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Veronica

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Veronica (Veronica Lopez) — SSR pilot, role Sniper (Gunner).

Talents

Trauma Profiling rank 0–2

When actively attacking with a Light Rifle, inflicts different Battle Wound based on the part hit, lasting for 2 turns. When inflicting Battle Wound with an active attack, triggers Re-ATK, allowing movement of 2 tiles. This effect can trigger 1 times per turn.

Trauma Profiling rank 3–5 (enhanced)

When actively attacking with a Light Rifle, inflicts different Battle Wound based on the part hit, lasting for 2 turns. When inflicting Battle Wound with an active attack, triggers Re-ATK, allowing movement of 2 tiles. This effect can trigger 1 times per turn.
When own HP percentage is 80% or above, ranged weapon attack increases by 15%.

Pilot skills

Injury Assessment Equipment skill AP 2

Attacks a target with Light Rifle, dealing 1.25x DMG. If there are no allies within 2 adjacent tiles of this unit, can enter Aiming Mode before attacking.

Tips

There is no full build for this pilot. Below are tips from other guides.

Signature ST

The pilot’s own ST is the first pick. Below are its built-in modules.

Roadmap mark

PilotBP pickPrometheus

See Roadmap.

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
PrometheusHeartsplitter Mod · Prometheus
For each debuff applied in combat: DMG +5% and the debuff “enemy DMG Taken +2%” for 2 turns. Up to 5 stacks.
When actively attacking: Crit Rate +20%. If the attack does not crit, the next attack’s Crit Rate +15%. Resets on a critical hit.
LV MAX
When Aiming, skill multiplier +0.1.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yyellow Y1
Sniper Warfare 2
After breaking a part, trigger Re-ATK.
α
Alpha
red Ryellow Yyellow Y4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yyellow Y7
AP Optimization 1
Initial AP +1.
β
Beta
red Rblue Bblue B1
Sniper Warfare 3
Upon triggering Re-ATK, allows movement of 2 tiles before attacking.
β
Beta
red Rblue Bblue B4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Rblue Bblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B1
Hunting Mark 1
When actively attacking and breaking parts with a ranged weapon, gains Hunting according to the part hit. Can trigger 2 times per turn.
γ1
Gamma
red Ryellow Yblue B4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B7
Sniper Warfare 4
Re-ATK's effective times per turn +1.
γ1
Gamma
red Ryellow Yblue B10
Hunting Mark 2
After actively attacking and destroying a target with a ranged weapon, can additionally move 3 tiles.
γ1
Gamma
red Ryellow Yblue B13
Hunting Mark 3
Hunting Mark 1 no longer has trigger limit
γ1
Gamma
red Ryellow Yblue B16
Hunting Mark 4
At the start of action, randomly gains 1 of unobtained Hunting buffs.
γ2
Gamma
red Ryellow Yyellow Y1
Unveiling 1
After initiating combat, if the target is inflicted with Battle Wound, triggers Re-ATK. Can move 2 tiles before attacking. Can trigger 1 times per turn.
γ2
Gamma
red Ryellow Yyellow Y4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yyellow Y7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
γ2
Gamma
red Ryellow Yyellow Y10
Unveiling 2
Each time talent is triggered, applies Battle Wound to enemies of the same type within 1 ring of the target.
γ2
Gamma
red Ryellow Yyellow Y13
Unveiling 3
When attacking target carrying Battle Wound, Final DMG dealt is increased by 5%, with an additional 5% for each 1 additional stack of Battle Wound, up to15%.
γ2
Gamma
red Ryellow Yyellow Y16
Unveiling 4
Talent Re-ATK effect changes to Re-Act.

Biocomputer

#SkillEffect
0
Sniper Warfare 1
When destroying a target, Re-ATK can be triggered, effective up to 2 times per turn. Unable to move before attacking.
1
Sabotage
During an Active Attack, deals an additional 20% DMG to the part with HP below 50%.
5
Evidence Collection
7
Distress Recovery
When initiating combat and destroying a part carrying Battle Wound, restores all AP consumed by the skill, up to the maximum of 3 AP. This effect can trigger 1 times per turn.
9
Remote Analysis
When actively attacking, for each 1 tile away from the target, hit rate increases by 4%, up to 20%.
13
Full Evaluation
21
Deep Insights
For each 1 Battle Wound on the field, increases critical damage by 4%, up to 20%.
31
Multi-Phase Plan

Signature weapons