Erisa
Updated:
Erisa (Erisa Shinohara) — SSR pilot, role Raider (Assault). Tactician, Melt + burning ground (fixed damage).
Ads help keep this site running. If you don’t mind, allow ads on it in your ad blocker.
Talents
Hot! Hot! Hot! rank 0–2
When initiating combat with a Flamethrower, triggers Peripheral Vision. Prioritizes attacking other targets within range using the opposite Arm's Flamethrower, dealing 20% Flame DMG to all targets in the path.
Hot! Hot! Hot! rank 3–5 (enhanced)
When initiating combat with a Flamethrower, triggers Peripheral Vision. Prioritizes attacking other targets within range using the opposite Arm's Flamethrower, dealing 20% Flame DMG to all targets in the path.
After initiating combat, inflicts Joint Melt on all targets hit, lasting for 1 turn.
Pilot skills
Focused Scorch Equipment skill AP 3
Uses a Flamethrower to attack the main target, dealing 1.2x DMG and dealing 20% Flame DMG to other targets in the path. After combat, applies Burning Terrain to tiles hit, lasting for 2 turns.
Build
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | Thermal Burst Active | AP 5 Uses a Flamethrower to attack the main target, dealing 1.55x DMG and dealing 20% Flame DMG to other targets in the path. After combat, inflicts Afterglow on the main target. |
| 2nd priority | Press License Command | AP 1 Gains Ultrahot! for 1 turn, then can continue to move 2 tiles. Can attack after moving. |
| 3rd priority one of 2 | Within Our Grasp Passive | When initiating combat, if HP percentage is greater than or equal to the target's, DMG +15%. |
| or Wildfire Command | AP 6 Uses two Flamethrowers to attack all targets within attack range, dealing 0.35x DMG 2 times. After combat, applies Burning Terrain to all tiles within range, lasting for 2 turns. | |
| 4th priority | Burning Spirit Active | AP 4 Uses a Flamethrower to attack the main target, dealing 1.4x DMG and dealing 20% Flame DMG to other targets in the path. If the main target is on allied Burning Terrain, the terrain effect triggers once after combat. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 1
empty
- 1
Perfect Position 1 - 4
AP Optimization 3 - 7
Adaptive Warfare 1 - 10
Perfect Position 2 - 13
Perfect Position 3 - 16
Perfect Position 4
Lv. 6
Lv. 6
Lv. 4
- 1
TCS 1 - 4
AP Optimization 4 - 7
Adaptive Warfare 2 - 10
TCS 2 - 13
TCS 3 - 16
TCS 4
Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
When actively attacking, if 3 or more targets are hit, restore 1 AP after combat. Can only trigger 1 time per turn. | When HP is higher than 80%: DMG +9%, DMG Taken −9% LV MAX At the start of the action, restores 8% HP. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | |
| α Alpha | red Ryellow Yblue B | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yblue B | 1 | CEC 3 Link Attack's damage multiplier is increased to 0.3. |
| β Beta | red Ryellow Yblue B | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Ryellow Yblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Perfect Position 1 Unlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | Adaptive Warfare 1 At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved. |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | |
| γ2 Gamma | red Ryellow Yblue B | 1 | TCS 1 When triggering Peripheral Vision, Flame DMG dealt to all targets along the path is increased to 20%. |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | |
| γ2 Gamma | red Ryellow Yblue B | 10 | TCS 2 When on a Burning Terrain tile, reduces Percentage DMG received by 50% and increases DMG Dealt by 10%. |
| γ2 Gamma | red Ryellow Yblue B | 13 | TCS 3 Attacks triggered by Peripheral Vision also trigger the weapon skill effect of this attack. |
| γ2 Gamma | red Ryellow Yblue B | 16 | TCS 4 At the start of action, if on allied terrain, AP Cost for the first attack this turn -1 (minimum 1 AP). |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | CEC 1 | In cooperation with allies, use Assault Weapons to launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn. |
| 1 | Within Our Grasp | When initiating combat, if HP percentage is greater than or equal to the target's, DMG +15%. |
| 5 | Press License | |
| 7 | Burning Spirit | |
| 9 | Link Meltdown | When initiating combat, if a part is destroyed, disables the target's Retaliation ability and inflicts Joint Melt on the main target for 1 turn. |
| 13 | Thermal Burst | |
| 21 | Headliner | When initiating combat with a Flamethrower, AP Cost +1 and Damage Multiplier +0.2. |
| 31 | Wildfire |
Signature weapons
Ads help keep this site running. If you don’t mind, allow ads on it in your ad blocker.