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Arthur

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Arthur (Arthur Nadib) — SSR pilot, role Tactician (Launcher).

Talents

Blazing Heart rank 0–2

When equipped with a Missile Launcher, can use the Missile Launcher to launch a Link Attack, dealing 0.2x DMG to the target, and Splash DMG equal to 50% of the primary damage to other parts, applying Lock to targets hit, lasting 2 turns, up to 2 times per turn.

Blazing Heart rank 3–5 (enhanced)

When equipped with a Missile Launcher, can use the Missile Launcher to launch a Link Attack, dealing 0.2x DMG to the target, and Splash DMG equal to 50% of the primary damage to other parts, applying Lock to targets hit, lasting 2 turns, up to 2 times per turn;
When both shoulders are equipped with Missile Launchers, Link Attack triggers Link Salvo, dealing 2×0.15x DMG, and Splash DMG equal to 50% of the primary damage to other parts.

Build

Skill Sets

OrderSkillDescription
1st priority
one of 2
Full Salvo
Command
AP 0 Fires all Missile Launcher Ammo, randomly attacking targets affected by Lock. Each missile deals 0.65x DMG to the part hit and Splash DMG equal to 50% of this damage to other parts. Each missile fired consumes 1 AP, until Ammo is depleted or AP is exhausted. A single target can be attacked a maximum of 5 times.
Requires Missile Launchers to be mounted on both shoulders.
or
Focused Barrage
Command
AP 5 Uses a Missile Launcher to attack a single target, dealing 1.4x DMG and Splash DMG equal to 50% of this damage to other parts. Enters Aiming before attacking. If the target is affected by Lock, enables all allies to launch Link Attack against it. These Link Attack do not require allies to possess a specific skill and do not consume any Link chances.
2nd priority
Superb
Passive
When HP is full, DMG +15%.
3rd priority
one of 2
Rapid Load
Command
AP 0 Fully reloads all Missile Launcher Ammo and gains 1 AP. Can continue action with remaining Movement.
or
Shell Swap
Command
AP 0 Switches between Standard Mode and Precision Mode.
4th priority
Targeted Bombardment
Command
AP 3 Uses a Missile Launcher to attack a target, dealing 1.1x DMG to the part hit and Splash DMG equal to 50% of this damage to other parts. Applies Lock to targets hit, lasting 2 turns.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ110 points → unlocked 4 of 6
red 6Attack
Lv. 6
yellow 4Dodge
Lv. 4
yellow Dodge
empty
  1. 1Indiscriminate 1
  2. 4AP Optimization 3
  3. 7Strategic Bombing 4
  4. 10Indiscriminate 2
  5. 13Indiscriminate 3
  6. 16Indiscriminate 4
γ213 points → unlocked 5 of 6
red 6Attack
Lv. 6
blue 6Critical
Lv. 6
blue 1Critical
Lv. 1
  1. 1Proud Masterpiece 1
  2. 4AP Optimization 4
  3. 7Power Innovation 3
  4. 10Proud Masterpiece 2
  5. 13Proud Masterpiece 3
  6. 16Proud Masterpiece 4

Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

More tips

Roadmap mark

PilotBP pickIgniterBP pick

See Roadmap.

Modules for the ST

See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
IgniterLumiflow Lidar · Igniter
When attacking, for every 1 tile to the target: DMG +5%, up to 25%.
If the distance moved before attacking is 2 or less: DMG +18%
LV MAX
At the end of the action, gains 1 AP. 1-turn trigger interval.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yyellow Y1
Strategic Bombing 2
Tactical Weapon Magazine Capacity +1.
α
Alpha
red Ryellow Yyellow Y4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yyellow Y7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yblue B1
Strategic Bombing 3
Tactical Weapons Reload CD -1.
β
Beta
red Ryellow Yblue B4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yblue B7
AP Optimization 2
AP Cap +2.
γ1
Gamma
red Ryellow Yyellow Y1
Indiscriminate 1
After the first attack with a Tactical Weapon each turn, Re-ATK can be triggered, with Final DMG -30%, effective up to 1 time per turn. Unable to move before attacking.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Strategic Bombing 4
When Auto Load is complete, restore 1 AP.
γ1
Gamma
red Ryellow Yyellow Y10
Indiscriminate 2
When attacking with a Tactical Weapon for the first time each turn, for every 1 AP cost, DMG +4%, up to 20%.
γ1
Gamma
red Ryellow Yyellow Y13
Indiscriminate 3
When Re-ATK is triggered, allow continued moving with the remaining movement.
γ1
Gamma
red Ryellow Yyellow Y16
Indiscriminate 4
After triggering Re-ATK, it no longer reduces final damage.
γ2
Gamma
red Rblue Bblue B1
Proud Masterpiece 1
Talent-triggered Link Attack chances per turn +1.
γ2
Gamma
red Rblue Bblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Rblue Bblue B7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
γ2
Gamma
red Rblue Bblue B10
Proud Masterpiece 2
Each turn, the first ally to initiate an Active Attack can apply Lock to the target after their first active attack, lasting 2 turns.
γ2
Gamma
red Rblue Bblue B13
Proud Masterpiece 3
When engaging in a talent-triggered Link Attack, the damage multiplier increases by 0.1.
γ2
Gamma
red Rblue Bblue B16
Proud Masterpiece 4
When performing a talent-triggered Link Attack, restore 1 AP. Can only trigger 1 time per turn.

Biocomputer

#SkillEffect
0
Strategic Bombing 1
When a Tactical Weapon runs out of ammo, trigger Auto Load. This process takes 3 turns.
1
Superb
When HP is full, DMG +15%.
5
Guided Bombardment
7
Rapid Load
9
Shell Swap
13
Focused Barrage
21
Homemade Loader
At the start of action, auto-loads 1 Ammo into the non-exhausted Missile Launcher magazine with the lowest Ammo count.
31
Full Salvo
3
Targeted Bombardment

Signature weapons