Cassha
Updated:
Cassha (Cassha Lumiere) — SSR pilot, role Raider (Assault).
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Talents
Veiled Razor rank 0–2
If equipped with two Machine Guns, triggers Dual Gun Retaliation when retaliating, dealing 0.6x DMG 2 times.
After taking action, gains 1 stack of Retaliation Enhancement. Stacks up to 5 times.
Veiled Razor rank 3–5 (enhanced)
If equipped with two Machine Guns, triggers Dual Gun Retaliation when retaliating, dealing 0.6x DMG 2 times.
After taking action, gains 1 stack of Retaliation Enhancement. Stacks up to 5 times.
Gains 1 AP when retaliating. Can only trigger 1 time per turn.
Build
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | Continuous Maintenance Passive | When Retaliation deals damage, restores HP equal to 25% of the damage dealt to undestroyed parts after combat. |
| 2nd priority one of 2 | Maelstrom Command | AP 6 Gains Turning Point and Maelstrom. Does not consume Retaliation Enhancement when retaliating. Lasts until the next action begins. |
| or Defense Line Passive | Allows allies within 3 tiles to use Assault or Ranged Weapons to launch a Link Retaliation, dealing 0.2x DMG. Can only trigger 1 time per turn. | |
| 3rd priority | Tension Surge Command | AP 0 Designates 1 ally to receive Sanctuary, lasting until the target's next action begins. Can continue action with remaining Movement. |
| 4th priority | Lock-On Active | AP 2 Uses a Light Rifle to attack a target, dealing 1.3x DMG. Enters Aiming Mode before attacking. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 1
empty
- 1
Perfect Position 1 - 4
AP Optimization 3 - 7
Adaptive Warfare 1 - 10
Perfect Position 2 - 13
Perfect Position 3 - 16
Perfect Position 4
Lv. 6
Lv. 6
Lv. 4
- 1
Heavenly Fire 1 - 4
AP Optimization 4 - 7
Adaptive Warfare 2 - 10
Heavenly Fire 2 - 13
Heavenly Fire 3 - 16
Heavenly Fire 4
Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
In combat against an enemy with no destroyed parts: DMG +25%. | When attacking with 2 weapons of the same type at once: DMG +18% LV MAX Assault weapon range +1 when retaliating. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yyellow Y | 1 | |
| α Alpha | red Ryellow Yyellow Y | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yyellow Y | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Rblue Bblue B | 1 | CEC 3 Link Attack's damage multiplier is increased to 0.3. |
| β Beta | red Rblue Bblue B | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Rblue Bblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 1 | Perfect Position 1 Unlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%. |
| γ1 Gamma | red Ryellow Yblue B | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 7 | Adaptive Warfare 1 At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved. |
| γ1 Gamma | red Ryellow Yblue B | 10 | |
| γ1 Gamma | red Ryellow Yblue B | 13 | |
| γ1 Gamma | red Ryellow Yblue B | 16 | |
| γ2 Gamma | red Ryellow Yblue B | 1 | Heavenly Fire 1 At end of action, for each enemy within 3 tiles, gains 1 stack of Retaliation Enhancement, up to 2 stacks. |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | |
| γ2 Gamma | red Ryellow Yblue B | 10 | Heavenly Fire 2 Quick Draw dispels 1 buff from the attacker. |
| γ2 Gamma | red Ryellow Yblue B | 13 | |
| γ2 Gamma | red Ryellow Yblue B | 16 |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | CEC 1 | In cooperation with allies, use Assault Weapons to launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn. |
| 1 | Continuous Maintenance | When Retaliation deals damage, restores HP equal to 25% of the damage dealt to undestroyed parts after combat. |
| 5 | Firestorm | |
| 7 | Rapid Fire | |
| 9 | Defense Line | Allows allies within 3 tiles to use Assault or Ranged Weapons to launch a Link Retaliation, dealing 0.2x DMG. Can only trigger 1 time per turn. |
| 13 | Tension Surge | |
| 21 | United Effort | When allies within 3 tiles trigger Retaliation and Link Retaliation, DMG +10% and Hit Rate +5%. |
| 31 | Maelstrom | |
| 3 | Armed and Ready |
Signature weapons
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