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Fia

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Fia (Fia Hestora) — SSR pilot, role Tactician (Launcher). Railgun 2×/turn, skill debuff.

Talents

Perfectionism rank 0–2

Can use the Tokamak Sphere code. Can continue to act after executing this skill. This skill can be executed 1 time per turn.

Perfectionism rank 3–5 (enhanced)

Can use the Tokamak Sphere code. Can continue to act after executing this skill. This skill can be executed 1 time per turn.
Rail Gun Magazine Capacity +2.

Build

Skill Sets

OrderSkillDescription
1st priority
Symphony of Tokamak
Command
AP 5 Uses a Flamethrower to attack all targets in a 1x5-tile line, dealing 0.6x AoE DMG. After this, uses a Rail Gun to attack in the same direction, dealing 0.7x AoE DMG. Inflicts 2 random debuffs on targets hit, lasting for 2 turns.
2nd priority
Cacophony
Command
AP 4 Uses a Rail Gun to attack all targets in a 1x5-tile line, dealing 1x AoE DMG. Inflicts Weapon Inhibition on targets hit, lasting for 1 turn.
3rd priority
one of 2
Interval
Command
AP 1 Fully reloads a Rail Gun's Ammo and gains Movement UP for 1 turn. Can continue action with remaining Movement.
or
Fortissimo Aria
Command
AP 4 Consumes 2 rounds of Ammo. Uses a Rail Gun to attack all targets in a 3x5-tile line, dealing 0.85x AoE DMG. Increases Hit Weighting of the part with the lowest HP by 50.
4th priority
Magnetized Shot
Command
AP 3 Uses a Rail Gun to attack the same part of all targets within a 1x5-tile line, dealing 1x AoE DMG. Inflicts Movement Inhibition I on the target hit, lasting for 1 turn.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
red 6Attack
Lv. 6
yellow 1Dodge
Lv. 1
yellow Dodge
empty
  1. 1Indiscriminate 1
  2. 4AP Optimization 3
  3. 7Strategic Bombing 4
  4. 10Indiscriminate 2
  5. 13Indiscriminate 3
  6. 16Indiscriminate 4
γ216 points → unlocked 6 of 6
red 6Attack
Lv. 6
yellow 6Dodge
Lv. 6
blue 4Critical
Lv. 4
  1. 1Aristocratic Upbringing 1
  2. 4AP Optimization 4
  3. 7Power Innovation 3
  4. 10Aristocratic Upbringing 2
  5. 13Aristocratic Upbringing 3
  6. 16Aristocratic Upbringing 4

Bionics: 3 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

More tips

Roadmap mark

MithrilBP pick

See Roadmap.

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
MithrilSupercomputer Type-R · Mithril
When actively attacking, for each debuff applied: DMG +6% for 2 turns. Up to 5 stacks.
When actively attacking, DMG +18% against debuffed targets
LV MAX
When applying debuffs, duration +1.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Rblue Bblue B1
Strategic Bombing 2
Tactical Weapon Magazine Capacity +1.
α
Alpha
red Rblue Bblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
red Rblue Bblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yblue B1
Strategic Bombing 3
Tactical Weapons Reload CD -1.
β
Beta
red Ryellow Yblue B4
Power Innovation 2
Breaking a part: restore 1 AP after combat, up to 1 time per turn.
β
Beta
red Ryellow Yblue B7
AP Optimization 2
AP Cap +2.
γ1
Gamma
red Ryellow Yyellow Y1
Indiscriminate 1
After the first attack with a Tactical Weapon each turn, Re-ATK can be triggered, with Final DMG -30%. Unable to move before attacking. Effective up to 1 time per turn.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Strategic Bombing 4
When Auto Load is complete, restore 1 AP.
γ1
Gamma
red Ryellow Yyellow Y10
Indiscriminate 2
When attacking with a Tactical Weapon for the first time each turn, for every 1 AP cost, DMG +4%, up to 20%.
γ1
Gamma
red Ryellow Yyellow Y13
Indiscriminate 3
When Re-ATK is triggered, allow continued moving with the remaining movement.
γ1
Gamma
red Ryellow Yyellow Y16
Indiscriminate 4
After triggering Re-ATK, it no longer reduces final damage.
γ2
Gamma
red Ryellow Yblue B1
Aristocratic Upbringing 1
After actively attacking with a Flamethrower, if 2 or more targets are hit, Re-ATK can be triggered. Can move 2 tiles before attacking. Can trigger up to 1 time per turn.
Cannot stack with the same type of Re-ATK effect.
γ2
Gamma
red Ryellow Yblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yblue B7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat. Can trigger up to 2 times per turn.
γ2
Gamma
red Ryellow Yblue B10
Aristocratic Upbringing 2
Deployed Tokamak Sphere can be oriented diagonally.
γ2
Gamma
red Ryellow Yblue B13
Aristocratic Upbringing 3
Inflicts 1 random debuff on targets hit by the Tokamak Sphere's Redirection effect, lasting 2 turns.
γ2
Gamma
red Ryellow Yblue B16
Aristocratic Upbringing 4
AoE Skill AP Cost -1, minimum 1 AP.

Biocomputer

#SkillEffect
0
Strategic Bombing 1
When a Tactical Weapon runs out of ammo, trigger Auto Load. This process takes 3 turns.
1
Symphonic Ode
When actively attacking, DMG +5% for every 1 target hit, up to 20%.
5
Magnetic Concerto
Redirection attack damage multiplier +0.25.
7
Cacophony
9
Interval
13
Fortissimo Aria
21
Legato
When triggering Re-ATK, increases the DMG of the last weapon or Code skill used by 30%.
31
Symphony of Tokamak
3
Thermal Streaming

Signature weapons