Camilla
Updated:
Camilla (Camilla Cursed) — SSR pilot, role Fighter (Striker). Fighter, Oath — draws attacks onto herself.
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Talents
Solitary rank 0–2
At end of action, if there are no other allies within 2 adjacent tiles, gains 3 stacks of Magnetic Armor, lasting for 1 turn.
Solitary rank 3–5 (enhanced)
At end of action, if there are no other allies within 2 adjacent tiles, gains 3 stacks of Magnetic Armor, lasting for 1 turn.
When initiating combat, if no ally triggers Link Attack, DMG +15%.
Build
Backpack
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority one of 2 | Deathmatch Active | AP 4 Consumes all AP. Duels a target with 2 Melee Weapons, dealing 0.65x DMG 2 times. Each additional 1 AP consumed increases this skill's damage multiplier by 0.2. The duel lasts for 4 rounds or until Camilla can no longer attack or the target cannot retaliate. This skirmish will not be affected by external factors such as Guard, Link Attack, or Vigilant Shot. |
| or Rapid Strike Active | AP 3 Uses two Melee Weapons to attack a target, dealing 0.85x DMG 2 times. Increases Body Hit Weighting by 25. | |
| 2nd priority | Corporeal Destroyer Passive | When actively attacking and hitting the Body, DMG +20%. |
| 3rd priority one of 3 | Ghost Step Passive | If Re-ATK is not triggered this turn, gains Ignore Unit Obstruction and straight-line Movement +1 when moving. |
| or Zeal Command | AP 0 Gains 1 AP and Crit DMG UP II, lasting for 1 turn. Can continue action with remaining Movement. | |
| or Sworn Duel Command | AP 1 Applies Oath to a target, lasting for 2 turns. When Oath is active, both parties can only select each other as targets. Only 1 Oath-style effect can exist at a time. This effect is invalid for certain units. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 6
Lv. 4
- 1
Alacrity 1 - 4
AP Optimization 3 - 7
Mobile Warfare 4 - 10
Alacrity 2 - 13
Alacrity 3 - 16
Alacrity 4
Lv. 6
Lv. 1
empty
- 1
Heart of the Hunter 1 - 4
AP Optimization 4 - 7
Power Innovation 3 - 10
Heart of the Hunter 2 - 13
Heart of the Hunter 3 - 16
Heart of the Hunter 4
Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
When attacking with a skill that costs 3 AP or more: DMG +10% and Hit Rate +10%. For every additional AP spent, effect +2%, up to 16%. | When initiating combat, if the target can retaliate: DMG Taken −18% LV MAX After initiating combat, restores 25% HP of DMG dealt. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yyellow Y | 1 | Mobile Warfare 2 Upon triggering Re-ATK, allows movement of 2 tiles before attacking. |
| α Alpha | red Ryellow Yyellow Y | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yyellow Y | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yblue B | 1 | Mobile Warfare 3 Destroying the target can trigger Re-Act, allowing action with full movement distance. |
| β Beta | red Ryellow Yblue B | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Ryellow Yblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Rblue Bblue B | 1 | Alacrity 1 During an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy's attack, dealing 0.5x DMG. |
| γ1 Gamma | red Rblue Bblue B | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Rblue Bblue B | 7 | |
| γ1 Gamma | red Rblue Bblue B | 10 | Alacrity 2 Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%. |
| γ1 Gamma | red Rblue Bblue B | 13 | Alacrity 3 Flurry Strike damage multiplier is increased to 0.75. |
| γ1 Gamma | red Rblue Bblue B | 16 | Alacrity 4 When triggering Flurry Strike, prioritize hitting the part with the lowest HP. |
| γ2 Gamma | red Ryellow Yblue B | 1 | Heart of the Hunter 1 When initiating combat, if a part is destroyed, gains 1 stack of Magnetic Armor after combat, lasting for 1 turn. Can trigger up to 2 times per turn. |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Ryellow Yblue B | 10 | Heart of the Hunter 2 When initiating combat, if there are no allies within 2 adjacent tiles, Hit Rate +10%. |
| γ2 Gamma | red Ryellow Yblue B | 13 | Heart of the Hunter 3 When attacked, if any part is destroyed, gains 1 stack of Magnetic Armor after combat. Can only trigger 1 time per turn. |
| γ2 Gamma | red Ryellow Yblue B | 16 | Heart of the Hunter 4 When initiating combat, if the target is destroyed, restores 15% of Max HP after combat. Can repair 1 destroyed part. Can only trigger 1 time per turn. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Mobile Warfare 1 | After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn. |
| 1 | Ghost Step | If Re-ATK is not triggered this turn, gains Ignore Unit Obstruction and straight-line Movement +1 when moving. |
| 5 | Rapid Strike | |
| 7 | Ready | When actively attacking, gains Ready before combat. Stacks up to 5 times. This effect lasts until a critical hit is landed. |
| 9 | Zeal | |
| 13 | Deathmatch | |
| 21 | Corporeal Destroyer | When actively attacking and hitting the Body, DMG +20%. |
| 31 | Sworn Duel | |
| 3 | One-Inch Punch |
Signature weapons
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