MMecharashi Wiki
Language: EN

Kelly

Updated:

Kelly (Kelly Polis) — SSR pilot, role Sniper (Gunner). Sniper, Re-ATK without breaking a part.

Talents

White Stork rank 0–2

Can use the Special Load code. At start of action, gains 1 stack of Reinforced Ammo. Stacks up to 3 times.
Sniper Rifle Weight: -15%.

White Stork rank 3–5 (enhanced)

Can use the Special Load code. At start of action, gains 2 stacks of Reinforced Ammo. Stacks up to 5 times. Each stack grants 5% additional Crit Rate, up to 15%.
Sniper Rifle Weight: -15%.

Build

Skill Sets

OrderSkillDescription
1st priority
Shower
Active
AP 2 Uses a Sniper Rifle to shoot a target 2 times, with each shot dealing 0.75x DMG. If this attack does not destroy a part when in the Improved Fire state, triggers Re-ATK after combat. Cannot move before attacking.
2nd priority
one of 2
Nowhere To Run
Active
AP 3 Uses a Sniper Rifle to attack a target, dealing 1.2x DMG. Enters Aiming Mode before attacking. When in the Improved Fire state, applies Exposure II to the part hit, lasting for 2 turns. A single unit can only be affected by 1 type of Hit Boost effect at a time.
or
Trump Card
Command
AP 1 Immediately gains 2 stacks of Reinforced Ammo. Can continue action with remaining Movement.
3rd priority
one of 2
Superb
Passive
When HP is full, DMG +15%.
or
Snipe
Active
AP 2 Uses a Sniper Rifle to attack a target, dealing 1.3x DMG. Enters Aiming Mode before attacking.
4th priority—

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
red 6Attack
Lv. 6
yellow 1Dodge
Lv. 1
blue Critical
empty
  1. 1Forbidden Zone 1
  2. 4AP Optimization 3
  3. 7Sniper Warfare 4
  4. 10Forbidden Zone 2
  5. 13Forbidden Zone 3
  6. 16Forbidden Zone 4
γ216 points → unlocked 6 of 6
red 6Attack
Lv. 6
yellow 6Dodge
Lv. 6
blue 4Critical
Lv. 4
  1. 1Far Ahead 1
  2. 4AP Optimization 4
  3. 7Power Innovation 3
  4. 10Far Ahead 2
  5. 13Far Ahead 3
  6. 16Far Ahead 4

Bionics: 5 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

More tips

Roadmap mark

PilotBP pickRexBP pick

See Roadmap.

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
RexM-SWR Scope · Rex
After initiating combat, if Re-ATK is triggered: DMG +6% for 2 turns. Up to 5 stacks.
For each buff possessed, DMG +4.5%, up to 18%
LV MAX
The duration of buffs gained increases by 1. This effect cannot stack with similar effects.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yyellow Y1
Sniper Warfare 2
After breaking a part, trigger Re-ATK.
α
Alpha
red Ryellow Yyellow Y4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yyellow Y7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yblue B1
Sniper Warfare 3
Upon triggering Re-ATK, allows movement of 2 tiles before attacking.
β
Beta
red Ryellow Yblue B4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B1
Forbidden Zone 1
With a Ranged Weapon, launch Vigilant Shot before the enemy attack within range, dealing 0.35x DMG, effective up to 1 time per turn.
γ1
Gamma
red Ryellow Yblue B4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B7
Sniper Warfare 4
Re-ATK's effective times per turn +1.
γ1
Gamma
red Ryellow Yblue B10
Forbidden Zone 2
Vigilant Shot's effective times per turn +1.
γ1
Gamma
red Ryellow Yblue B13
Forbidden Zone 3
Vigilant Shot's damage multiplier is increased to 0.5.
γ1
Gamma
red Ryellow Yblue B16
Forbidden Zone 4
Vigilant Shot is launched against an enemy that has not attacked. Targets the part with the lowest HP.
γ2
Gamma
red Ryellow Yblue B1
Far Ahead 1
When initiating combat, if the target is destroyed, gains 1 stack of Reinforced Ammo after combat. Can only trigger 1 time per turn.
γ2
Gamma
red Ryellow Yblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yblue B7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
γ2
Gamma
red Ryellow Yblue B10
Far Ahead 2
When in the Improved Fire state, gains an additional 10% Crit Rate.
γ2
Gamma
red Ryellow Yblue B13
Far Ahead 3
When in the Improved Fire state, gains an additional 1% Crit DMG for every 5% Crit Rate, up to 10%.
γ2
Gamma
red Ryellow Yblue B16
Far Ahead 4
Reinforced Ammo gained at start of action is increased to 2 stacks.

Biocomputer

#SkillEffect
0
Sniper Warfare 1
When destroying a target, Re-ATK can be triggered, effective up to 2 times per turn. Unable to move before attacking.
1
Superb
When HP is full, DMG +15%.
5
Leisure
When initiating combat, if this attack lands a critical hit, the target cannot retaliate.
7
Nowhere To Run
9
Synchronized Command
When in the Improved Fire state, applies DMG UP II to allies engaging in Link Attack after combat. Lasts for 1 turn.
13
Shower
21
Amassment
At end of action, for each Special Load executed during this action, Vigilant Shot multiplier +0.15, up to 0.75. Lasts until the start of the next action.
31
Trump Card
3
Tracking Shot

Signature weapons