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Clearance Ops

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Region bosses, the main source of weapons: each boss’s loot, the routes, fight tips and a fight video per region.

How it works

Regions and bosses

RegionTips and notes
1. Rekindled Spark
The GSA learns of a secret Obsidian lab near Rayneburg running pilot experiments and sends Kaidan's squad in to free the subjects.
  • Hyena: Sniper. A sniper rifle needs both arms: shoot off one arm and he is far less dangerous.
  • Lone Wolf: Every strike is heavy. Avoid getting hit; disabling one of her arms helps most.
  • Vulture: Rockets. Don't advance in a tight group, or one volley hits everyone.
BossLoot
2. Fading Light
Mercenaries raid convoys in the lawless border zone between the DL and the UNCS; the big companies put a bounty on them.
  • Michaela: Rail gun with incendiary warheads. Don't line up and don't stand in the fire.
  • Keller: Polearm sweeps; the more units he hits, the harder he is to hit back. Spread out.
  • Sámi: Counterattacks and lays landmines. Watch the ground and break his arms to stop the counters.
BossLoot
3. Savage Growth
Parill Desert breeds crime and mercs. Enhanced fighters flock here chasing glory and credits. No matter how many get wiped out, they keep coming back like weeds.
Bertha and her escorts fire first at anyone who attacks inside her zone. Mann stands near fuel barrels: lure him next to one and he is easier to finish. His rockets hit an area, so don’t bunch up.
BossLoot
4. Longest Day
GSA found Ashes outposts. NDF STs deployed for containment. GKD was hired to create chaos and break the blockade, securing escape routes for the Ashes.
The hard route comes in from behind: the path is easier and all bosses fall in fewer turns. Hong and Naomi help a lot.
BossLoot
5. End of the World
Terrorists control Monolith Valley, cutting off north Maratur. Intel shows foreign merc ties and ST tech acquisitions. Harpy contracts Kaidan to neutralize the Maratur forces.
Kill the left or right boss at the main gate to open the matching side gate. William and Hong matter most.
BossLoot
6. Eagle's Nest Op
DLAF reports Iguana mercs hit Belsuth boot camp targeting Admiral Sean's officer corps. Until the leak's plugged, the Admiral's bringing in outside contractors to defend camps and eliminate the Iguanas before more recruits die.
The hard route is the rear assault. Frida fits well with area damage and a hit debuff. Bring a range booster: William or Natalia.
BossLoot
7. Rule of Violence
The Lunos started as miners' protection in early Milkhama. As local industry died, they became an iron-fisted crime syndicate. UNCS police can't touch their stronghold despite evidence. They're reduced to posting bounties for unofficial forces.
BossLoot
8. Across the River
The Iguanas are back on the high-bounty list. Someone's got a score to settle. Their base lies deep in a dense jungle. Bridges are down. STs and drones patrol a fortified stronghold. Where's the weak point?
Three routes: repair the north bridge, the south bridge, or break into the centre. The tactical boss appears only at the south bridge and the centre.
BossLoot
9. Code Nightingale
Behind Milkhama's facade of peace, powers wage shadow wars. Intel ops are too hot for official channels to get outsourced to neutral mercs. And mercs take out other mercs.
Three routes: regular, quick raid and all-in. The shock-round boss does not appear on the regular route.
BossLoot
10. As the Stars Entwine
After the battle, the Monolith Valley Armed Forces split, with Meritus and Eller taking a military base in the Parill Desert, angering local interests.
The tactical boss appears only on the two harder routes.
BossLoot
11. Storm From the Sea
After their defeat, the Monolith Valley Armed Forces secured additional funding and deployed senior cadres to strengthen their ranks. They now control a military depot in the Parill Desert, causing unrest among factions in Milkhama. Consequently, GKD Squad has been given a new mission.
Each time he is attacked Pip gains a Defensive Stance stack: −30% damage taken and +8% hit, up to 3 stacks. Unlocks at 90% Depth on the Frontier Trial stage To the Very Ends.
BossLoot
12. Beneath the Shadows
The Thepia Wasteland has seen increased activity, with a mobile squadron suspected of secretly working for a DL councilor. A mysterious employer has hired the GKD Squad via Skynet to disrupt their operations.
Vera appears only on the two harder routes. Unlocks at 50% Depth on the Frontier Trial stage Neglect.
BossLoot
13. Comeback
Milkhama has seen countless renowned mercenary teams, some as fleeting as shooting stars, while others rise again and again like wild grass sprouting from the ashes. The Douglas Mercenary group belongs to the latter breed.
Unlocks after the Chapter XII Emergency Op.
BossLoot
14. Shrouded in Mist
Strength is the only means to ensure balance. Now, the UNCS's military power is weak, forcing the military to employ various forces, even including former fugitives. Of course, this is done privately.
BossLoot
15. Hidden Motives
The situation in Milkhama is turbulent, with various forces stepping in, intertwining with each other, each harboring ulterior motives and waiting for the best opportunity to intervene.
BossLoot
16. Nova Burst
For so many years, Milkhama has been like this. A genius rises here, a nova appears there, today a rising star emerges, and tomorrow there will be a supernova. They are all eager to prove themselves, but as for the outcome, that’s hard to say.
Unlocks after any route of Hidden Motives; its four bosses stay hidden until then. The bosses below come from a fight video; their loot is not captured yet.
Boss
Crossroads of Memory
At the crossroads, going left or right is a philosophical question. If given another chance, would they still set foot on Milkhama and choose to become mercenaries?
Marked “Open” in the region list. Before the battle you pick the drop range (chip sectors): α 1-3, β 1-3, γ 1-3 or γ 4-6.
BossLoot