Game modes
Updated:
Each mode is the main source of one resource: every game mode, and a table of what to farm where.
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StoryMain story chapters.
Armed ConquestWeekly bosses with bounties, Lv70 weapons.
Simulated BattlesThe main source of chips: battles with battlefield effects where you cannot lose a unit.
Frontier TrialST part components and Arashi Substrate: the rating (SS to D) and the team decide how many of which class.
Clearance OpsRegion bosses, the main source of weapons: each boss’s loot, the routes, fight tips and a fight video per region.
Elite BattlesHarder story stages for Biocomputer materials: stars, achievements, drops and a video for every stage.
ArenaPvP: attack other Commanders’ defenses for rank and weapon modifications.
Target OperationScore points through actions within limited turns: start your own operation, or join another Commander’s through Stronghold Search to help or fight.
Pilot FilesPilots’ own story stages: when they open, what stages 2–5 need, the rewards and a video for each pilot.
Targeted TrainingTutorial challenges on combat mechanics: Basic Tactics and each class’s Professional Training, with one-time rewards.
Co-Op MissionsSend pilots on errands around the island for rewards: which pilots qualify and how contact progress grows.
Border ConflictA weekly mode: the week’s STs from the game’s list paired with your own pilots, 3–4 areas with bosses, its own health system, a field merchant and support.
EventsLimited-time events with their dates; story events later move to Chronicles and stay playable.
What to farm where
| You need | Play |
|---|---|
| Chips (Neural Drive) | Simulated Battles |
| ST enhancement components | Frontier Trial |
| Weapons | Clearance Ops; Lv70 weapons and weapon materials — Armed Conquest |
| Biocomputer materials | Elite Battles |
| Weapon modification plans | Arena |
| Solid Arashium | Simulated Battles, Pilot Files |
| Rewards while away | Co-Op Missions |