Lustre
Updated:
Lustre (Yao) — SSR pilot, role Shifter (Shifter).
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Talents
Mystic Shifting rank 0–2
Can switch piloted ST between Mech Form and Cruise Form, granting unique effects for each. Gains 2 stacks of Shift Energy at the start of turn and at the start of combat.
Mystic Shifting rank 3–5 (enhanced)
Can switch piloted ST between Mech Form and Cruise Form, granting unique effects for each. Gains 2 stacks of Shift Energy at the start of turn and at the start of combat.
While possessing Shift Energy, Final DMG dealt increases by 15%.
Tips
There is no full build for this pilot. Below are tips from other guides.
Signature ST
The pilot’s own ST is the first pick. Below are its built-in modules.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
| Gains 2 stacks of [DMG +5%, Crit Rate +4%] with each of your attacks for 2 turns. Up to 5 stacks. After the action, if there is an enemy within 3 tiles, gains 1 stack of [DMG +5%, Crit Rate +4%]. | If the two arm slots hold weapons of different types: DMG +24% LV MAX After using any code skill, your next active attack’s multiplier +0.1. | |
| Limit Unlocked — gains the following effects: Mecha Form: when attacking, if Hit Rate is 85% or higher, the attack cannot miss. DMG +20%, DMG Taken −20%, Crit Rate +10%. Patrol Form: movement +1 and vision +1. Cannot change equipment. Movement type becomes Flying; Dodge +20%. Flying: ignores low obstacles and enemy units when moving; melee weapons can attack airborne targets; cannot be targeted by melee weapons; does not trigger ground terrain effects; line of sight passes through low obstacles. If Form Conversion has been used 2 or more times, gains 1 AP; otherwise gains 1 Transformation Energy stack. Form Conversion changes the ST’s form. With Lustre as pilot: lower area of the unlocked Neural Drive, computing power +3.Transformation Energy is spent on Form Conversion. Up to 5 stacks (energy) can be stored. | — |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Rblue Byellow Y | 1 | Configuration Shift 2 Gains 2 AP when Configuration Shift is used. |
| α Alpha | red Rblue Byellow Y | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Rblue Byellow Y | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Rblue Byellow Y | 1 | Configuration Shift 3 When breaking a part with an active attack, gains 1 Shift Energy. This effect can trigger 2 times per turn. |
| β Beta | red Rblue Byellow Y | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Rblue Byellow Y | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Storm Symbiosis 1 After actively attacking with Alter-Blade or Mystic Arc, if the part hit is below 15% HP, triggers the Execution effect, directly destroying that part after combat. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | Configuration Shift 4 Configuration Shift 3 trigger count increases by +1 time per turn. When attacking, DMG calculation uses the highest pilot attribute. |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | Storm Symbiosis 3 Critical Hit chance and Critical Hit DMG of Alter-Blade and Mystic Arc increase by 10%. |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | Storm Symbiosis 4 After using Configuration Shift, refunds 1 Shift Energy. This effect can trigger 2 times per turn. |
| γ2 Gamma | red Ryellow Yyellow Y | 1 | Star Miracle 1 Machine Gun and Night Ember bullet count +1, additionally increasing by +1 after each action. This effect is reset at the end of turn. |
| γ2 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yyellow Y | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Ryellow Yyellow Y | 10 | Star Miracle 2 Machine Gun and Night Ember range +1. While in Cruise Form, Night Ember attacks ignore low obstacles. |
| γ2 Gamma | red Ryellow Yyellow Y | 13 | |
| γ2 Gamma | red Ryellow Yyellow Y | 16 | Star Miracle 4 After an action, the AP cost of the next action is reduced by 1, to a minimum of 1. This effect can trigger 2 times per turn. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Configuration Shift 1 | Can use command skill Configuration Shift after taking an action. |
| 1 | Tainted Blade / Shadow Ray | |
| 5 | Star Chaser / Moon Raker | |
| 7 | Void Crown / Falling Sky | |
| 9 | Sky's Edge / Night Requiem | |
| 13 | Reflective Link | When equipped with both Alter-Blade and Machine Gun, 25% of the Machine Gun's weapon Crit is added to the Alter-Blade, and 25% of the Alter-Blade's weapon Hit is added to the Machine Gun. |
| 21 | Shadow Evasion | In Cruise Form, when actively attacked by a Ranged weapon or Missile, completely dodges the attack. This effect can trigger 1 time per turn. |
| 31 | Reversion | When any part is destroyed, consumes 1 PP after combat to restore that part to 50% of max HP and gains Steady Guard. Gains 2 PP at the start of battle. |
| 3 | Shifting Radiance | After each Configuration Shift, Mech Form gains Offense Boost and Cruise Form gains Evasion Boost. |
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Lustre