Simulated Battles
Updated:
The main source of chips: battles with battlefield effects where you cannot lose a unit.
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How it works
- The main source of chips for the Neural Drive, plus Solid Arashium.
- Every stage has a battlefield effect, usually against you. It lasts the whole battle and cannot be dispelled. You can see the enemies and their skills before the fight; part of the line-up is random.
- If any of your units is destroyed, the stage is failed.
- A regular battle costs 10 energy. A chain is several battles in a row at 5 energy each, each with its own effect; each pilot can be deployed only once per chain.
- In sets 1–13 a stage gives 10 Solid Arashium and a chip; the fifth stage of a set gives 30 Solid Arashium and a chip in an orange frame. In set 14 and on the known stages of set 15, every stage gives 30 Solid Arashium.
Auto Algorithm
The Auto Algorithm crafts chips for you. Stages with an Algorithm Extension in their rewards add new chips and quality to it:
- in sets 1–12, the first stage adds the set's chips with quality up to A, and the fifth raises them to S;
- new sectors are unlocked by SIM 1-1 (α), 3-1 (β), 5-1 (γ) and 10-1 (γ+);
- SIM 13-2, 13-3, 13-4 and 13-5 raise the chance of S quality in sectors α, β, γ and γ+;
- set 14 and SIM 15-1, 15-3 give no Algorithm Extension.
Set 1: α-1 chips
| Stage | Effect | Reward | Guide |
|---|---|---|---|
| 1-1 | EnemyArmor: Vulnerable to Shot When attacked by a Ranged Weapon, DMG Taken +20%. | 10Sector chip α-1 (yellow, Dodge)![]() | ▶ Watch |
| 1-2 | EnemyArmor: Vulnerable to Melee When attacked by a Melee Weapon, DMG Taken +20%. | 10Sector chip α-1 (blue, Critical) | ▶ Watch |
| 1-3 | EnemyScavenger After actively attacking, restores HP equal to 50% of the damage dealt. | 10Sector chip α-1 (red, Attack) | ▶ Watch |
| 1-4 | You OnlyBrake Malfunction AP Regen per turn -1. | 10Sector chip α-1 (blue, Critical) | ▶ Watch |
| 1-5 | EnemyRetaliation Specialization When retaliating, DMG Dealt +100%. | 30Sector chip α-1 (blue, Critical)![]() | ▶ Watch |
Set 2: α-2 chips
| Stage | Effect | Reward | Guide |
|---|---|---|---|
| 2-1 | EnemyHigh Morale After turn ends, self DMG Dealt +30%, remove after being attacked. Non-Dispellable. | 10Sector chip α-2 (red, Attack)![]() | ▶ Watch |
| 2-2 | AllDrive Lock In Your Turn, after attack, 35% chance that inflict Crash to hit target. Non-Dispellable. | 10Sector chip α-2 (blue, Critical) | ▶ Watch |
| 2-3 | EnemyAim Block When there are no enemies within 1 adjacent tile, DMG Taken -50%. Non-Dispellable. | 10Sector chip α-2 (yellow, Dodge) | ▶ Watch |
| 2-4 | EnemyTeam Core Boss: When there are allies within 3 adjacent tiles, gains DMG Dealt +30% and DMG Taken -50%. Non-Dispellable. | 10Sector chip α-2 (yellow, Dodge) | ▶ Watch |
| 2-5 | EnemyPostwar Redistribution At the end of the action, DMG Dealt +20%. Stacks up to 5 times. Non-Dispellable. | 30Sector chip α-2 (red, Attack)![]() | ▶ Watch |
Set 3: β-1 chips
| Stage | Effect | Reward | Guide |
|---|---|---|---|
| 3-1 | You OnlyCalibration Imbalance When actively attacking, if the target is more than 1 tile away, this attack's DMG Dealt -20% for each additional tile away, up to 80% at a distance of 5 tiles. | 10Sector chip β-1 (red, Attack)![]() | ▶ Watch |
