Fia
Updated:
Fia (Fia Hestora) — SSR pilot, role Tactician (Launcher). Railgun 2×/turn, skill debuff.
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Talents
Perfectionism rank 0–2
Can use the Tokamak Sphere code. Can continue to act after executing this skill. This skill can be executed 1 time per turn.
Perfectionism rank 3–5 (enhanced)
Can use the Tokamak Sphere code. Can continue to act after executing this skill. This skill can be executed 1 time per turn.
Rail Gun Magazine Capacity +2.
Build
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | Symphony of Tokamak Command | AP 5 Uses a Flamethrower to attack all targets in a 1x5-tile line, dealing 0.6x AoE DMG. After this, uses a Rail Gun to attack in the same direction, dealing 0.7x AoE DMG. Inflicts 2 random debuffs on targets hit, lasting for 2 turns. |
| 2nd priority | Cacophony Command | AP 4 Uses a Rail Gun to attack all targets in a 1x5-tile line, dealing 1x AoE DMG. Inflicts Weapon Inhibition on targets hit, lasting for 1 turn. |
| 3rd priority one of 2 | Interval Command | AP 1 Fully reloads a Rail Gun's Ammo and gains Movement UP for 1 turn. Can continue action with remaining Movement. |
| or Fortissimo Aria Command | AP 4 Consumes 2 rounds of Ammo. Uses a Rail Gun to attack all targets in a 3x5-tile line, dealing 0.85x AoE DMG. Increases Hit Weighting of the part with the lowest HP by 50. | |
| 4th priority | Magnetized Shot Command | AP 3 Uses a Rail Gun to attack the same part of all targets within a 1x5-tile line, dealing 1x AoE DMG. Inflicts Movement Inhibition I on the target hit, lasting for 1 turn. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 1
empty
- 1
Indiscriminate 1 - 4
AP Optimization 3 - 7
Strategic Bombing 4 - 10
Indiscriminate 2 - 13
Indiscriminate 3 - 16
Indiscriminate 4
Lv. 6
Lv. 6
Lv. 4
- 1
Aristocratic Upbringing 1 - 4
AP Optimization 4 - 7
Power Innovation 3 - 10
Aristocratic Upbringing 2 - 13
Aristocratic Upbringing 3 - 16
Aristocratic Upbringing 4
Bionics: 3 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
When actively attacking, for each debuff applied: DMG +6% for 2 turns. Up to 5 stacks. | When actively attacking, DMG +18% against debuffed targets LV MAX When applying debuffs, duration +1. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Rblue Bblue B | 1 | Strategic Bombing 2 Tactical Weapon Magazine Capacity +1. |
| α Alpha | red Rblue Bblue B | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Rblue Bblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yblue B | 1 | Strategic Bombing 3 Tactical Weapons Reload CD -1. |
| β Beta | red Ryellow Yblue B | 4 | Power Innovation 2 Breaking a part: restore 1 AP after combat, up to 1 time per turn. |
| β Beta | red Ryellow Yblue B | 7 | AP Optimization 2 AP Cap +2. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Indiscriminate 1 After the first attack with a Tactical Weapon each turn, Re-ATK can be triggered, with Final DMG -30%. Unable to move before attacking. Effective up to 1 time per turn. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | Strategic Bombing 4 When Auto Load is complete, restore 1 AP. |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | Indiscriminate 2 When attacking with a Tactical Weapon for the first time each turn, for every 1 AP cost, DMG +4%, up to 20%. |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | Indiscriminate 3 When Re-ATK is triggered, allow continued moving with the remaining movement. |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | Indiscriminate 4 After triggering Re-ATK, it no longer reduces final damage. |
| γ2 Gamma | red Ryellow Yblue B | 1 | |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat. Can trigger up to 2 times per turn. |
| γ2 Gamma | red Ryellow Yblue B | 10 | Aristocratic Upbringing 2 Deployed Tokamak Sphere can be oriented diagonally. |
| γ2 Gamma | red Ryellow Yblue B | 13 | Aristocratic Upbringing 3 Inflicts 1 random debuff on targets hit by the Tokamak Sphere's Redirection effect, lasting 2 turns. |
| γ2 Gamma | red Ryellow Yblue B | 16 | Aristocratic Upbringing 4 AoE Skill AP Cost -1, minimum 1 AP. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Strategic Bombing 1 | When a Tactical Weapon runs out of ammo, trigger Auto Load. This process takes 3 turns. |
| 1 | Symphonic Ode | When actively attacking, DMG +5% for every 1 target hit, up to 20%. |
| 5 | Magnetic Concerto | Redirection attack damage multiplier +0.25. |
| 7 | Cacophony | |
| 9 | Interval | |
| 13 | Fortissimo Aria | |
| 21 | Legato | When triggering Re-ATK, increases the DMG of the last weapon or Code skill used by 30%. |
| 31 | Symphony of Tokamak | |
| 3 | Thermal Streaming |
Signature weapons
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