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Ann

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Ann (Ann Aurum) — SSR pilot, role Raider (Assault).

Talents

Dual Rookie rank 0–2

At the start of battle, enters GKD Stance. At the end of action, can trigger Stance Adjustment once. Gains 1 stack of Collective Advantage for each 1 stack of Suppression or Instability inflicted on enemies, up to 20 stacks.

Dual Rookie rank 3–5 (enhanced)

At the start of battle, enters GKD Stance. At the end of action, can trigger Stance Adjustment once. Gains 1 stack of Collective Advantage for each 1 stack of Suppression or Instability inflicted on enemies, up to 20 stacks.
Heavy Machine Gun DMG dealt increases by 15%. When both hands are intact, Heavy Machine Gun range and AoE range increase by +1.

Tips

There is no full build for this pilot. Below are tips from other guides.

Signature ST

The pilot’s own ST is the first pick. Below are its built-in modules.

Roadmap mark

PilotTop pickNephthys

See Roadmap.

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
NephthysDMG +15%. Each time a debuff is applied, DMG +4% for 2 turns. Up to 5 stacks.DMG +12%. Another +1.5% DMG for each debuff active on all enemies, up to 12%
LV MAX
On active attacks, 25% chance to trigger Flurry Strike at 0.25 DMG. For each debuff on the target, the Flurry Strike chance rises by 25%.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yyellow Y1
CEC 2
Link Attack's effective times per turn +1.
α
Alpha
red Ryellow Yyellow Y4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yyellow Y7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yblue B1
CEC 3
Link Attack's damage multiplier is increased to 0.3.
β
Beta
red Ryellow Yblue B4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B1
Perfect Position 1
Unlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%.
γ1
Gamma
red Ryellow Yblue B4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B7
Adaptive Warfare 1
At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.
γ1
Gamma
red Ryellow Yblue B10
Perfect Position 2
When in combat with a target at Ideal Range, Hit Rate +12%.
γ1
Gamma
red Ryellow Yblue B13
Perfect Position 3
When in combat with a target at Ideal Range, Crit Rate +12%.
γ1
Gamma
red Ryellow Yblue B16
Perfect Position 4
When in combat with a target at Ideal Range, final DMG +30%.
γ2
Gamma
red Ryellow Yyellow Y1
Ultimate Prospector 1
Ally units from GKD or Electric Eel gains +5% DMG dealt and +5% Critical Hit chance. DMG dealt additionally increases by 5% for each 10 stacks of Collective Advantage.
γ2
Gamma
red Ryellow Yyellow Y4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yyellow Y7
Adaptive Warfare 2
If not moved before an Active Attack, Re-ATK can be triggered, effective up to 1 time per turn. Unable to move before attacking.
Effects similar to Re-ATK cannot be re-triggered.
γ2
Gamma
red Ryellow Yyellow Y10
Ultimate Prospector 2
When carrying 10 or more stacks of Collective Advantage, HMG Final DMG dealt increases by 10%. At 20 or more stacks, AP recovery increases by +1.
γ2
Gamma
red Ryellow Yyellow Y13
Ultimate Prospector 3
Each 10 stacks of Collective Advantage increases HMG bullet count by +1.
γ2
Gamma
red Ryellow Yyellow Y16
Ultimate Prospector 4
When other allies inflict Suppression or Instability, Ann also gains Collective Advantage. The maximum number of stacks for Collective Advantage increases to 30.

Biocomputer

#SkillEffect
0
CEC 1
In cooperation with allies, use Assault Weapons to launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn.
1
Electric Eel Penetration
5
GKD Assault
7
Concussive Shot
9
Suppressive Fire
13
Team Rally
21
Team Spirit
At the start of action, if there are other members from GKD or Electric Eel within 4 adjacent tiles, gains 5 stacks of Collective Advantage.
31
Dual Stance Synergy
When other allies from GKD or Electric Eel initiates combat, uses Heavy Machine Gun to launch a Link Attack, dealing 0.3x DMG. This effect can trigger 2 times per turn.
3
Optimistic Side
When switching to a new stance, gains a random buff, lasting for 2 turns. When this effect is triggered for the first time each turn, reduces AP cost of the next active attack by 1.