warhead Command | AP 4 Uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.25x AoE DMG. Inflicts Short Circuit I on targets hit. Can trigger only 1 time per turn. |
| or Everywhere Command | AP 6 Simultaneously uses two Rocket Launchers to attack all targets within the selected 5x5-tile area, dealing 0.175x AoE DMG 2 times. | |
| 4th priority | Cross Bombing Command | AP 2 Uses a Rocket Launcher to attack all targets within a 1-tile cross area, dealing 0.25x AoE DMG, and an additional 15% DMG to the target in the center tile. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 1
empty
- 1
Indiscriminate 1 - 4
AP Optimization 3 - 7
Strategic Bombing 4 - 10
Indiscriminate 2 - 13
Indiscriminate 3 - 16
Indiscriminate 4
Lv. 6
Lv. 6
Lv. 4
- 1
Private Security 1 - 4
AP Optimization 4 - 7
Power Innovation 3 - 10
Private Security 2 - 13
Private Security 3 - 16
Private Security 4
Bionics: 5 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
When executing an AoE attack, for every 1 target hit: DMG +6% before combat for 2 turns. Up to 5 stacks. | When executing an AoE attack: DMG +18% LV MAX If 3 or more targets are hit, apply movement −1 for 2 turns. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | Strategic Bombing 2 Tactical Weapon Magazine Capacity +1. |
| α Alpha | red Ryellow Yblue B | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Rblue Bblue B | 1 | Strategic Bombing 3 Tactical Weapons Reload CD -1. |
| β Beta | red Rblue Bblue B | 4 | Power Innovation 2 AP Regen +1. |
| β Beta | red Rblue Bblue B | 7 | AP Optimization 2 AP Cap +2. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Indiscriminate 1 After the first attack with a Tactical Weapon each turn, Re-ATK can be triggered, with Final DMG -30%, effective up to 1 time per turn. Unable to move before attacking. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | Strategic Bombing 4 When Auto Load is complete, restore 1 AP. |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | Indiscriminate 2 When attacking with a Tactical Weapon for the first time each turn, for every 1 AP cost, DMG +4%, up to 20%. |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | Indiscriminate 3 When Re-ATK is triggered, allow continued moving with the remaining movement. |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | Indiscriminate 4 After triggering Re-ATK, it no longer reduces final damage. |
| γ2 Gamma | red Ryellow Yyellow Y | 1 | Private Security 1 When both shoulders are equipped with Rocket Launchers, Rocket DMG +10%. |
| γ2 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yyellow Y | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Ryellow Yyellow Y | 10 | Private Security 2 Rocket Launcher Range +1, while the attack area remains the same. |
| γ2 Gamma | red Ryellow Yyellow Y | 13 | Private Security 3 When applying debuffs and Terrain effects, duration +1. |
| γ2 Gamma | red Ryellow Yyellow Y | 16 |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Strategic Bombing 1 | When a Tactical Weapon runs out of ammo, trigger Auto Load. This process takes 3 turns. |
| 1 | Strategic Redundancy | At end of action, if no damage was dealt this turn, restores 1 AP. |
| 5 | Fullness | |
| 7 | Graphite Warhead | |
| 9 | Fill the Gap | At start of action, reloads 1 Ammo shell into the non-exhausted Rocket Launcher magazine with the lowest Ammo count. |
| 13 | Everywhere | |
| 21 | Bestowal | When executing an AoE attack with a Rocket Launcher, depending on the type of ST hit, inflicts Dodge Rate Down II, DMG Taken UP I, or Armor Down I after combat, lasting for 2 turns. |
| 31 | Inferno | Rocket Launcher DMG +10%. When executing an AoE attack with the 1st round of Ammo in the rocket launcher magazine, applies Burning Terrain to the tiles hit after combat, lasting for 2 turns. |
| 3 | Cross Bombing |
Signature weapons
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