Veronica
Updated:
Veronica (Veronica Lopez) — SSR pilot, role Sniper (Gunner).
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Talents
Trauma Profiling rank 0–2
When actively attacking with a Light Rifle, inflicts different Battle Wound based on the part hit, lasting for 2 turns. When inflicting Battle Wound with an active attack, triggers Re-ATK, allowing movement of 2 tiles. This effect can trigger 1 times per turn.
Trauma Profiling rank 3–5 (enhanced)
When actively attacking with a Light Rifle, inflicts different Battle Wound based on the part hit, lasting for 2 turns. When inflicting Battle Wound with an active attack, triggers Re-ATK, allowing movement of 2 tiles. This effect can trigger 1 times per turn.
When own HP percentage is 80% or above, ranged weapon attack increases by 15%.
Pilot skills
Injury Assessment Equipment skill AP 2
Attacks a target with Light Rifle, dealing 1.25x DMG. If there are no allies within 2 adjacent tiles of this unit, can enter Aiming Mode before attacking.
Tips
There is no full build for this pilot. Below are tips from other guides.
Signature ST
The pilot’s own ST is the first pick. Below are its built-in modules.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
For each debuff applied in combat: DMG +5% and the debuff “enemy DMG Taken +2%” for 2 turns. Up to 5 stacks. | When actively attacking: Crit Rate +20%. If the attack does not crit, the next attack’s Crit Rate +15%. Resets on a critical hit. LV MAX When Aiming, skill multiplier +0.1. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yyellow Y | 1 | Sniper Warfare 2 After breaking a part, trigger Re-ATK. |
| α Alpha | red Ryellow Yyellow Y | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yyellow Y | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Rblue Bblue B | 1 | Sniper Warfare 3 Upon triggering Re-ATK, allows movement of 2 tiles before attacking. |
| β Beta | red Rblue Bblue B | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Rblue Bblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 1 | Hunting Mark 1 When actively attacking and breaking parts with a ranged weapon, gains Hunting according to the part hit. Can trigger 2 times per turn. |
| γ1 Gamma | red Ryellow Yblue B | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 7 | |
| γ1 Gamma | red Ryellow Yblue B | 10 | Hunting Mark 2 After actively attacking and destroying a target with a ranged weapon, can additionally move 3 tiles. |
| γ1 Gamma | red Ryellow Yblue B | 13 | Hunting Mark 3 Hunting Mark 1 no longer has trigger limit |
| γ1 Gamma | red Ryellow Yblue B | 16 | Hunting Mark 4 At the start of action, randomly gains 1 of unobtained Hunting buffs. |
| γ2 Gamma | red Ryellow Yyellow Y | 1 | Unveiling 1 After initiating combat, if the target is inflicted with Battle Wound, triggers Re-ATK. Can move 2 tiles before attacking. Can trigger 1 times per turn. |
| γ2 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yyellow Y | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Ryellow Yyellow Y | 10 | Unveiling 2 Each time talent is triggered, applies Battle Wound to enemies of the same type within 1 ring of the target. |
| γ2 Gamma | red Ryellow Yyellow Y | 13 | Unveiling 3 When attacking target carrying Battle Wound, Final DMG dealt is increased by 5%, with an additional 5% for each 1 additional stack of Battle Wound, up to15%. |
| γ2 Gamma | red Ryellow Yyellow Y | 16 |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Sniper Warfare 1 | When destroying a target, Re-ATK can be triggered, effective up to 2 times per turn. Unable to move before attacking. |
| 1 | Sabotage | During an Active Attack, deals an additional 20% DMG to the part with HP below 50%. |
| 5 | Evidence Collection | |
| 7 | Distress Recovery | When initiating combat and destroying a part carrying Battle Wound, restores all AP consumed by the skill, up to the maximum of 3 AP. This effect can trigger 1 times per turn. |
| 9 | Remote Analysis | When actively attacking, for each 1 tile away from the target, hit rate increases by 4%, up to 20%. |
| 13 | Full Evaluation | |
| 21 | Deep Insights | For each 1 Battle Wound on the field, increases critical damage by 4%, up to 20%. |
| 31 | Multi-Phase Plan |
Signature weapons
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