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Cassha

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Cassha (Cassha Lumiere) — SSR pilot, role Raider (Assault).

Talents

Veiled Razor rank 0–2

If equipped with two Machine Guns, triggers Dual Gun Retaliation when retaliating, dealing 0.6x DMG 2 times.
After taking action, gains 1 stack of Retaliation Enhancement. Stacks up to 5 times.

Veiled Razor rank 3–5 (enhanced)

If equipped with two Machine Guns, triggers Dual Gun Retaliation when retaliating, dealing 0.6x DMG 2 times.
After taking action, gains 1 stack of Retaliation Enhancement. Stacks up to 5 times.
Gains 1 AP when retaliating. Can only trigger 1 time per turn.

Build

Skill Sets

OrderSkillDescription
1st priority
Continuous Maintenance
Passive
When Retaliation deals damage, restores HP equal to 25% of the damage dealt to undestroyed parts after combat.
2nd priority
one of 2
Maelstrom
Command
AP 6 Gains Turning Point and Maelstrom.
Does not consume Retaliation Enhancement when retaliating. Lasts until the next action begins.
or
Defense Line
Passive
Allows allies within 3 tiles to use Assault or Ranged Weapons to launch a Link Retaliation, dealing 0.2x DMG. Can only trigger 1 time per turn.
3rd priority
Tension Surge
Command
AP 0 Designates 1 ally to receive Sanctuary, lasting until the target's next action begins. Can continue action with remaining Movement.
4th priority
Lock-On
Active
AP 2 Uses a Light Rifle to attack a target, dealing 1.3x DMG. Enters Aiming Mode before attacking.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
red 6Attack
Lv. 6
yellow 1Dodge
Lv. 1
blue Critical
empty
  1. 1Perfect Position 1
  2. 4AP Optimization 3
  3. 7Adaptive Warfare 1
  4. 10Perfect Position 2
  5. 13Perfect Position 3
  6. 16Perfect Position 4
γ216 points → unlocked 6 of 6
red 6Attack
Lv. 6
yellow 6Dodge
Lv. 6
blue 4Critical
Lv. 4
  1. 1Heavenly Fire 1
  2. 4AP Optimization 4
  3. 7Adaptive Warfare 2
  4. 10Heavenly Fire 2
  5. 13Heavenly Fire 3
  6. 16Heavenly Fire 4

Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

More tips

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
FierceJawAuto-Adaptive Mod · FierceJaw
In combat against an enemy with no destroyed parts: DMG +25%.
When attacking with 2 weapons of the same type at once: DMG +18%
LV MAX
Assault weapon range +1 when retaliating.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yyellow Y1
CEC 2
Link Attack's effective times per turn +1.
α
Alpha
red Ryellow Yyellow Y4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yyellow Y7
AP Optimization 1
Initial AP +1.
β
Beta
red Rblue Bblue B1
CEC 3
Link Attack's damage multiplier is increased to 0.3.
β
Beta
red Rblue Bblue B4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Rblue Bblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B1
Perfect Position 1
Unlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%.
γ1
Gamma
red Ryellow Yblue B4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B7
Adaptive Warfare 1
At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.
γ1
Gamma
red Ryellow Yblue B10
Perfect Position 2
When in combat with a target at Ideal Range, Hit Rate +12%.
γ1
Gamma
red Ryellow Yblue B13
Perfect Position 3
When in combat with a target at Ideal Range, Crit Rate +12%.
γ1
Gamma
red Ryellow Yblue B16
Perfect Position 4
When in combat with a target at Ideal Range, final DMG +30%.
γ2
Gamma
red Ryellow Yblue B1
Heavenly Fire 1
At end of action, for each enemy within 3 tiles, gains 1 stack of Retaliation Enhancement, up to 2 stacks.
γ2
Gamma
red Ryellow Yblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yblue B7
Adaptive Warfare 2
Before actively attacking without having moved, can trigger Re-ATK. Can only trigger 1 time per turn. Unable to move before attacking.
Effects similar to Re-ATK cannot be re-triggered.
γ2
Gamma
red Ryellow Yblue B10
Heavenly Fire 2
Quick Draw dispels 1 buff from the attacker.
γ2
Gamma
red Ryellow Yblue B13
Heavenly Fire 3
When Retaliation Enhancement is active, DMG Taken -10%.
γ2
Gamma
red Ryellow Yblue B16
Heavenly Fire 4
Dual Gun Retaliation multiplier +0.1.

Biocomputer

#SkillEffect
0
CEC 1
In cooperation with allies, use Assault Weapons to launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn.
1
Continuous Maintenance
When Retaliation deals damage, restores HP equal to 25% of the damage dealt to undestroyed parts after combat.
5
Firestorm
7
Rapid Fire
9
Defense Line
Allows allies within 3 tiles to use Assault or Ranged Weapons to launch a Link Retaliation, dealing 0.2x DMG. Can only trigger 1 time per turn.
13
Tension Surge
21
United Effort
When allies within 3 tiles trigger Retaliation and Link Retaliation, DMG +10% and Hit Rate +5%.
31
Maelstrom
3
Armed and Ready

Signature weapons