Ophelia
Updated:
Ophelia (Aynis Newman) — SSR pilot, role Fighter (Striker).
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Talents
Σ-04 rank 0–2
When using an Alter-Blade to actively attack and destroy a target, gains 1 stack of Critical Sense after combat, stacking up to 3 times. Removed at the start of the next action.
Σ-04 rank 3–5 (enhanced)
When using an Alter-Blade to actively attack and destroy a target, gains 1 stack of Critical Sense after combat, stacking up to 3 times. Removed at the start of the next action.
When deployed, gains 1 stack of Critical Sense. When an Arm would be destroyed, triggers Guts to lock its HP at 1. Can trigger again after 3 turns.
Build
Weapons
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | Phantom Pain Command | AP 0 Requires two Alter-Blades to be equipped. Immediately gains 2 AP and Critical State, lasting until the end of the action. Can continue action with full Movement. |
| 2nd priority | Ruthless Strike Active | AP 2 Uses an Alter-Blade to attack a target, dealing 1.2x DMG. This attack targets the part with the highest HP. |
| 3rd priority one of 2 | Within Our Grasp Passive | When initiating combat, if HP percentage is greater than or equal to the target's, DMG +15%. |
| or Rotating Slash Command | AP 3 Uses two Alter-Blades to attack in a designated direction, dealing 1.2x DMG to the target. Prioritizes attacking parts with less than full HP. If there are adjacent enemies in that direction, can continue to attack adjacent units (attacking up to 3 enemy units), then stops on the opposite side of the farthest target. If 2 or more enemy units are hit, can trigger Re-Act after combat, and act again with full Movement. | |
| 4th priority | Active |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 6
Lv. 4
- 1
Terminator 1 - 4
AP Optimization 3 - 7
Mobile Warfare 4 - 10
Terminator 2 - 13
Terminator 3 - 16
Terminator 4
Lv. 6
Lv. 1
empty
Bionics: 5 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
When a Fighter attacks: DMG +18%, with an extra 12% against the part with the highest HP. | In combat against enemies within 2 tiles: DMG +18% LV MAX When initiating combat and hitting, steals 1 AP from the target. Can only trigger 1 time per turn. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Rblue Bblue B | 1 | Mobile Warfare 2 Upon triggering Re-ATK, allows movement of 2 tiles before attacking. |
| α Alpha | red Rblue Bblue B | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Rblue Bblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yyellow Y | 1 | Mobile Warfare 3 Destroying the target can trigger Re-Act, allowing action with full movement distance. |
| β Beta | red Ryellow Yyellow Y | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Ryellow Yyellow Y | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 1 | Terminator 1 After actively attacking with an Alter-Blade, if the part hit is below 15% HP, triggers the Execution effect, directly destroying that part after combat. |
| γ1 Gamma | red Ryellow Yblue B | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 7 | |
| γ1 Gamma | red Ryellow Yblue B | 10 | |
| γ1 Gamma | red Ryellow Yblue B | 13 | Terminator 3 When activating Terminator to destroy a part, negates the deduction of 1 Re-ATK or Re-Act count and additionally restores 1 AP. Can only trigger 1 time per turn. |
| γ1 Gamma | red Ryellow Yblue B | 16 | Terminator 4 When using an Alter-Blade to destroy parts other than the Body, inflicts Fixed DMG on the Body equal to 25% of the destroyed part's Max HP. |
| γ2 Gamma | red Ryellow Yblue B | 1 | Pride 1 When actively attacking with an Alter-Blade and destroying a part, after combat gains 1 stack of Critical Sense. Can only trigger 1 time per turn. |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Ryellow Yblue B | 10 | |
| γ2 Gamma | red Ryellow Yblue B | 13 | Pride 3 After taking damage, if HP is below 50%, restores 10% HP to all parts after combat, repairs 1 destroyed part, and gains 1 stack of Critical Sense. This effect can only trigger once after every 3 turns. |
| γ2 Gamma | red Ryellow Yblue B | 16 | Pride 4 Critical Sense prioritizes attacking Arms carrying weapons. If the part hit is below 30% HP, triggers an Execution effect, directly destroying that part after combat. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Mobile Warfare 1 | After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn. |
| 1 | Within Our Grasp | When initiating combat, if HP percentage is greater than or equal to the target's, DMG +15%. |
| 5 | Indulgent Edge | When subjected to a missile attack, if equipped with two Alter-Blades and both Arms are undestroyed, consumes 1 stack of Critical Sense to become immune to DMG from the first 2 Missile Launcher hits. |
| 7 | Ruthless Strike | |
| 9 | Phantom Pain | |
| 13 | Rotating Slash | |
| 21 | Duplicity | When triggering Execution or Critical Sense to destroy a part, restores 15% HP to all undestroyed parts. Can only trigger 1 time per turn. |
| 31 | Blade Havoc | |
| 3 | Twin Wing Slash |
Signature weapons
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