| 3-2 | EnemyNanobots When being repaired, Repair AMT Received +100%. Can repair all destroyed parts. Non-Dispellable. | 10Sector chip β-1 (yellow, Dodge) | ▶ Watch |
| 3-3 | EnemyReckless Mod ATK +200%. When actively attacking and dealing damage, gains Crash after combat, lasting for 1 turn. Non-Dispellable. | 10Sector chip β-1 (blue, Critical) | ▶ Watch |
| 3-4 | EnemyManeuver Loop Dodges one attack. Can trigger 1 time per turn. Non-Dispellable. | 10Sector chip β-1 (red, Attack) | ▶ Watch |
| 3-5 Chain | Battle 1 · EnemyPolyenergy Defense After a part is attacked, the Body and the corresponding part's Armor +10%. Stacks up to 5 times per part. Battle 2 · EnemyCharged Pursuit Restore 3 AP after each attack. If no damage has been taken since the last action, triggers Re-Act when the action ends. | 30Sector chip β-1 (yellow, Dodge)![]() | ▶ Watch |
Set 4: β-2 chips
| Stage | Effect | Reward | Guide |
|---|---|---|---|
| 4-1 | EnemyL-Arm Specialization If L-Arm HP is above 75%, DMG Dealt +80%. Non-Dispellable. | 10Sector chip β-2 (red, Attack)![]() | ▶ Watch |
| 4-2 | EnemyFighting Spirit When attacked, grants Fighting Spirit: DMG Dealt +40%. Stacks up to 3 stacks. Lasts for 1 turn. Non-Dispellable. | 10Sector chip β-2 (yellow, Dodge) | ▶ Watch |
| 4-3 | EnemySelf-Maintenance When Body HP is below 50%, restores 25% of Max HP to the Body part before taking action. | 10Sector chip β-2 (blue, Critical) | ▶ Watch |
| 4-4 | You OnlyOverheating After actively attacking or executing a skill, all parts lose 8% of Max HP. Non-Dispellable. | 10Sector chip β-2 (yellow, Dodge) | ▶ Watch |
| 4-5 | EnemyFull Set When HP is full, DMG Dealt +100%. Non-Dispellable. | 30Sector chip β-2 (red, Attack)![]() | ▶ Watch |
Set 5: γ-1 chips
| Stage | Effect | Reward | Guide |
|---|---|---|---|
| 5-1 | EnemyArmor Break Mod When actively attacking, inflicts DMG Taken +15% on the enemy after combat. Stacks up to 6 times. Non-Dispellable. | 10Sector chip γ-1 (yellow, Dodge)![]() | ▶ Watch |
| 5-2 | EnemyFinal Retaliation When destroyed, deals Fixed DMG equal to 10% of the enemy's Max HP to each part of all enemies within 1 ring. After combat, inflicts Grievance on targets hit: DMG Taken… | 10Sector chip γ-1 (blue, Critical) | ▶ Watch |
| 5-3 | EnemyOffensive Energy Cycle When actively attacking, gains Peak Efficiency after combat: DMG Dealt +30%. Stacks up to 5 times. Non-Dispellable. | 10Sector chip γ-1 (red, Attack) | ▶ Watch |
| 5-4 | EnemyArm Insurance When an Arm suffers overdamage, locks HP at 1. Each arm can trigger once. Non-Dispellable. | 10Sector chip γ-1 (yellow, Dodge) | ▶ Watch |
| 5-5 Chain | Battle 1 · Full Calibration Battle 2 · You OnlyLatency Limit After destroying the target, your unit's DMG Dealt −50%. | 30Sector chip γ-1 (yellow, Dodge)![]() | ▶ Watch |
Set 6: α-3 chips
| Stage | Effect | Reward | Guide |
|---|---|---|---|
| 6-1 | You OnlyUnmatched When no allies are within 2 adjacent tiles, DMG +50%. Otherwise, DMG -50%. Non-Dispellable. | 10Sector chip α-3 (red, Attack)![]() | ▶ Watch |
| 6-2 | EnemyOverloaded Armor Armor +200%. When taking damage, gains Overloaded: Armor -20%. Stacks up to 5 times. Non-Dispellable. | 10Sector chip α-3 (blue, Critical) | ▶ Watch |
| 6-3 | 10Sector chip α-3 (yellow, Dodge) | ▶ Watch | |
