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Lustre

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Lustre (Yao) — SSR pilot, role Shifter (Shifter).

Talents

Mystic Shifting rank 0–2

Can switch piloted ST between Mech Form and Cruise Form, granting unique effects for each. Gains 2 stacks of Shift Energy at the start of turn and at the start of combat.

Mystic Shifting rank 3–5 (enhanced)

Can switch piloted ST between Mech Form and Cruise Form, granting unique effects for each. Gains 2 stacks of Shift Energy at the start of turn and at the start of combat.
While possessing Shift Energy, Final DMG dealt increases by 15%.

Tips

There is no full build for this pilot. Below are tips from other guides.

Signature ST

The pilot’s own ST is the first pick. Below are its built-in modules.

Roadmap mark

PilotSave & maxAsteriaSave & max

See Roadmap.

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
AsteriaGains 2 stacks of [DMG +5%, Crit Rate +4%] with each of your attacks for 2 turns. Up to 5 stacks.
After the action, if there is an enemy within 3 tiles, gains 1 stack of [DMG +5%, Crit Rate +4%].
If the two arm slots hold weapons of different types: DMG +24%
LV MAX
After using any code skill, your next active attack’s multiplier +0.1.
AsteriaLimit Unlocked — gains the following effects:
Mecha Form: when attacking, if Hit Rate is 85% or higher, the attack cannot miss. DMG +20%, DMG Taken −20%, Crit Rate +10%.
Patrol Form: movement +1 and vision +1. Cannot change equipment. Movement type becomes Flying; Dodge +20%.
Flying: ignores low obstacles and enemy units when moving; melee weapons can attack airborne targets; cannot be targeted by melee weapons; does not trigger ground terrain effects; line of sight passes through low obstacles.
If Form Conversion has been used 2 or more times, gains 1 AP; otherwise gains 1 Transformation Energy stack. Form Conversion changes the ST’s form.
With Lustre as pilot: lower area of the unlocked Neural Drive, computing power +3.
Transformation Energy is spent on Form Conversion. Up to 5 stacks (energy) can be stored.
—

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Rblue Byellow Y1
Configuration Shift 2
Gains 2 AP when Configuration Shift is used.
α
Alpha
red Rblue Byellow Y4
Power Innovation 1
AP Regen +1.
α
Alpha
red Rblue Byellow Y7
AP Optimization 1
Initial AP +1.
β
Beta
red Rblue Byellow Y1
Configuration Shift 3
When breaking a part with an active attack, gains 1 Shift Energy. This effect can trigger 2 times per turn.
β
Beta
red Rblue Byellow Y4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Rblue Byellow Y7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y1
Storm Symbiosis 1
After actively attacking with Alter-Blade or Mystic Arc, if the part hit is below 15% HP, triggers the Execution effect, directly destroying that part after combat.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Configuration Shift 4
Configuration Shift 3 trigger count increases by +1 time per turn. When attacking, DMG calculation uses the highest pilot attribute.
γ1
Gamma
red Ryellow Yyellow Y10
Storm Symbiosis 2
Storm Symbiosis 1 part destruction threshold increases to 25% HP.
γ1
Gamma
red Ryellow Yyellow Y13
Storm Symbiosis 3
Critical Hit chance and Critical Hit DMG of Alter-Blade and Mystic Arc increase by 10%.
γ1
Gamma
red Ryellow Yyellow Y16
Storm Symbiosis 4
After using Configuration Shift, refunds 1 Shift Energy. This effect can trigger 2 times per turn.
γ2
Gamma
red Ryellow Yyellow Y1
Star Miracle 1
Machine Gun and Night Ember bullet count +1, additionally increasing by +1 after each action. This effect is reset at the end of turn.
γ2
Gamma
red Ryellow Yyellow Y4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yyellow Y7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
γ2
Gamma
red Ryellow Yyellow Y10
Star Miracle 2
Machine Gun and Night Ember range +1. While in Cruise Form, Night Ember attacks ignore low obstacles.
γ2
Gamma
red Ryellow Yyellow Y13
Star Miracle 3
Machine Gun and Night Ember Final DMG dealt increases by 10%.
γ2
Gamma
red Ryellow Yyellow Y16
Star Miracle 4
After an action, the AP cost of the next action is reduced by 1, to a minimum of 1. This effect can trigger 2 times per turn.

Biocomputer

#SkillEffect
0
Configuration Shift 1
Can use command skill Configuration Shift after taking an action.
1
Tainted Blade / Shadow Ray
5
Star Chaser / Moon Raker
7
Void Crown / Falling Sky
9
Sky's Edge / Night Requiem
13
Reflective Link
When equipped with both Alter-Blade and Machine Gun, 25% of the Machine Gun's weapon Crit is added to the Alter-Blade, and 25% of the Alter-Blade's weapon Hit is added to the Machine Gun.
21
Shadow Evasion
In Cruise Form, when actively attacked by a Ranged weapon or Missile, completely dodges the attack. This effect can trigger 1 time per turn.
31
Reversion
When any part is destroyed, consumes 1 PP after combat to restore that part to 50% of max HP and gains Steady Guard. Gains 2 PP at the start of battle.
3
Shifting Radiance
After each Configuration Shift, Mech Form gains Offense Boost and Cruise Form gains Evasion Boost.