Maat
Updated:
Maat (Maat Sharif) — SSR pilot, role Fighter (Striker).
Ads help keep this site running. If you don’t mind, allow ads on it in your ad blocker.
Talents
Corrupting Shadow rank 0–2
When both hands are intact and equipped with Chainsaw, releases Corrupting Shadow after each action up to 8 times per turn. When equipped with any backpack other than Weapon Switcher, Hook - Grab and Hook - Chase can be used. Gains 1 stack Hook Charge at the start of combat, and 1 stack Hook Charge at the end of turn.
Corrupting Shadow rank 3–5 (enhanced)
When both hands are intact and equipped with Chainsaw, releases Corrupting Shadow after each action up to 8 times per turn. When equipped with any backpack other than Weapon Switcher, Hook - Grab and Hook - Chase can be used. Gains 2 stacks Hook Charge at the start of combat, and 1 stack Hook Charge at the end of turn. After using any Hook skill, the next active attack deals 20% more DMG.
Pilot skills
Splitter Equipment skill AP 2
Uses a Chainsaw to attack a target, dealing 1.1x DMG. Consumes all Vengeful Edge on target hit. This attack always hits the part with lowest HP.
Tips
There is no full build for this pilot. Below are tips from other guides.
Signature ST
The pilot’s own ST is the first pick. Below are its built-in modules.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
If there is at least one enemy within 1 ring: DMG Taken −15% and DMG +15%. For each additional enemy within 1 ring, another +5% DMG, up to +15%. | DMG +12%. When attacking, another +1.5% DMG for each combo hit, up to +24% LV MAX On active attacks, from the 6th hit on the target onward, skill multiplier +0.1. Resets after the attack. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yyellow Y | 1 | Mobile Warfare 2 Upon triggering Re-ATK, allows movement of 2 tiles before attacking. |
| α Alpha | red Ryellow Yyellow Y | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yyellow Y | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yblue B | 1 | Mobile Warfare 3 Destroying the target can trigger Re-Act, allowing action with full movement distance. |
| β Beta | red Ryellow Yblue B | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Ryellow Yblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 1 | Alacrity 1 During an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy’s attack, dealing 0.5x DMG. |
| γ1 Gamma | red Ryellow Yblue B | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 7 | |
| γ1 Gamma | red Ryellow Yblue B | 10 | Alacrity 2 Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%. |
| γ1 Gamma | red Ryellow Yblue B | 13 | Alacrity 3 Flurry Strike damage multiplier is increased to 0.75. |
| γ1 Gamma | red Ryellow Yblue B | 16 | Alacrity 4 When triggering Flurry Strike, prioritize hitting the part with the lowest HP. |
| γ2 Gamma | red Ryellow Yyellow Y | 1 | Burning Karma 1 When a target is destroyed, gains 1 stack of Hook Charge. This effect can trigger 1 time per turn. |
| γ2 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yyellow Y | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Ryellow Yyellow Y | 10 | Burning Karma 2 If 1 or more stacks of Vengeful Edge are consumed this turn, gains 1 AP at the end of turn. |
| γ2 Gamma | red Ryellow Yyellow Y | 13 | Burning Karma 3 For each 1 enemy within 1 ring, DMG dealt increases by 4% and DMG taken reduces by 4%, up to 20%. |
| γ2 Gamma | red Ryellow Yyellow Y | 16 |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Mobile Warfare 1 | After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn. |
| 1 | Two-Way Scheme | When any Hook skill is used on an ally unit, grants both Maat and the target Temporary HP equal to 10% of Maat's maximum HP, lasting for 2 turns. This effect cannot stack. |
| 5 | Fearless Resolve | For each 1 enemy carrying Vengeful Edge, increases armor by 15%, up to 60%. |
| 7 | Predation | |
| 9 | Crisis Control | When any Arm is destroyed, restores 50% HP to 1 Arm. This effect can trigger again after an interval of 3 turns. |
| 13 | Thorn Annihilation | |
| 21 | Eternal Way | After using any Hook skill, if Hook Charge is 1 or less, consumes 1 PP to restore 1 Hook Charge. This effect can trigger 1 time per turn. Gains 2 PP at the start of battle. |
| 31 | Severance |
Ads help keep this site running. If you don’t mind, allow ads on it in your ad blocker.