Adele
Updated:
Adele (Adele Martin) — SSR pilot, role Raider (Assault).
Ads help keep this site running. If you don’t mind, allow ads on it in your ad blocker.
Talents
Hellstorm Allure rank 0–2
When attacking with a Flamethrower, immediately inflicts Hellstorm on the target. When the enemy suffers an active attack, if afflicted with Hellstorm, Hellstorm Burst I is triggered after combat.
Hellstorm Allure rank 3–5 (enhanced)
When attacking with a Flamethrower, immediately inflicts Hellstorm on the target. When the enemy suffers an active attack, if afflicted with Hellstorm, Hellstorm Burst I is triggered after combat.
When Hellstorm Burst I is triggered, if the target is on Burning Terrain, the base damage multiplier is increased by 0.1.
Pilot skills
Warm Greetings Equipment skill AP 3
Uses a Flamethrower to attack the main target, dealing 1.3x DMG and dealing 10% Flame DMG to other targets in the path. After combat, applies Burning Terrain to tiles hit, lasting for 2 turns.
Build
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | Final Salute Command | AP 5 Simultaneously uses two Flamethrowers to deal 0.35x DMG 2 times to all enemy units within range. When Hellstorm Burst I is triggered during this attack, Fixed DMG is increased by 30%. |
| 2nd priority | Flame Stomp Command | AP 1 Jumps to an empty tile 2 to 4 tiles away in a vertical line and uses two Flamethrowers to deal 0.3x AoE DMG to enemy STs along the path. After combat, applies Burning Terrain to tiles along the path for 2 turns. After jumping, can trigger Re-ATK. Cannot move before attacking. |
| 3rd priority one of 2 | Shared Resolve Command | AP 3 Uses a Flamethrower to attack all targets in a 1x4-tile line or a diagonal 3-tile range, dealing 0.7x AoE DMG. |
| or Rose Thorn Passive | DMG Taken -10%. After being actively attacked, inflicts Hellstorm on the attacker. | |
| 4th priority | Warm Greetings Active | AP 3 Uses a Flamethrower to attack the main target, dealing 1.3x DMG and dealing 10% Flame DMG to other targets in the path. After combat, applies Burning Terrain to tiles hit, lasting for 2 turns. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 1
empty
- 1
Perfect Position 1 - 4
AP Optimization 3 - 7
Adaptive Warfare 1 - 10
Perfect Position 2 - 13
Perfect Position 3 - 16
Perfect Position 4
Lv. 6
Lv. 6
Lv. 4
- 1
Flame Dancer 1 - 4
AP Optimization 4 - 7
Adaptive Warfare 2 - 10
Flame Dancer 2 - 13
Flame Dancer 3 - 16
Flame Dancer 4
Bionics: 5 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
After dealing Fixed DMG or AoE DMG: DMG +6% for 2 turns. Up to 5 stacks. | When attacking enemies on any terrain: DMG +18% LV MAX Fixed DMG +25%. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yyellow Y | 1 | |
| α Alpha | red Ryellow Yyellow Y | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yyellow Y | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yblue B | 1 | CEC 3 Link Attack's damage multiplier is increased to 0.3. |
| β Beta | red Ryellow Yblue B | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Ryellow Yblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 1 | Perfect Position 1 Unlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%. |
| γ1 Gamma | red Ryellow Yblue B | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 7 | Adaptive Warfare 1 At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved. |
| γ1 Gamma | red Ryellow Yblue B | 10 | |
| γ1 Gamma | red Ryellow Yblue B | 13 | |
| γ1 Gamma | red Ryellow Yblue B | 16 | |
| γ2 Gamma | red Ryellow Yyellow Y | 1 | Flame Dancer 1 While on the battlefield, whenever an enemy unit takes Burning Terrain damage, inflicts Hellstorm on that unit. |
| γ2 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yyellow Y | 7 | |
| γ2 Gamma | red Ryellow Yyellow Y | 10 | Flame Dancer 2 After triggering Hellstorm Burst I, inflicts Burning Terrain on the target's tile, lasting for 2 turns. |
| γ2 Gamma | red Ryellow Yyellow Y | 13 | Flame Dancer 3 The damage range of Hellstorm Burst I is expanded to the target and 1 ring around it. |
| γ2 Gamma | red Ryellow Yyellow Y | 16 | Flame Dancer 4 Each time Hellstorm Burst I is triggered, gains 1 stack of Scorching Will. Can stack up to 10 times. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | CEC 1 | In cooperation with allies, use Assault Weapons to launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn. |
| 1 | Rose Thorn | DMG Taken -10%. After being actively attacked, inflicts Hellstorm on the attacker. |
| 5 | Shared Resolve | |
| 7 | Flame Stomp | |
| 9 | Poised Grace | At end of action, if on allied Burning Terrain, restores 10% of own HP. |
| 13 | Invitation to Dance | |
| 21 | Flame Tango | When passing through Burning Terrain, Movement consumption is halved. |
| 31 | Final Salute |
Ads help keep this site running. If you don’t mind, allow ads on it in your ad blocker.