Dean
Updated:
Dean (Dean Knight) — SSR pilot, role Fighter (Striker). Fighter, stacks = more damage, +movement.
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Talents
Courage Burst rank 3–5 (enhanced)
In combat, if a part is destroyed, gains 1 stack of Vigor. If a target is destroyed, gains an additional 1 stack of Vigor. Vigor stacks up to 10 times. At end of action, deducts 1 stack of Vigor. When attacking with a Chainsaw, ignores 7.5% of the target's Armor for every 1 hit. Resets after attacking.
Build
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | It's a Miracle Command | AP 1 Gains 3 stacks of Vigor, DMG Taken Down III, DMG UP III, and Movement UP, lasting for 1 turn. Can continue action with full Movement. |
| 2nd priority one of 2 | Spirit Strike Active | AP 4 Uses a Chainsaw to attack a target, dealing 1.6x DMG. Prioritizes damaged parts. When there are 8 or more stacks of Vigor, can perform a Gusty Strike 2 times, with the second attack dealing 0.6x DMG. |
| or Zealous Blow Active | AP 3 Uses a Chainsaw to attack a target, dealing 1.3x DMG. Targets the part with the lowest HP. When there are 4 or more stacks of Vigor, gains an additional 3 hits. | |
| 3rd priority one of 2 | Fearlessness Command | AP 0 Gains 1 AP and an additional 4 stacks of Vigor. Can continue action with remaining Movement. |
| or Presence Passive | If unable to retaliate in combat, DMG Taken -10%. Gains an additional 1 stack of Vigor. | |
| 4th priority | Inevitable Slash Active | AP 2 Attacks a target with a Chainsaw, dealing 1.5x DMG. If the target's HP is below 50%, this attack cannot be dodged. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 1
empty
- 1
Alacrity 1 - 4
AP Optimization 3 - 7
Mobile Warfare 4 - 10
Alacrity 2 - 13
Alacrity 3 - 16
Alacrity 4
Lv. 6
Lv. 6
Lv. 4
- 1
Defiant Warrior 1 - 4
AP Optimization 4 - 7
Power Innovation 3 - 10
Defiant Warrior 2 - 13
Defiant Warrior 3 - 16
Defiant Warrior 4
Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
If both arms hold the same weapon: DMG +20%. | When HP is higher than 80%: DMG +18% LV MAX Any arm that takes excess DMG is not destroyed. 4-turn trigger interval. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yyellow Y | 1 | Mobile Warfare 2 Upon triggering Re-ATK, allows movement of 2 tiles before attacking. |
| α Alpha | red Ryellow Yyellow Y | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yyellow Y | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yblue B | 1 | Mobile Warfare 3 Destroying the target can trigger Re-Act, allowing action with full movement distance. |
| β Beta | red Ryellow Yblue B | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Ryellow Yblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Alacrity 1 When actively attacking with a Melee Weapon, has a 20% chance to trigger Flurry Strike following the enemy's attack, dealing 0.5x DMG. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | Alacrity 2 Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%. |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | Alacrity 3 Flurry Strike damage multiplier is increased to 0.75. |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | Alacrity 4 When triggering Flurry Strike, prioritize hitting the part with the lowest HP. |
| γ2 Gamma | red Ryellow Yblue B | 1 | |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Ryellow Yblue B | 10 | |
| γ2 Gamma | red Ryellow Yblue B | 13 | Defiant Warrior 3 Raises Vigor stack cap to 15. |
| γ2 Gamma | red Ryellow Yblue B | 16 | Defiant Warrior 4 When action ends, Vigor is not deducted. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Mobile Warfare 1 | After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn. |
| 1 | Presence | If unable to retaliate in combat, DMG Taken -10%. Gains an additional 1 stack of Vigor. |
| 5 | Perseverance | When any part suffers overdamage, triggers Guts, locking at 1 HP. This effect has a 3-turn trigger interval. |
| 7 | Zealous Blow | |
| 9 | Fearlessness | |
| 13 | Spirit Strike | |
| 21 | Onward! | When action starts, if there are no enemies within 3 adjacent tiles, gains Movement UP, lasting for 1 turn. |
| 31 | It's a Miracle | |
| 3 | Inevitable Slash |
Signature weapons
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