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Ada

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Ada (Ada Diaz) — SSR pilot, role Fighter (Striker).

Talents

Poised Starburst rank 0–2

When actively attacking, for each 1 target hit, gains 1 stack of Poised after combat, stacking up to 5 times. After actively attacking, if possessing 5 or more stacks of Poised, immediately removes 5 stacks of Poised, gains 3 AP and the corresponding Temporary AP Cap, and triggers Re-Act. Can only trigger 1 time per turn.

Poised Starburst rank 3–5 (enhanced)

When actively attacking, for each 1 target hit, gains 1 stack of Poised after combat, stacking up to 5 times. After actively attacking, if possessing 5 or more stacks of Poised, immediately removes 5 stacks of Poised, gains 3 AP and the corresponding Temporary AP Cap, and triggers Re-Act. Can only trigger 1 time per turn.
Upon deployment, gains 2 stacks of Poised. At start of action, if the last action triggered the Poised AP regen effect, additionally regens 1 AP.

Pilot skills

Blitz Strike Equipment skill AP 2

Attacks a target with two Alter-Blades, dealing 0.85x DMG 2 times.

Build

Skill Sets

OrderSkillDescription
1st priority
Skybreaker Slash
Command
AP 4 Uses two Alter-Blades to attack all targets within an I-shaped (3x1-tile) area or L-shaped (3x1-tile) area ahead. Before attacking, can Aim at all targets separately, dealing 1.5x AoE DMG.
2nd priority
Starfall Flash
Command
AP 3 Selects 1 target within 4 adjacent tiles (including flying targets) and strikes using Alter-Blades to deal 1.2x DMG. Can enter Aiming Mode before attacking, then remains on a random empty tile within 1 ring around the target after hitting.
3rd priority
one of 2
Shatter Defense
Passive
When actively attacking, DMG +15% to parts with HP above or equal to 50%.
or
Radiant End
Active
AP 5 Uses two Alter-Blades to attack a target, dealing 2.4x DMG. This attack prioritizes the Body, and grants 2 stacks of Poised.
4th priority
Active

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
red 6Attack
Lv. 6
yellow 1Dodge
Lv. 1
blue Critical
empty
  1. 1Terminator 1
  2. 4AP Optimization 3
  3. 7Mobile Warfare 4
  4. 10Terminator 2
  5. 13Terminator 3
  6. 16Terminator 4
γ216 points → unlocked 6 of 6
red 6Attack
Lv. 6
yellow 6Dodge
Lv. 6
yellow 4Dodge
Lv. 4
  1. 1Binary Starflare 1
  2. 4AP Optimization 4
  3. 7Power Innovation 3
  4. 10Binary Starflare 2
  5. 13Binary Starflare 3
  6. 16Binary Starflare 4

Bionics: 5 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

More tips

Roadmap mark

PilotSave & maxHasterazeSave & max
PilotBP pickHasterazeBP pick

See Roadmap.

Modules for the ST

See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
HasterazeFlash Array · Hasteraze
DMG +10%. When attacking, DMG rises by another 25%. Decreases by 5% after each attack and resets after destroying any target.
When attacking a target with HP above 60%: DMG +18%
LV MAX
Lower area of the unlocked Neural Drive: computing power +3.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
Mobile Warfare 2
Upon triggering Re-ATK, allows movement of 2 tiles before attacking.
α
Alpha
red Ryellow Yblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yblue B1
Mobile Warfare 3
Destroying the target can trigger Re-Act, allowing action with full movement distance.
β
Beta
red Ryellow Yblue B4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B1
Terminator 1
After actively attacking with an Alter-Blade, if the part hit is below 15% HP, triggers the Execution effect, directly destroying that part after combat.
γ1
Gamma
red Ryellow Yblue B4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B7
Mobile Warfare 4
Re-ATK or Re-Act's effective times per turn +1.
γ1
Gamma
red Ryellow Yblue B10
Terminator 2
Terminator 1 part destruction effect threshold increased to 25% HP.
γ1
Gamma
red Ryellow Yblue B13
Terminator 3
When activating Terminator to destroy a part, negates the deduction of 1 Re-ATK or Re-Act count and additionally restores 1 AP. Can only trigger 1 time per turn.
γ1
Gamma
red Ryellow Yblue B16
Terminator 4
When using an Alter-Blade to destroy parts other than the Body, inflicts Fixed DMG on the Body equal to 25% of the destroyed part's Max HP.
γ2
Gamma
red Ryellow Yyellow Y1
Binary Starflare 1
When possessing Poised, Movement +1.
γ2
Gamma
red Ryellow Yyellow Y4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yyellow Y7
Power Innovation 3
When destroying a target, additionally restores 1 AP after combat. Can trigger up to 2 times per turn.
γ2
Gamma
red Ryellow Yyellow Y10
Binary Starflare 2
Poised can stack up to 7 times.
γ2
Gamma
red Ryellow Yyellow Y13
Binary Starflare 3
Poised additionally increases Crit Rate by 3%.
γ2
Gamma
red Ryellow Yyellow Y16
Binary Starflare 4
Talent effect is enhanced to restore 5 AP, and additionally grants Stellar Burst for 1 turn.

Biocomputer

#SkillEffect
0
Mobile Warfare 1
After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn.
1
Shatter Defense
When actively attacking, DMG +15% to parts with HP above or equal to 50%.
5
Serene Core
When attacked by Melee or Ranged Weapons, if equipped with two Alter-Blades and both Arms are undestroyed, triggers Critical Sense, dealing 1.2x DMG. Can only trigger 1 time per turn.
7
Starfall Flash
9
Nano Reassembly
When any Arm is destroyed, restores 50% HP to 1 Arm after combat. This effect can trigger again after an interval of 3 turns.
13
Skybreaker Slash
21
Focus Breaker
At start of action, if there are 3 or more enemies within 3 tiles, gains 2 stacks of Poised.
31
Radiant End