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Maat

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Maat (Maat Sharif) — SSR pilot, role Fighter (Striker).

Talents

Corrupting Shadow rank 0–2

When both hands are intact and equipped with Chainsaw, releases Corrupting Shadow after each action up to 8 times per turn. When equipped with any backpack other than Weapon Switcher, Hook - Grab and Hook - Chase can be used. Gains 1 stack Hook Charge at the start of combat, and 1 stack Hook Charge at the end of turn.

Corrupting Shadow rank 3–5 (enhanced)

When both hands are intact and equipped with Chainsaw, releases Corrupting Shadow after each action up to 8 times per turn. When equipped with any backpack other than Weapon Switcher, Hook - Grab and Hook - Chase can be used. Gains 2 stacks Hook Charge at the start of combat, and 1 stack Hook Charge at the end of turn. After using any Hook skill, the next active attack deals 20% more DMG.

Pilot skills

Splitter Equipment skill AP 2

Uses a Chainsaw to attack a target, dealing 1.1x DMG. Consumes all Vengeful Edge on target hit. This attack always hits the part with lowest HP.

Tips

There is no full build for this pilot. Below are tips from other guides.

Signature ST

The pilot’s own ST is the first pick. Below are its built-in modules.

Roadmap mark

PilotTop pickMartyr

See Roadmap.

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
MartyrThorn Circuit · Martyr
If there is at least one enemy within 1 ring: DMG Taken −15% and DMG +15%. For each additional enemy within 1 ring, another +5% DMG, up to +15%.
DMG +12%. When attacking, another +1.5% DMG for each combo hit, up to +24%
LV MAX
On active attacks, from the 6th hit on the target onward, skill multiplier +0.1. Resets after the attack.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yyellow Y1
Mobile Warfare 2
Upon triggering Re-ATK, allows movement of 2 tiles before attacking.
α
Alpha
red Ryellow Yyellow Y4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yyellow Y7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yblue B1
Mobile Warfare 3
Destroying the target can trigger Re-Act, allowing action with full movement distance.
β
Beta
red Ryellow Yblue B4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B1
Alacrity 1
During an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy’s attack, dealing 0.5x DMG.
γ1
Gamma
red Ryellow Yblue B4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B7
Mobile Warfare 4
Re-ATK or Re-Act's effective times per turn +1.
γ1
Gamma
red Ryellow Yblue B10
Alacrity 2
Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%.
γ1
Gamma
red Ryellow Yblue B13
Alacrity 3
Flurry Strike damage multiplier is increased to 0.75.
γ1
Gamma
red Ryellow Yblue B16
Alacrity 4
When triggering Flurry Strike, prioritize hitting the part with the lowest HP.
γ2
Gamma
red Ryellow Yyellow Y1
Burning Karma 1
When a target is destroyed, gains 1 stack of Hook Charge. This effect can trigger 1 time per turn.
γ2
Gamma
red Ryellow Yyellow Y4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yyellow Y7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
γ2
Gamma
red Ryellow Yyellow Y10
Burning Karma 2
If 1 or more stacks of Vengeful Edge are consumed this turn, gains 1 AP at the end of turn.
γ2
Gamma
red Ryellow Yyellow Y13
Burning Karma 3
For each 1 enemy within 1 ring, DMG dealt increases by 4% and DMG taken reduces by 4%, up to 20%.
γ2
Gamma
red Ryellow Yyellow Y16
Burning Karma 4
Hook skills range +1.

Biocomputer

#SkillEffect
0
Mobile Warfare 1
After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn.
1
Two-Way Scheme
When any Hook skill is used on an ally unit, grants both Maat and the target Temporary HP equal to 10% of Maat's maximum HP, lasting for 2 turns. This effect cannot stack.
5
Fearless Resolve
For each 1 enemy carrying Vengeful Edge, increases armor by 15%, up to 60%.
7
Predation
9
Crisis Control
When any Arm is destroyed, restores 50% HP to 1 Arm. This effect can trigger again after an interval of 3 turns.
13
Thorn Annihilation
21
Eternal Way
After using any Hook skill, if Hook Charge is 1 or less, consumes 1 PP to restore 1 Hook Charge. This effect can trigger 1 time per turn. Gains 2 PP at the start of battle.
31
Severance