Arthur
Updated:
Arthur (Arthur Nadib) — SSR pilot, role Tactician (Launcher).
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Talents
Blazing Heart rank 0–2
When equipped with a Missile Launcher, can use the Missile Launcher to launch a Link Attack, dealing 0.2x DMG to the target, and Splash DMG equal to 50% of the primary damage to other parts, applying Lock to targets hit, lasting 2 turns, up to 2 times per turn.
Blazing Heart rank 3–5 (enhanced)
When equipped with a Missile Launcher, can use the Missile Launcher to launch a Link Attack, dealing 0.2x DMG to the target, and Splash DMG equal to 50% of the primary damage to other parts, applying Lock to targets hit, lasting 2 turns, up to 2 times per turn;
When both shoulders are equipped with Missile Launchers, Link Attack triggers Link Salvo, dealing 2×0.15x DMG, and Splash DMG equal to 50% of the primary damage to other parts.
Build
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority one of 2 | Full Salvo Command | AP 0 Fires all Missile Launcher Ammo, randomly attacking targets affected by Lock. Each missile deals 0.65x DMG to the part hit and Splash DMG equal to 50% of this damage to other parts. Each missile fired consumes 1 AP, until Ammo is depleted or AP is exhausted. A single target can be attacked a maximum of 5 times. Requires Missile Launchers to be mounted on both shoulders. |
| or Focused Barrage Command | AP 5 Uses a Missile Launcher to attack a single target, dealing 1.4x DMG and Splash DMG equal to 50% of this damage to other parts. Enters Aiming before attacking. If the target is affected by Lock, enables all allies to launch Link Attack against it. These Link Attack do not require allies to possess a specific skill and do not consume any Link chances. | |
| 2nd priority | Superb Passive | When HP is full, DMG +15%. |
| 3rd priority one of 2 | Rapid Load Command | AP 0 Fully reloads all Missile Launcher Ammo and gains 1 AP. Can continue action with remaining Movement. |
| or Shell Swap Command | AP 0 Switches between Standard Mode and Precision Mode. | |
| 4th priority | Targeted Bombardment Command | AP 3 Uses a Missile Launcher to attack a target, dealing 1.1x DMG to the part hit and Splash DMG equal to 50% of this damage to other parts. Applies Lock to targets hit, lasting 2 turns. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 4
empty
- 1
Indiscriminate 1 - 4
AP Optimization 3 - 7
Strategic Bombing 4 - 10
Indiscriminate 2 - 13
Indiscriminate 3 - 16
Indiscriminate 4
Lv. 6
Lv. 6
Lv. 1
- 1
Proud Masterpiece 1 - 4
AP Optimization 4 - 7
Power Innovation 3 - 10
Proud Masterpiece 2 - 13
Proud Masterpiece 3 - 16
Proud Masterpiece 4
Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
When attacking, for every 1 tile to the target: DMG +5%, up to 25%. | If the distance moved before attacking is 2 or less: DMG +18% LV MAX At the end of the action, gains 1 AP. 1-turn trigger interval. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yyellow Y | 1 | Strategic Bombing 2 Tactical Weapon Magazine Capacity +1. |
| α Alpha | red Ryellow Yyellow Y | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yyellow Y | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yblue B | 1 | Strategic Bombing 3 Tactical Weapons Reload CD -1. |
| β Beta | red Ryellow Yblue B | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Ryellow Yblue B | 7 | AP Optimization 2 AP Cap +2. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Indiscriminate 1 After the first attack with a Tactical Weapon each turn, Re-ATK can be triggered, with Final DMG -30%, effective up to 1 time per turn. Unable to move before attacking. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | Strategic Bombing 4 When Auto Load is complete, restore 1 AP. |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | Indiscriminate 2 When attacking with a Tactical Weapon for the first time each turn, for every 1 AP cost, DMG +4%, up to 20%. |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | Indiscriminate 3 When Re-ATK is triggered, allow continued moving with the remaining movement. |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | Indiscriminate 4 After triggering Re-ATK, it no longer reduces final damage. |
| γ2 Gamma | red Rblue Bblue B | 1 | |
| γ2 Gamma | red Rblue Bblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Rblue Bblue B | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Rblue Bblue B | 10 | Proud Masterpiece 2 Each turn, the first ally to initiate an Active Attack can apply Lock to the target after their first active attack, lasting 2 turns. |
| γ2 Gamma | red Rblue Bblue B | 13 | Proud Masterpiece 3 When engaging in a talent-triggered Link Attack, the damage multiplier increases by 0.1. |
| γ2 Gamma | red Rblue Bblue B | 16 | Proud Masterpiece 4 When performing a talent-triggered Link Attack, restore 1 AP. Can only trigger 1 time per turn. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Strategic Bombing 1 | When a Tactical Weapon runs out of ammo, trigger Auto Load. This process takes 3 turns. |
| 1 | Superb | When HP is full, DMG +15%. |
| 5 | Guided Bombardment | |
| 7 | Rapid Load | |
| 9 | Shell Swap | |
| 13 | Focused Barrage | |
| 21 | Homemade Loader | At the start of action, auto-loads 1 Ammo into the non-exhausted Missile Launcher magazine with the lowest Ammo count. |
| 31 | Full Salvo | |
| 3 | Targeted Bombardment |
Signature weapons
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