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Martini

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Martini (Martini Moretti) — SSR pilot, role Machinist (Mechanic).

Talents

Good Medicine Tastes Bitter rank 0–2

Can equip Manipulator in backpack slot, Manipulator weight reduces by -300. When using Knuckle or Pilebunker to attack an enemy while carrying a Manipulator, deals Fixed DMG equal to 0.3x Manipulator Repair AMT to the enemy part with lowest HP.

Good Medicine Tastes Bitter rank 3–5 (enhanced)

Can equip Manipulator in backpack slot, Manipulator weight reduces by -300. When using Knuckle or Pilebunker to attack an enemy while carrying a Manipulator, deals Fixed DMG equal to 0.35x Manipulator Repair AMT to the enemy part with lowest HP.
Resonance Pulse DMG multiplier increases to 0.35x. Single target repair skills range +1.

Pilot skills

Tainted Implant Equipment skill AP 2

Uses a Knuckle or Pilebunker to attack a target, dealing 1.1x DMG. Can enter Aiming Mode before attacking.

Tips

There is no full build for this pilot. Below are tips from other guides.

Signature ST

The pilot’s own ST is the first pick. Below are its built-in modules.

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
IllusionWayward Engine · Illusion
For every 1 target under a repair effect: fixed DMG +6%, AoE DMG +6% and Repair AMT +4% for 2 turns. Up to 5 stacks.
Repair AMT +12%. With a single-target repair skill, Repair AMT another +12%
LV MAX
After non-attack code skills, the AP cost of the next active attack −1. After an active attack, the AP cost of the next non-attack skills −1.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yyellow Y1
Mobile Warfare 2
Upon triggering Re-ATK, allows movement of 2 tiles before attacking.
α
Alpha
red Ryellow Yyellow Y4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yyellow Y7
AP Optimization 1
Initial AP +1.
β
Beta
red Rblue Bblue B1
Mobile Warfare 3
Destroying the target can trigger Re-Act, allowing action with full movement distance.
β
Beta
red Rblue Bblue B4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Rblue Bblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B1
Emergency Repair 1
At the end of the action, randomly select a single adjacent (1 tile) ally to perform Passive Repair. The repair amount is 0.6x the Manipulator's Repair AMT and cannot repair damaged parts.
γ1
Gamma
red Ryellow Yblue B4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B7
Mobile Warfare 4
Re-ATK or Re-Act's effective times per turn +1.
γ1
Gamma
red Ryellow Yblue B10
Emergency Repair 2
Passive Repair selects targets within the adjacent (2 tiles) area.
γ1
Gamma
red Ryellow Yblue B13
Emergency Repair 3
Passive Repair's Repair AMT is now 1x that of the Manipulator.
γ1
Gamma
red Ryellow Yblue B16
Emergency Repair 4
The number of targets that Passive Repair can repair increases by 1.
γ2
Gamma
red Ryellow Yblue B1
False Doctor 1
When Fixed DMG is triggered by Manipulator, applies Resonance Pulse to the target.
γ2
Gamma
red Ryellow Yblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yblue B7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
γ2
Gamma
red Ryellow Yblue B10
False Doctor 2
Repair skills can target enemies, dealing Fixed DMG equal to 50% Repair AMT.
γ2
Gamma
red Ryellow Yblue B13
False Doctor 3
When actively attacking, for each 1% bonus Repair AMT, increases DMG dealt by 1%, up to 40%. When actively using repair skills, for each 2% bonus DMG, increases Repair AMT by 1%, up to 20%.
γ2
Gamma
red Ryellow Yblue B16
False Doctor 4
After actively attacking, triggers Re-ATK, can move 3 more tiles before action, and can only use repair skills with this action. After actively repairing, triggers Re-ATK, can move 3 more tiles before action, and can only use attack skills with this action. This Re-ATK effect can trigger 1 time per turn.

Biocomputer

#SkillEffect
0
Mobile Warfare 1
After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn.
1
Wide-Range Repair
5
Targeted Service
7
Double-Sided Restoration
9
Emergency Dose
When using Manipulator, if the target is an ally with 60% or less HP, increases Repair AMT by 15%, if the target is an enemy with 60% or less HP, increases Fixed DMG dealt by 10%.
13
Readiness
Each turn, the AP Cost of the 1st skill decreases by 1, with a minimum cost of 1 AP.
21
Poison Cast
When talent Good Medicine Tastes Bitter or Resonance Pulse triggers, applies 1 random debuff to the target, lasting for 2 turns.
31
Ghost Patrol

Signature weapons