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Adele

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Adele (Adele Martin) — SSR pilot, role Raider (Assault).

Talents

Hellstorm Allure rank 0–2

When attacking with a Flamethrower, immediately inflicts Hellstorm on the target. When the enemy suffers an active attack, if afflicted with Hellstorm, Hellstorm Burst I is triggered after combat.

Hellstorm Allure rank 3–5 (enhanced)

When attacking with a Flamethrower, immediately inflicts Hellstorm on the target. When the enemy suffers an active attack, if afflicted with Hellstorm, Hellstorm Burst I is triggered after combat.
When Hellstorm Burst I is triggered, if the target is on Burning Terrain, the base damage multiplier is increased by 0.1.

Pilot skills

Warm Greetings Equipment skill AP 3

Uses a Flamethrower to attack the main target, dealing 1.3x DMG and dealing 10% Flame DMG to other targets in the path. After combat, applies Burning Terrain to tiles hit, lasting for 2 turns.

Build

Skill Sets

OrderSkillDescription
1st priority
Final Salute
Command
AP 5 Simultaneously uses two Flamethrowers to deal 0.35x DMG 2 times to all enemy units within range. When Hellstorm Burst I is triggered during this attack, Fixed DMG is increased by 30%.
2nd priority
Flame Stomp
Command
AP 1 Jumps to an empty tile 2 to 4 tiles away in a vertical line and uses two Flamethrowers to deal 0.3x AoE DMG to enemy STs along the path. After combat, applies Burning Terrain to tiles along the path for 2 turns. After jumping, can trigger Re-ATK. Cannot move before attacking.
3rd priority
one of 2
Shared Resolve
Command
AP 3 Uses a Flamethrower to attack all targets in a 1x4-tile line or a diagonal 3-tile range, dealing 0.7x AoE DMG.
or
Rose Thorn
Passive
DMG Taken -10%. After being actively attacked, inflicts Hellstorm on the attacker.
4th priority
Warm Greetings
Active
AP 3 Uses a Flamethrower to attack the main target, dealing 1.3x DMG and dealing 10% Flame DMG to other targets in the path. After combat, applies Burning Terrain to tiles hit, lasting for 2 turns.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
red 6Attack
Lv. 6
yellow 1Dodge
Lv. 1
blue Critical
empty
  1. 1Perfect Position 1
  2. 4AP Optimization 3
  3. 7Adaptive Warfare 1
  4. 10Perfect Position 2
  5. 13Perfect Position 3
  6. 16Perfect Position 4
γ216 points → unlocked 6 of 6
red 6Attack
Lv. 6
yellow 6Dodge
Lv. 6
yellow 4Dodge
Lv. 4
  1. 1Flame Dancer 1
  2. 4AP Optimization 4
  3. 7Adaptive Warfare 2
  4. 10Flame Dancer 2
  5. 13Flame Dancer 3
  6. 16Flame Dancer 4

Bionics: 5 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

More tips

Roadmap mark

PilotBP pickKagemushaBP pick

See Roadmap.

Modules for the ST

See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
KagemushaZanshin · Kagemusha
After dealing Fixed DMG or AoE DMG: DMG +6% for 2 turns. Up to 5 stacks.
When attacking enemies on any terrain: DMG +18%
LV MAX
Fixed DMG +25%.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yyellow Y1
CEC 2
Link Attack's effective times per turn +1.
α
Alpha
red Ryellow Yyellow Y4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yyellow Y7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yblue B1
CEC 3
Link Attack's damage multiplier is increased to 0.3.
β
Beta
red Ryellow Yblue B4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B1
Perfect Position 1
Unlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%.
γ1
Gamma
red Ryellow Yblue B4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B7
Adaptive Warfare 1
At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.
γ1
Gamma
red Ryellow Yblue B10
Perfect Position 2
When in combat with a target at Ideal Range, Hit Rate +12%.
γ1
Gamma
red Ryellow Yblue B13
Perfect Position 3
When in combat with a target at Ideal Range, Crit Rate +12%.
γ1
Gamma
red Ryellow Yblue B16
Perfect Position 4
When in combat with a target at Ideal Range, final DMG +30%.
γ2
Gamma
red Ryellow Yyellow Y1
Flame Dancer 1
While on the battlefield, whenever an enemy unit takes Burning Terrain damage, inflicts Hellstorm on that unit.
γ2
Gamma
red Ryellow Yyellow Y4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yyellow Y7
Adaptive Warfare 2
Before actively attacking without having moved, can trigger Re-ATK. Can only trigger 1 time per turn. Unable to move before attacking. Only triggers if no other Re-ATK effect is triggered this turn.
γ2
Gamma
red Ryellow Yyellow Y10
Flame Dancer 2
After triggering Hellstorm Burst I, inflicts Burning Terrain on the target's tile, lasting for 2 turns.
γ2
Gamma
red Ryellow Yyellow Y13
Flame Dancer 3
The damage range of Hellstorm Burst I is expanded to the target and 1 ring around it.
γ2
Gamma
red Ryellow Yyellow Y16
Flame Dancer 4
Each time Hellstorm Burst I is triggered, gains 1 stack of Scorching Will. Can stack up to 10 times.

Biocomputer

#SkillEffect
0
CEC 1
In cooperation with allies, use Assault Weapons to launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn.
1
Rose Thorn
DMG Taken -10%. After being actively attacked, inflicts Hellstorm on the attacker.
5
Shared Resolve
7
Flame Stomp
9
Poised Grace
At end of action, if on allied Burning Terrain, restores 10% of own HP.
13
Invitation to Dance
21
Flame Tango
When passing through Burning Terrain, Movement consumption is halved.
31
Final Salute