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Erisa

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Erisa (Erisa Shinohara) — SSR pilot, role Raider (Assault). Tactician, Melt + burning ground (fixed damage).

Talents

Hot! Hot! Hot! rank 0–2

When initiating combat with a Flamethrower, triggers Peripheral Vision. Prioritizes attacking other targets within range using the opposite Arm's Flamethrower, dealing 20% Flame DMG to all targets in the path.

Hot! Hot! Hot! rank 3–5 (enhanced)

When initiating combat with a Flamethrower, triggers Peripheral Vision. Prioritizes attacking other targets within range using the opposite Arm's Flamethrower, dealing 20% Flame DMG to all targets in the path.
After initiating combat, inflicts Joint Melt on all targets hit, lasting for 1 turn.

Pilot skills

Focused Scorch Equipment skill AP 3

Uses a Flamethrower to attack the main target, dealing 1.2x DMG and dealing 20% Flame DMG to other targets in the path. After combat, applies Burning Terrain to tiles hit, lasting for 2 turns.

Build

Skill Sets

OrderSkillDescription
1st priority
Thermal Burst
Active
AP 5 Uses a Flamethrower to attack the main target, dealing 1.55x DMG and dealing 20% Flame DMG to other targets in the path. After combat, inflicts Afterglow on the main target.
2nd priority
Press License
Command
AP 1 Gains Ultrahot! for 1 turn, then can continue to move 2 tiles. Can attack after moving.
3rd priority
one of 2
Within Our Grasp
Passive
When initiating combat, if HP percentage is greater than or equal to the target's, DMG +15%.
or
Wildfire
Command
AP 6 Uses two Flamethrowers to attack all targets within attack range, dealing 0.35x DMG 2 times. After combat, applies Burning Terrain to all tiles within range, lasting for 2 turns.
4th priority
Burning Spirit
Active
AP 4 Uses a Flamethrower to attack the main target, dealing 1.4x DMG and dealing 20% Flame DMG to other targets in the path. If the main target is on allied Burning Terrain, the terrain effect triggers once after combat.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
red 6Attack
Lv. 6
yellow 1Dodge
Lv. 1
yellow Dodge
empty
  1. 1Perfect Position 1
  2. 4AP Optimization 3
  3. 7Adaptive Warfare 1
  4. 10Perfect Position 2
  5. 13Perfect Position 3
  6. 16Perfect Position 4
γ216 points → unlocked 6 of 6
red 6Attack
Lv. 6
yellow 6Dodge
Lv. 6
blue 4Critical
Lv. 4
  1. 1TCS 1
  2. 4AP Optimization 4
  3. 7Adaptive Warfare 2
  4. 10TCS 2
  5. 13TCS 3
  6. 16TCS 4

Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

More tips

Modules for the ST

See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
ThanatosThermostatic Mod · Thanatos
When actively attacking, if 3 or more targets are hit, restore 1 AP after combat. Can only trigger 1 time per turn.
When HP is higher than 80%: DMG +9%, DMG Taken −9%
LV MAX
At the start of the action, restores 8% HP.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
CEC 2
Link Attack's effective times per turn +1.
α
Alpha
red Ryellow Yblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yblue B1
CEC 3
Link Attack's damage multiplier is increased to 0.3.
β
Beta
red Ryellow Yblue B4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y1
Perfect Position 1
Unlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Adaptive Warfare 1
At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.
γ1
Gamma
red Ryellow Yyellow Y10
Perfect Position 2
When in combat with a target at Ideal Range, Hit Rate +12%.
γ1
Gamma
red Ryellow Yyellow Y13
Perfect Position 3
When in combat with a target at Ideal Range, Crit Rate +12%.
γ1
Gamma
red Ryellow Yyellow Y16
Perfect Position 4
When in combat with a target at Ideal Range, final DMG +30%.
γ2
Gamma
red Ryellow Yblue B1
TCS 1
When triggering Peripheral Vision, Flame DMG dealt to all targets along the path is increased to 20%.
γ2
Gamma
red Ryellow Yblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yblue B7
Adaptive Warfare 2
Before actively attacking without having moved, can trigger Re-ATK 1 time per turn. Unable to move before attacking.
Only triggers if no other Re-ATK effect is triggered this turn.
γ2
Gamma
red Ryellow Yblue B10
TCS 2
When on a Burning Terrain tile, reduces Percentage DMG received by 50% and increases DMG Dealt by 10%.
γ2
Gamma
red Ryellow Yblue B13
TCS 3
Attacks triggered by Peripheral Vision also trigger the weapon skill effect of this attack.
γ2
Gamma
red Ryellow Yblue B16
TCS 4
At the start of action, if on allied terrain, AP Cost for the first attack this turn -1 (minimum 1 AP).

Biocomputer

#SkillEffect
0
CEC 1
In cooperation with allies, use Assault Weapons to launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn.
1
Within Our Grasp
When initiating combat, if HP percentage is greater than or equal to the target's, DMG +15%.
5
Press License
7
Burning Spirit
9
Link Meltdown
When initiating combat, if a part is destroyed, disables the target's Retaliation ability and inflicts Joint Melt on the main target for 1 turn.
13
Thermal Burst
21
Headliner
When initiating combat with a Flamethrower, AP Cost +1 and Damage Multiplier +0.2.
31
Wildfire

Signature weapons