Ann
Updated:
Ann (Ann Aurum) — SSR pilot, role Raider (Assault).
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Talents
Dual Rookie rank 0–2
At the start of battle, enters GKD Stance. At the end of action, can trigger Stance Adjustment once. Gains 1 stack of Collective Advantage for each 1 stack of Suppression or Instability inflicted on enemies, up to 20 stacks.
Dual Rookie rank 3–5 (enhanced)
At the start of battle, enters GKD Stance. At the end of action, can trigger Stance Adjustment once. Gains 1 stack of Collective Advantage for each 1 stack of Suppression or Instability inflicted on enemies, up to 20 stacks.
Heavy Machine Gun DMG dealt increases by 15%. When both hands are intact, Heavy Machine Gun range and AoE range increase by +1.
Tips
There is no full build for this pilot. Below are tips from other guides.
Signature ST
The pilot’s own ST is the first pick. Below are its built-in modules.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
| DMG +15%. Each time a debuff is applied, DMG +4% for 2 turns. Up to 5 stacks. | DMG +12%. Another +1.5% DMG for each debuff active on all enemies, up to 12% LV MAX On active attacks, 25% chance to trigger Flurry Strike at 0.25 DMG. For each debuff on the target, the Flurry Strike chance rises by 25%. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yyellow Y | 1 | |
| α Alpha | red Ryellow Yyellow Y | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yyellow Y | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yblue B | 1 | CEC 3 Link Attack's damage multiplier is increased to 0.3. |
| β Beta | red Ryellow Yblue B | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Ryellow Yblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 1 | Perfect Position 1 Unlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%. |
| γ1 Gamma | red Ryellow Yblue B | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 7 | Adaptive Warfare 1 At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved. |
| γ1 Gamma | red Ryellow Yblue B | 10 | |
| γ1 Gamma | red Ryellow Yblue B | 13 | |
| γ1 Gamma | red Ryellow Yblue B | 16 | |
| γ2 Gamma | red Ryellow Yyellow Y | 1 | Ultimate Prospector 1 Ally units from GKD or Electric Eel gains +5% DMG dealt and +5% Critical Hit chance. DMG dealt additionally increases by 5% for each 10 stacks of Collective Advantage. |
| γ2 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yyellow Y | 7 | |
| γ2 Gamma | red Ryellow Yyellow Y | 10 | Ultimate Prospector 2 When carrying 10 or more stacks of Collective Advantage, HMG Final DMG dealt increases by 10%. At 20 or more stacks, AP recovery increases by +1. |
| γ2 Gamma | red Ryellow Yyellow Y | 13 | |
| γ2 Gamma | red Ryellow Yyellow Y | 16 | Ultimate Prospector 4 When other allies inflict Suppression or Instability, Ann also gains Collective Advantage. The maximum number of stacks for Collective Advantage increases to 30. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | CEC 1 | In cooperation with allies, use Assault Weapons to launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn. |
| 1 | Electric Eel Penetration | |
| 5 | GKD Assault | |
| 7 | Concussive Shot | |
| 9 | Suppressive Fire | |
| 13 | Team Rally | |
| 21 | Team Spirit | At the start of action, if there are other members from GKD or Electric Eel within 4 adjacent tiles, gains 5 stacks of Collective Advantage. |
| 31 | Dual Stance Synergy | When other allies from GKD or Electric Eel initiates combat, uses Heavy Machine Gun to launch a Link Attack, dealing 0.3x DMG. This effect can trigger 2 times per turn. |
| 3 | Optimistic Side | When switching to a new stance, gains a random buff, lasting for 2 turns. When this effect is triggered for the first time each turn, reduces AP cost of the next active attack by 1. |
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