Tang
Updated:
Tang (Tang Xiaokui) — SSR pilot, role Machinist (Mechanic).
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Talents
Thousand Schemes rank 0–2
At the start of action or when an ally uses a skill with 4 AP cost or more, gains 1 stack of Stratagem, up to 5 stacks. At the end of action, can activate one of Stratagem - Respite, Stratagem - Encouragement or Stratagem - Bribery. For each 1 stack of Stratagem consumed, gains 1 stack of Shrewdness, up to 15 stacks.
Thousand Schemes rank 3–5 (enhanced)
At the start of action or when an ally uses a skill with 4 AP cost or more, gains 1 stack of Stratagem, up to 5 stacks. At the end of action, can activate one of Stratagem - Respite, Stratagem - Encouragement or Stratagem - Bribery. For each 1 stack of Stratagem consumed, gains 1 stack of Shrewdness, up to 15 stacks.
All parts maximum HP increase by 10%. At the start of battle, gains 2 stacks of Stratagem and 5 stacks of Shrewdness.
Pilot skills
Flame Strike Equipment skill AP 3
Uses a Flamethrower to attack a target, dealing 1.2x DMG and 20% Fire DMG to other targets along the path. After combat, applies Burning Terrain to all tiles along the attack path, lasting 2 turns. Can activate Stratagem Infusion to increase Fire DMG to 40%.
Tips
There is no full build for this pilot. Below are tips from other guides.
Signature ST
The pilot’s own ST is the first pick. Below are its built-in modules.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
DMG +10%. For every 2 tiles of total movement, another +5% DMG for 2 turns. Up to 25%. | DMG +12%; another +2% DMG for each allied Burning Terrain tile on the battlefield, up to +18% LV MAX After an active attack, the next active attack +0.05. If the target is not destroyed, movement +1 tile. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | |
| α Alpha | red Ryellow Yblue B | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yblue B | 1 | CEC 3 Link Attack's damage multiplier is increased to 0.3. |
| β Beta | red Ryellow Yblue B | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Ryellow Yblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Synchronous Preparation 1 After actively attacking, restores HP to self and 1 ally with lowest HP within 3 adjacent tiles equal to 3.5% of Tang's body part. This effect can trigger 5 times per turn. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | Adaptive Warfare 1 At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved. |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | Synchronous Preparation 2 Synchronous Preparation 1 range increases to 4 adjacent tiles. |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | Synchronous Preparation 4 The number of target selection of Synchronous Preparation 1 increases by +1. |
| γ2 Gamma | red Ryellow Yblue B | 1 | Mutual Benefits 1 When actively attacking, if an enemy part is destroyed, gains 1 stack of Shrewdness. This effect can trigger 3 times per turn. |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | |
| γ2 Gamma | red Ryellow Yblue B | 10 | Mutual Benefits 2 When carrying 5 or more stacks of Shrewdness, Hit Rate and Critical Hit chance increase by 15%. |
| γ2 Gamma | red Ryellow Yblue B | 13 | Mutual Benefits 3 When initiating combat, if the target is on Burning Terrain, gains 1 AP after combat. This effect can trigger 2 times per turn. |
| γ2 Gamma | red Ryellow Yblue B | 16 |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | CEC 1 | In cooperation with allies, use Assault Weapons to launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn. |
| 1 | Foresight | At the end of action, if Stratagem stacks are 3 or less, gains 1 stack of Stratagem. |
| 5 | Situation Awareness | |
| 7 | Burning Incense | |
| 9 | Environment Advantage | For all allies located on friendly Burning Terrain, Repair AMT received increases by 10% and DMG dealt increases by 10%. |
| 13 | Firewalker | |
| 21 | Just In Time | After an ally within 3 adjacent tiles is actively attacked, if their body HP is 50% or less, consumes 1 PP to trigger Stratagem - Respite for that ally with Stratagem Infusion upgrade. Gains 2 PP at the start of battle. |
| 31 | Fireworks |
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