Lorna
Updated:
Lorna (Lorna Mahalim) — SSR pilot, role Machinist (Mechanic). Machinist, AP recovery, Act Again.
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Talents
Stay Lit! rank 0–2
When executing a single-target repair skill, if the target's AP is 3 or less, it gains 1 AP.
Stay Lit! rank 3–5 (enhanced)
When executing a single-target repair skill, if the target's AP is 3 or less, it gains 1 AP.
When your HP is above 50%, Repair Code range is +1.
Build
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | Tactical Reset Command | AP 4 Restores HP equal to 2.0x Manipulator Repair AMT to all parts of a single ST. Can repair 2 destroyed parts. Allows allies who have already taken action to act again. |
| 2nd priority one of 2 | Full-Throttle Command | AP 3 Restores HP equal to 2.3x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part. Also, applies Limit Relief, which can trigger 1 time. |
| or Light Dragon - Shield Sheath Passive | When attacked in combat, if unable to retaliate, Shield will not suffer DMG exceeding 60% of its HP in a single hit. | |
| 3rd priority one of 2 | Repair Grid Command | AP 4 Restores HP equal to 1.1x Manipulator Repair AMT to all parts of allies within the selected 2-tile diamond area. Can repair 1 destroyed part. Also, grants Fully Prepared, which can trigger 1 time. |
| or Special Care Passive | When executing a single-target repair skill, Repair AMT +10%, and additionally repairs 1 destroyed part. | |
| 4th priority | Regulated Repair Command | AP 2 Restores HP equal to 2.0x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 1
empty
- 1
Emergency Repair 1 - 4
AP Optimization 3 - 7
Flexible Repair - 10
Emergency Repair 2 - 13
Emergency Repair 3 - 16
Emergency Repair 4
Lv. 6
Lv. 6
Lv. 4
Bionics: 5 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
Repair AMT +15%. With a single-target repair skill, if the target’s HP is below 90%, applies movement +1 to the target for 1 turn. | When performing active repairs on the part with the lowest HP: Repair AMT +36% LV MAX This skill can repair 1 additional destroyed part. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | |
| α Alpha | red Ryellow Yblue B | 4 | Part Maintenance 1 After performing active repairs, dispel 1 debuff. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Rblue Bblue B | 1 | CEC 3 Link Attack's damage multiplier is increased to 0.3. |
| β Beta | red Rblue Bblue B | 4 | Part Maintenance 2 AP Regen +1. |
| β Beta | red Rblue Bblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Emergency Repair 1 At the end of the action, randomly select a single adjacent (1 tile) ally to perform Passive Repair. The repair amount is 0.6x the Manipulator's Repair AMT and cannot repair damaged parts. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | Flexible Repair After performing active repairs, an additional 2 tiles can be moved. |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | Emergency Repair 2 Passive Repair selects targets within the adjacent (2 tiles) area. |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | Emergency Repair 3 Passive Repair's Repair AMT is now 1x that of the Manipulator. |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | Emergency Repair 4 The number of targets that Passive Repair can repair increases by 1. |
| γ2 Gamma | red Rblue Bblue B | 1 | Pumped 1 Stay Lit! also works on targets with AP ≤3. |
| γ2 Gamma | red Rblue Bblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Rblue Bblue B | 7 | Part Maintenance 3 Each turn, the AP Cost of the 1st repair skill decreases by 1, with a minimum cost of 1 AP. |
| γ2 Gamma | red Rblue Bblue B | 10 | Pumped 2 When executing a single-target repair skill, increases the target's AP Cap by 1. This effect is independent and does not accumulate. |
| γ2 Gamma | red Rblue Bblue B | 13 | Pumped 3 When triggering Stay Lit!, dispels 1 additional debuff from the target. |
| γ2 Gamma | red Rblue Bblue B | 16 | Pumped 4 When executing an individual repair skill, increases Turns Left of each buff on the target by 1. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | CEC 1 | In cooperation with allies, launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn. |
| 1 | Special Care | When executing a single-target repair skill, Repair AMT +10%, and additionally repairs 1 destroyed part. |
| 5 | Full-Throttle | |
| 7 | Bi-Directional Repair | After executing a single-target repair skill, restores HP equal to 0.4x Manipulator Repair AMT to all parts. Can repair 1 destroyed part. |
| 9 | Intensive Care | After performing active repairs, grants Immune to Repair Inhibition to the target, lasting for 2 turns. |
| 13 | Repair Grid | |
| 21 | Prewar Preparation | At start of action, restores HP equal to 0.2x Manipulator Repair AMT to all parts of an ally with the lowest HP percentage within 2 adjacent tiles. Can repair 1 destroyed part. |
| 31 | Tactical Reset | |
| 3 | Regulated Repair |
Signature weapons
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