Wyatt
Updated:
Wyatt (Wyatt Morgan) — SSR pilot, role Fighter (Striker).
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Talents
Field-Tested rank 0–2
After being actively attacked, if HP is below 50%, immediately triggers 1 Manipulator passive repair effect after combat. Gains Heroism I based on current HP lost, gaining 1 stack for every 10% HP lost. Can stack up to 5 times.
Field-Tested rank 3–5 (enhanced)
After being actively attacked, if HP is below 50%, immediately triggers 1 Manipulator passive repair effect after combat. Gains Heroism I based on current HP lost, gaining 1 stack for every 10% HP lost. Can stack up to 5 times.
When a repair effect is triggered by the talent, can repair 1 destroyed part. When deployed, gains Absolute Will.
Pilot skills
Critical Smash Equipment skill AP 2
Uses a Chainsaw to attack a target, dealing 1.25x DMG. This attack always hits the part with lowest HP.
Build
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | Zero Hour Command | AP 0 Deducts HP from all of own parts equal to 50% of their Max HP, without destroying any parts, and gains 3 AP and Movement UP for 2 turns. Can then trigger Re-Act and move using full Movement. |
| 2nd priority one of 2 | Double-Edged Saw Active | AP 3 Uses a Chainsaw to attack a target, dealing 1.35 DMG. This attack always hits the body part. Before combat, reduces own HP by 20% of max HP from all parts, then deals 20% of target max HP as Fixed DMG. The HP reduction as well as the Fixed DMG cannot destroy any part. |
| or Finishing Strike Active | AP 4 Uses a Chainsaw to attack a target, dealing 1.8x DMG. For each stack of Heroism, damage multiplier is increased by 0.15. | |
| 3rd priority one of 2 | Hidden Fangs Passive | During combat, if this unit's HP percentage is lower than the target's, Crit Rate and Crit DMG +10%. |
| or Counter Master Passive | During the Enemy Turn, DMG Dealt +15% and DMG Taken -10%. | |
| 4th priority | Finishing Strike Active | AP 4 Uses a Chainsaw to attack a target, dealing 1.8x DMG. For each stack of Heroism, damage multiplier is increased by 0.15. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 1
empty
- 1
Alacrity 1 - 4
AP Optimization 3 - 7
Mobile Warfare 4 - 10
Alacrity 2 - 13
Alacrity 3 - 16
Alacrity 4
Lv. 6
Lv. 6
Lv. 4
- 1
The Exiled 1 - 4
AP Optimization 4 - 7
Power Innovation 3 - 10
The Exiled 2 - 13
The Exiled 3 - 16
The Exiled 4
Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
When initiating combat, 20% chance to trigger Flurry Strike at 0.25x DMG. For every 15% HP lost, the chance rises by 20%. | When attacking while your HP is below 60%: ignores 35% of the target’s Armor, Dodge +18% LV MAX ST movement +1, ignores unit obstacles when moving. Flurry Strike upgrades to Gutsy Strike. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | Mobile Warfare 2 Upon triggering Re-ATK, allows movement of 2 tiles before attacking. |
| α Alpha | red Ryellow Yblue B | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Rblue Bblue B | 1 | Mobile Warfare 3 Destroying the target can trigger Re-Act, allowing action with full movement distance. |
| β Beta | red Rblue Bblue B | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Rblue Bblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Alacrity 1 During an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy's attack, dealing 0.5x DMG. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | Alacrity 2 Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%. |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | Alacrity 3 Flurry Strike damage multiplier is increased to 0.75. |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | Alacrity 4 When triggering Flurry Strike, prioritize hitting the part with the lowest HP. |
| γ2 Gamma | red Ryellow Yblue B | 1 | The Exiled 1 With a Chainsaw, if unable to retaliate in combat, Pursuit can trigger, allowing the unit to move 3 tiles toward the attacker after combat. If successfully reached the target, uses Chainsaw to launch a Pursuit Retaliation, dealing 0.8 DMG. Returns to original position after trigger. |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Ryellow Yblue B | 10 | The Exiled 2 At the end of action, if Heroism stacks are 5 or more, restores 1 AP. |
| γ2 Gamma | red Ryellow Yblue B | 13 | The Exiled 3 Repair skill multiplier increases by +0.3 |
| γ2 Gamma | red Ryellow Yblue B | 16 | The Exiled 4 Heroism maximum stacks increase by 3, each stack additionally increases Final DMG dealt by 4%. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Mobile Warfare 1 | After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn. |
| 1 | Battlefield Regroup | |
| 5 | Hidden Fangs | During combat, if this unit's HP percentage is lower than the target's, Crit Rate and Crit DMG +10%. |
| 7 | Double-Edged Saw | |
| 9 | Rising Morale | When triggering talent's repair effect, dispels 1 debuff from self. |
| 13 | Finishing Strike | |
| 21 | Counter Master | During the Enemy Turn, DMG Dealt +15% and DMG Taken -10%. |
| 31 | Zero Hour |
Signature weapons
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