Collin
Updated:
Collin (Collin Doyle) — SSR pilot, role Tactician (Launcher).
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Talents
Strategic Planning rank 0–2
At the start of battle and at the start of action, applies Appointment to 1 furthest ally not carrying Appointment for 3 turns. Up to 3 allies can carry Appointment.
Strategic Planning rank 3–5 (enhanced)
At the start of battle and at the start of action, applies Appointment to 1 furthest ally not carrying Appointment for 3 turns. Up to 3 allies can carry Appointment.
For each 1 ally carrying Appointment, DMG dealt increases by 7.5%, up to 22.5%.
Pilot skills
Borrowed Strength Special Assault AP 3
Uses cutter to attack all targets within a 2-tile radius area, dealing 1.2x AoE DMG.
Tips
There is no full build for this pilot. Below are tips from other guides.
Signature ST
The pilot’s own ST is the first pick. Below are its built-in modules.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
When actively attacking, for every 1 AP spent: DMG +5% before combat, up to 35%. Decreases by 10% after combat. | When attacking, if there are allies within 4 tiles of the target: DMG +18% LV MAX At the end of the action, if 2 attacks or code skills were used this turn, restores 1 AP. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | Strategic Bombing 2 Tactical Weapon Magazine Capacity +1. |
| α Alpha | red Ryellow Yblue B | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yblue B | 1 | Strategic Bombing 3 Tactical Weapons Reload CD -1. |
| β Beta | red Ryellow Yblue B | 4 | Power Innovation 2 AP Regen +1. |
| β Beta | red Ryellow Yblue B | 7 | AP Optimization 2 AP Cap +2. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Indiscriminate 1 After the first attack with a Tactical Weapon each turn, Re-ATK can be triggered, with Final DMG -30%, effective up to 1 time per turn. Unable to move before attacking. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | Strategic Bombing 4 When Auto Load is complete, restore 1 AP. |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | Indiscriminate 2 When attacking with a Tactical Weapon for the first time each turn, for every 1 AP cost, DMG +4%, up to 20%. |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | Indiscriminate 3 When Re-ATK is triggered, allow continued moving with the remaining movement. |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | Indiscriminate 4 After triggering Re-ATK, it no longer reduces final damage. |
| γ2 Gamma | red Ryellow Yblue B | 1 | Firm decision 1 After triggering Re-ATK, AP cost of attack skills or Official Position reduces by -1, to a minimum of 1 AP. |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Ryellow Yblue B | 10 | Firm decision 2 When any ally carrying Appointment breaks a part, Collin recovers 1 cutter ammo. This effect can trigger 2 times per turn. |
| γ2 Gamma | red Ryellow Yblue B | 13 | Firm decision 3 When any ally carrying Appointment destroys a target, Collin recovers 1 AP. This effect can trigger 2 times per turn. |
| γ2 Gamma | red Ryellow Yblue B | 16 | Firm decision 4 For each 1 ally carrying Appointment, cutter hit count increases by +1, up to a maximum of +3. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Strategic Bombing 1 | When a Tactical Weapon runs out of ammo, trigger Auto Load. This process takes 3 turns. |
| 1 | Teamwork | Allies carrying Appointment have DMG dealt increases by 5% and DMG taken reduces by 5%. |
| 5 | Respite | |
| 7 | Official Position | |
| 9 | Helping Hand | When an ally carrying Appointment is attacked, uses 2 cutters to launch Link Retaliation, dealing 2×0.5 DMG. This effect can trigger 2 times per turn. |
| 13 | Delayed Response | |
| 21 | Mental Support | When any part suffers overdamage, if there are allies carrying Appointment, triggers Guts, locking HP at 1. Upon triggering, consumes 1 Appointment from an ally. |
| 31 | Restriction Order |
Signature weapons
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