| 6-4 | EnemyHeavy Burden Whenever an ally is defeated, DMG Dealt +30%. Stacks up to 7 times. Non-Dispellable. | 10Sector chip α-3 (blue, Critical) | ▶ Watch |
| 6-5 Chain | Battle 1 · Precision Attack Battle 2 · Self-Repair | 30Sector chip α-3 (yellow, Dodge)![]() | ▶ Watch |
Set 7: γ-2 chips
| Stage | Effect | Reward | Guide |
|---|---|---|---|
| 7-1 | EnemyEye for an Eye After taking damage, inflicts 1 random debuff on the attacker, lasting for 2 turns. Can trigger 1 time per turn. Non-Dispellable. | 10Sector chip γ-2 (blue, Critical)![]() | ▶ Watch |
| 7-2 | EnemyIntermittent Armor During Your Turn, Armor -100%. During Enemy Turn, Armor +50%. Non-Dispellable. | 10Sector chip γ-2 (red, Attack) | ▶ Watch |
| 7-3 | EnemyEM Spark After attacking during the turn, inflicts EM Vulnerability on targets hit: DMG Taken +30%. Stacks up to 2 times. Upon reaching 2 stacks, afflicted with Crash for 1 turn. | 10Sector chip γ-2 (yellow, Dodge) | ▶ Watch |
| 7-4 | EnemyEmergency Extraction Each time a part is broken, self Dodge +20%, up to 3 stacks. Non-Dispellable. | 10Sector chip γ-2 (red, Attack) | ▶ Watch |
| 7-5 | EnemyQuick Draw When attacked in combat, perform Retaliation before the enemy attack. Non-Dispellable. | 30Sector chip γ-2 (blue, Critical)![]() | ▶ Watch |
Set 8: γ-3 chips
| Stage | Effect | Reward | Guide |
|---|---|---|---|
| 8-1 | EnemyInduction Protocol After taking damage to the Legs, DMG Dealt +100%. Non-Dispellable. | 10Sector chip γ-3 (red, Attack)![]() | ▶ Watch |
| 8-2 | EnemyExtermination Protocol After Retaliation or Pursuit, inflicts Disarm on the target hit, lasting for 1 turn. This effect cannot be dispelled. | 10Sector chip γ-3 (yellow, Dodge) | ▶ Watch |
| 8-3 | EnemyDisarming Strike When dealing damage, if HP percentage is higher than or equal to the target's, inflicts Disarm on the target for 1 turn. | 10Sector chip γ-3 (blue, Critical) | ▶ Watch |
| 8-4 | EnemyPolyenergy Protocol When actively attacking, if remaining Movement is 1 or more, triggers Re-ATK after combat: Can move 1 tile before attacking. Gains 4 AP and ATK +130%. Can trigger once per turn. | 10Sector chip γ-3 (yellow, Dodge) | ▶ Watch |
| 8-5 | EnemySpecialized Defense When attacked during the enemy turn, if the enemy's weapon type differs from the last type used to hit this unit, this attack's DMG Taken -60%. | 30Sector chip γ-3 (red, Attack)![]() | ▶ Watch |
Set 9: β-3 chips
| Stage | Effect | Reward | Guide |
|---|---|---|---|
| 9-1 | EnemyCombat Agreement At the start of battle, gains Attack Protocol and Repair Protocol. When a part is destroyed, Attack Protocol and Repair Protocol are removed in that order. | 10Sector chip β-3 (red, Attack)![]() | ▶ Watch |
| 9-2 | 10Sector chip β-3 (yellow, Dodge) | ▶ Watch | |
| 9-3 | EnemyEnergy Protocol When dealing damage, inflicts Leakage on the target: AP Regen is reduced by an amount equal to the distance from the target, up to 3. Lasts for 1 turn. | 10Sector chip β-3 (blue, Critical) | ▶ Watch |
| 9-4 | EnemyDefense Protocol After taking damage from active attacks, DMG Taken -50%. Lasts for 1 turn. | 10Sector chip β-3 (red, Attack) | ▶ Watch |
| 9-5 Chain | Battle 1 · Isolation Battle 2 · EnemySCF Destruction When the enemy's attack deals damage, the target can use only Normal Attack for 1 turn: no active skills or codes. | 30Sector chip β-3 (blue, Critical)![]() | ▶ Watch |
