Martini
Updated:
Martini (Martini Moretti) — SSR pilot, role Machinist (Mechanic).
Ads help keep this site running. If you don’t mind, allow ads on it in your ad blocker.
Talents
Good Medicine Tastes Bitter rank 0–2
Can equip Manipulator in backpack slot, Manipulator weight reduces by -300. When using Knuckle or Pilebunker to attack an enemy while carrying a Manipulator, deals Fixed DMG equal to 0.3x Manipulator Repair AMT to the enemy part with lowest HP.
Good Medicine Tastes Bitter rank 3–5 (enhanced)
Can equip Manipulator in backpack slot, Manipulator weight reduces by -300. When using Knuckle or Pilebunker to attack an enemy while carrying a Manipulator, deals Fixed DMG equal to 0.35x Manipulator Repair AMT to the enemy part with lowest HP.
Resonance Pulse DMG multiplier increases to 0.35x. Single target repair skills range +1.
Pilot skills
Tainted Implant Equipment skill AP 2
Uses a Knuckle or Pilebunker to attack a target, dealing 1.1x DMG. Can enter Aiming Mode before attacking.
Tips
There is no full build for this pilot. Below are tips from other guides.
Signature ST
The pilot’s own ST is the first pick. Below are its built-in modules.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
For every 1 target under a repair effect: fixed DMG +6%, AoE DMG +6% and Repair AMT +4% for 2 turns. Up to 5 stacks. | Repair AMT +12%. With a single-target repair skill, Repair AMT another +12% LV MAX After non-attack code skills, the AP cost of the next active attack −1. After an active attack, the AP cost of the next non-attack skills −1. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yyellow Y | 1 | Mobile Warfare 2 Upon triggering Re-ATK, allows movement of 2 tiles before attacking. |
| α Alpha | red Ryellow Yyellow Y | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yyellow Y | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Rblue Bblue B | 1 | Mobile Warfare 3 Destroying the target can trigger Re-Act, allowing action with full movement distance. |
| β Beta | red Rblue Bblue B | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Rblue Bblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 1 | Emergency Repair 1 At the end of the action, randomly select a single adjacent (1 tile) ally to perform Passive Repair. The repair amount is 0.6x the Manipulator's Repair AMT and cannot repair damaged parts. |
| γ1 Gamma | red Ryellow Yblue B | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 7 | |
| γ1 Gamma | red Ryellow Yblue B | 10 | Emergency Repair 2 Passive Repair selects targets within the adjacent (2 tiles) area. |
| γ1 Gamma | red Ryellow Yblue B | 13 | Emergency Repair 3 Passive Repair's Repair AMT is now 1x that of the Manipulator. |
| γ1 Gamma | red Ryellow Yblue B | 16 | Emergency Repair 4 The number of targets that Passive Repair can repair increases by 1. |
| γ2 Gamma | red Ryellow Yblue B | 1 | |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Ryellow Yblue B | 10 | |
| γ2 Gamma | red Ryellow Yblue B | 13 | False Doctor 3 When actively attacking, for each 1% bonus Repair AMT, increases DMG dealt by 1%, up to 40%. When actively using repair skills, for each 2% bonus DMG, increases Repair AMT by 1%, up to 20%. |
| γ2 Gamma | red Ryellow Yblue B | 16 | False Doctor 4 After actively attacking, triggers Re-ATK, can move 3 more tiles before action, and can only use repair skills with this action. After actively repairing, triggers Re-ATK, can move 3 more tiles before action, and can only use attack skills with this action. This Re-ATK effect can trigger 1 time per turn. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Mobile Warfare 1 | After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn. |
| 1 | Wide-Range Repair | |
| 5 | Targeted Service | |
| 7 | Double-Sided Restoration | |
| 9 | Emergency Dose | When using Manipulator, if the target is an ally with 60% or less HP, increases Repair AMT by 15%, if the target is an enemy with 60% or less HP, increases Fixed DMG dealt by 10%. |
| 13 | Readiness | Each turn, the AP Cost of the 1st skill decreases by 1, with a minimum cost of 1 AP. |
| 21 | Poison Cast | When talent Good Medicine Tastes Bitter or Resonance Pulse triggers, applies 1 random debuff to the target, lasting for 2 turns. |
| 31 | Ghost Patrol |
Signature weapons
Ads help keep this site running. If you don’t mind, allow ads on it in your ad blocker.