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Dean

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Dean (Dean Knight) — SSR pilot, role Fighter (Striker). Fighter, stacks = more damage, +movement.

Talents

Courage Burst rank 0–2

In combat, if a part is destroyed, gains 1 stack of Vigor. If a target is destroyed, gains an additional 1 stack of Vigor. Vigor stacks up to 10 times. At end of action, deducts 1 stack of Vigor.

Courage Burst rank 3–5 (enhanced)

In combat, if a part is destroyed, gains 1 stack of Vigor. If a target is destroyed, gains an additional 1 stack of Vigor. Vigor stacks up to 10 times. At end of action, deducts 1 stack of Vigor. When attacking with a Chainsaw, ignores 7.5% of the target's Armor for every 1 hit. Resets after attacking.

Build

Skill Sets

OrderSkillDescription
1st priority
It's a Miracle
Command
AP 1 Gains 3 stacks of Vigor, DMG Taken Down III, DMG UP III, and Movement UP, lasting for 1 turn. Can continue action with full Movement.
2nd priority
one of 2
Spirit Strike
Active
AP 4 Uses a Chainsaw to attack a target, dealing 1.6x DMG. Prioritizes damaged parts. When there are 8 or more stacks of Vigor, can perform a Gusty Strike 2 times, with the second attack dealing 0.6x DMG.
or
Zealous Blow
Active
AP 3 Uses a Chainsaw to attack a target, dealing 1.3x DMG. Targets the part with the lowest HP. When there are 4 or more stacks of Vigor, gains an additional 3 hits.
3rd priority
one of 2
Fearlessness
Command
AP 0 Gains 1 AP and an additional 4 stacks of Vigor. Can continue action with remaining Movement.
or
Presence
Passive
If unable to retaliate in combat, DMG Taken -10%. Gains an additional 1 stack of Vigor.
4th priority
Inevitable Slash
Active
AP 2 Attacks a target with a Chainsaw, dealing 1.5x DMG. If the target's HP is below 50%, this attack cannot be dodged.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
red 6Attack
Lv. 6
yellow 1Dodge
Lv. 1
yellow Dodge
empty
  1. 1Alacrity 1
  2. 4AP Optimization 3
  3. 7Mobile Warfare 4
  4. 10Alacrity 2
  5. 13Alacrity 3
  6. 16Alacrity 4
γ216 points → unlocked 6 of 6
red 6Attack
Lv. 6
yellow 6Dodge
Lv. 6
blue 4Critical
Lv. 4
  1. 1Defiant Warrior 1
  2. 4AP Optimization 4
  3. 7Power Innovation 3
  4. 10Defiant Warrior 2
  5. 13Defiant Warrior 3
  6. 16Defiant Warrior 4

Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

More tips

Roadmap mark

RangerBP pick

See Roadmap.

Modules for the ST

See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
RangerCavalry System · Ranger
If both arms hold the same weapon: DMG +20%.
When HP is higher than 80%: DMG +18%
LV MAX
Any arm that takes excess DMG is not destroyed. 4-turn trigger interval.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yyellow Y1
Mobile Warfare 2
Upon triggering Re-ATK, allows movement of 2 tiles before attacking.
α
Alpha
red Ryellow Yyellow Y4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yyellow Y7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yblue B1
Mobile Warfare 3
Destroying the target can trigger Re-Act, allowing action with full movement distance.
β
Beta
red Ryellow Yblue B4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y1
Alacrity 1
When actively attacking with a Melee Weapon, has a 20% chance to trigger Flurry Strike following the enemy's attack, dealing 0.5x DMG.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Mobile Warfare 4
Re-ATK or Re-Act's effective times per turn +1.
γ1
Gamma
red Ryellow Yyellow Y10
Alacrity 2
Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%.
γ1
Gamma
red Ryellow Yyellow Y13
Alacrity 3
Flurry Strike damage multiplier is increased to 0.75.
γ1
Gamma
red Ryellow Yyellow Y16
Alacrity 4
When triggering Flurry Strike, prioritize hitting the part with the lowest HP.
γ2
Gamma
red Ryellow Yblue B1
Defiant Warrior 1
When Vigor is at 3 or more stacks, Hit Rate +10%.
γ2
Gamma
red Ryellow Yblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yblue B7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
γ2
Gamma
red Ryellow Yblue B10
Defiant Warrior 2
When Vigor is at 5 or more stacks, Crit Rate +15%.
γ2
Gamma
red Ryellow Yblue B13
Defiant Warrior 3
Raises Vigor stack cap to 15.
γ2
Gamma
red Ryellow Yblue B16
Defiant Warrior 4
When action ends, Vigor is not deducted.

Biocomputer

#SkillEffect
0
Mobile Warfare 1
After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn.
1
Presence
If unable to retaliate in combat, DMG Taken -10%. Gains an additional 1 stack of Vigor.
5
Perseverance
When any part suffers overdamage, triggers Guts, locking at 1 HP. This effect has a 3-turn trigger interval.
7
Zealous Blow
9
Fearlessness
13
Spirit Strike
21
Onward!
When action starts, if there are no enemies within 3 adjacent tiles, gains Movement UP, lasting for 1 turn.
31
It's a Miracle
3
Inevitable Slash

Signature weapons