Set 10: γ-4 chips
| Stage | Effect | Reward | Guide |
|---|---|---|---|
| 10-1 | EnemyRetaliation Protocol After retaliation, restores HP. Repair amount is equal to 100% of Max HP. Non-Dispellable. | 10Sector chip γ-4 (yellow, Dodge)![]() | ▶ Watch |
| 10-2 | Enemy Vigilant Shot DMG +200%; Make the hit target unable to use all active skills and codes except Normal Attack, last for 1 turn. Non-Dispellable. | 10Sector chip γ-4 (red, Attack) | ▶ Watch |
| 10-3 | Enemy After actively attacking and dealing damage, the target hit cannot move or Guard. Lasts for 1 turn. Non-dispellable. | 10Sector chip γ-4 (blue, Critical) | ▶ Watch |
| 10-4 | Enemy After actively attacking and dealing damage, deals Fixed DMG equal to 30% of Max HP to the target hit. Non-dispellable. | 10Sector chip γ-4 (blue, Critical) | ▶ Watch |
| 10-5 | You Only Before actively attacking, DMG -20% for each tile moved, up to 80%. Non-Dispellable. | 30Sector chip γ-4 (red, Attack)![]() | ▶ Watch |
Set 11: γ-5 chips
| Stage | Effect | Reward | Guide |
|---|---|---|---|
| 11-1 | EnemyHunter When attacking, applies Cost Surge to the target: AP Cost +1 for all Active Skills and Codes. Stacks up to 3 times. Non-Dispellable. | 10Sector chip γ-5 (blue, Critical)![]() | ▶ Watch |
| 11-2 | 10Sector chip γ-5 (yellow, Dodge) | ▶ Watch | |
| 11-3 | Enemy When dies, apply Attack Blessing to allies within an adjacent (2 tiles) area: DMG Dealt +200%. Non-Dispellable. | 10Sector chip γ-5 (red, Attack) | ▶ Watch |
| 11-4 | Enemy When actively attacked, if a part is destroyed, gains Retreat, lasting for 1 turn. | 10Sector chip γ-5 (yellow, Dodge) | ▶ Watch |
| 11-5 | You Only After actively attacking or executing a skill, gains 1 stack of Mark. At end of action or before actively attacking, deals Fixed DMG equal to 50% of Max HP to self and allies within 1 ring once Mark reaches 3 stacks, then removes all Mark stacks. | 30Sector chip γ-5 (blue, Critical)![]() | ▶ Watch |
Set 12: γ-6 chips
| Stage | Effect | Reward | Guide |
|---|---|---|---|
| 12-1 Chain | Battle 1 · Ignition Battle 2 · Target Lock | 10Sector chip γ-6 (red, Attack)![]() | ▶ Watch |
| 12-2 | Enemy When destroyed, the enemy deploys a structure. | 10Sector chip γ-6 (yellow, Dodge) | ▶ Watch |
| 12-3 | EnemyWill of Vengeance After sortie, loses 60% of Max HP. When an ally is defeated, repairs all parts and restores all HP. | 10Sector chip γ-6 (blue, Critical) | ▶ Watch |
| 12-4 | You OnlyDefective Component After receiving active repairs, Repair AMT Received -33%, down to -99%. | 10Sector chip γ-6 (red, Attack) | ▶ Watch |
| 12-5 Chain | Battle 1 · Blazing Terrain Battle 2 · Transmission Upgrade Battle 3 · Dawn and Dusk | 30Sector chip γ-6 (yellow, Dodge)![]() | ▶ Watch |
Set 13: γ-6 chips
| Stage | Effect | Reward | Guide |
|---|---|---|---|
| 13-1 Chain | Battle 1 · EnemyHolding the Line When taking damage (except from retaliation and Vigilant Shot), the enemy restores 40% of Max HP to all other allies within 3 tiles and can repair all their destroyed parts. Battle 2 · You OnlyTremendous Power When your unit spends less than 4 AP on an active attack, its DMG Dealt −33% for each AP short of 4. | 10Sector chip γ-6 (blue, Critical) | ▶ Watch |
| 13-2 | EnemyLogistical Sabotage When actively attacking and dealing damage, inflicts Repair Inhibition after combat. Stacks up to 5 times. Lasts for 2 turns. | 10Sector chip γ-6 (red, Attack)![]() | ▶ Watch |
| 13-3 | EnemyLink Matrix All allies on the battlefield launch Link Attacks against the target. These Link Attacks do not require allies to possess a specific skill and do not consume any Link Attack chances. | 10Sector chip γ-6 (yellow, Dodge)![]() | ▶ Watch |
| 13-4 | You OnlyFigure Spin After actively attacking, deals damage to self based on the number of enemy part types struck. Each type hit deals Fixed DMG equal to 15% of Max HP, up to 60%. | 10Sector chip γ-6 (blue, Critical)![]() | ▶ Watch |
| 13-5 Chain | Battle 1 · EnemyEM Detonation The enemy's active attack puts 1 stack of EM Explosion on the target after the combat, up to 10 stacks, with no time limit. Battle 2 · You OnlyGun of Kindness When your unit's active attack destroys the target, your unit loses all AP and does not regenerate AP at the start of the next turn. Battle 3 · EnemyST Squadron With 4 or fewer allies within range, enemy Final DMG Reduction +15% per missing ally, up to 60%; when actively attacking with no allies within range, it inflicts Re-Act Failure on the target hit after combat for 1 turn. With 1 or more other allies within range, enemy Final DMG Bonus +15% per additional ally, up to 60%; when actively attacking with allies within range, it inflicts Armed Failure on the target hit after combat for 1 turn. | 30Sector chip γ-6 (red, Attack)![]() | ▶ Watch |
Set 14: γ-6 chips
| Stage | Effect | Reward | Guide |
|---|---|---|---|
| 14-1 | EnemySignal Attack When actively attacking, inflicts Signal Chaos on the target hit after combat, lasting for 2 turns. | 30Sector chip γ-6 (blue, Critical) | ▶ Watch |
| 14-2 | EnemyACE Gains Unassailable. After a part is destroyed, automatically repairs before taking action in the next turn. The Cockpit is heavily protected, preventing any damage to the Body before any part is destroyed. | 30Sector chip γ-6 (red, Attack) | ▶ Watch |
| 14-3 | EnemyStrategic Field At the start of battle and after taking action, automatically deploys a Defense Field and Magnetoresistive Field. Allies within the Defense Field gain 60% Final DMG Reduction… | 30Sector chip γ-6 (yellow, Dodge) | ▶ Watch |
| 14-4 | EnemyDynamic Armor At the start of battle and after taking action, the Body part gains Guts. After being actively attacked, if the Body part's HP is below 1%, triggers Balance. | 30Sector chip γ-6 (red, Attack) | ▶ Watch |
| 14-5 Chain | Battle 1 · Charged Shield Battle 2 · Death Ward Battle 3 · Magnetic Disruption | 30Sector chip γ-6 (yellow, Dodge) | ▶ Watch |
Set 15: γ-6 chips
Not every stage of this set is described yet.
| Stage | Effect | Reward | Guide |
|---|---|---|---|
| 15-1 | EnemyTwin Lives When an Obsidian unit is destroyed, Final DMG Taken by the other enemy Obsidian units −10%, stacking; Final DMG of all enemy Predator units −5%, stack… | 30Sector chip γ-6 (yellow, Dodge) | ▶ Watch |
| 15-2 | Not known yet | — | ▶ Watch |
| 15-3 | EnemyPart Reinforcement A random part other than the Body gains 100% extra durability; enemy DMG Dealt +150%, and enemy DMG Taken on the other parts −100%. Ends once the extra durability is depleted. | 30Sector chip γ-6 (blue, Critical) | ▶ Watch |
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