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Wyatt

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Wyatt (Wyatt Morgan) — SSR pilot, role Fighter (Striker).

Talents

Field-Tested rank 0–2

After being actively attacked, if HP is below 50%, immediately triggers 1 Manipulator passive repair effect after combat. Gains Heroism I based on current HP lost, gaining 1 stack for every 10% HP lost. Can stack up to 5 times.

Field-Tested rank 3–5 (enhanced)

After being actively attacked, if HP is below 50%, immediately triggers 1 Manipulator passive repair effect after combat. Gains Heroism I based on current HP lost, gaining 1 stack for every 10% HP lost. Can stack up to 5 times.
When a repair effect is triggered by the talent, can repair 1 destroyed part. When deployed, gains Absolute Will.

Pilot skills

Critical Smash Equipment skill AP 2

Uses a Chainsaw to attack a target, dealing 1.25x DMG. This attack always hits the part with lowest HP.

Build

Skill Sets

OrderSkillDescription
1st priority
Zero Hour
Command
AP 0 Deducts HP from all of own parts equal to 50% of their Max HP, without destroying any parts, and gains 3 AP and Movement UP for 2 turns. Can then trigger Re-Act and move using full Movement.
2nd priority
one of 2
Double-Edged Saw
Active
AP 3 Uses a Chainsaw to attack a target, dealing 1.35 DMG. This attack always hits the body part.
Before combat, reduces own HP by 20% of max HP from all parts, then deals 20% of target max HP as Fixed DMG. The HP reduction as well as the Fixed DMG cannot destroy any part.
or
Finishing Strike
Active
AP 4 Uses a Chainsaw to attack a target, dealing 1.8x DMG. For each stack of Heroism, damage multiplier is increased by 0.15.
3rd priority
one of 2
Hidden Fangs
Passive
During combat, if this unit's HP percentage is lower than the target's, Crit Rate and Crit DMG +10%.
or
Counter Master
Passive
During the Enemy Turn, DMG Dealt +15% and DMG Taken -10%.
4th priority
Finishing Strike
Active
AP 4 Uses a Chainsaw to attack a target, dealing 1.8x DMG. For each stack of Heroism, damage multiplier is increased by 0.15.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
red 6Attack
Lv. 6
yellow 1Dodge
Lv. 1
yellow Dodge
empty
  1. 1Alacrity 1
  2. 4AP Optimization 3
  3. 7Mobile Warfare 4
  4. 10Alacrity 2
  5. 13Alacrity 3
  6. 16Alacrity 4
γ216 points → unlocked 6 of 6
red 6Attack
Lv. 6
yellow 6Dodge
Lv. 6
blue 4Critical
Lv. 4
  1. 1The Exiled 1
  2. 4AP Optimization 4
  3. 7Power Innovation 3
  4. 10The Exiled 2
  5. 13The Exiled 3
  6. 16The Exiled 4

Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

More tips

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
FenrisúlfrHrodvitnir Unit · Fenrisúlfr
When initiating combat, 20% chance to trigger Flurry Strike at 0.25x DMG. For every 15% HP lost, the chance rises by 20%.
When attacking while your HP is below 60%: ignores 35% of the target’s Armor, Dodge +18%
LV MAX
ST movement +1, ignores unit obstacles when moving. Flurry Strike upgrades to Gutsy Strike.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
Mobile Warfare 2
Upon triggering Re-ATK, allows movement of 2 tiles before attacking.
α
Alpha
red Ryellow Yblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Rblue Bblue B1
Mobile Warfare 3
Destroying the target can trigger Re-Act, allowing action with full movement distance.
β
Beta
red Rblue Bblue B4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Rblue Bblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y1
Alacrity 1
During an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy's attack, dealing 0.5x DMG.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Mobile Warfare 4
Re-ATK or Re-Act's effective times per turn +1.
γ1
Gamma
red Ryellow Yyellow Y10
Alacrity 2
Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%.
γ1
Gamma
red Ryellow Yyellow Y13
Alacrity 3
Flurry Strike damage multiplier is increased to 0.75.
γ1
Gamma
red Ryellow Yyellow Y16
Alacrity 4
When triggering Flurry Strike, prioritize hitting the part with the lowest HP.
γ2
Gamma
red Ryellow Yblue B1
The Exiled 1
With a Chainsaw, if unable to retaliate in combat, Pursuit can trigger, allowing the unit to move 3 tiles toward the attacker after combat. If successfully reached the target, uses Chainsaw to launch a Pursuit Retaliation, dealing 0.8 DMG. Returns to original position after trigger.
γ2
Gamma
red Ryellow Yblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yblue B7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
γ2
Gamma
red Ryellow Yblue B10
The Exiled 2
At the end of action, if Heroism stacks are 5 or more, restores 1 AP.
γ2
Gamma
red Ryellow Yblue B13
The Exiled 3
Repair skill multiplier increases by +0.3
γ2
Gamma
red Ryellow Yblue B16
The Exiled 4
Heroism maximum stacks increase by 3, each stack additionally increases Final DMG dealt by 4%.

Biocomputer

#SkillEffect
0
Mobile Warfare 1
After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn.
1
Battlefield Regroup
5
Hidden Fangs
During combat, if this unit's HP percentage is lower than the target's, Crit Rate and Crit DMG +10%.
7
Double-Edged Saw
9
Rising Morale
When triggering talent's repair effect, dispels 1 debuff from self.
13
Finishing Strike
21
Counter Master
During the Enemy Turn, DMG Dealt +15% and DMG Taken -10%.
31
Zero Hour

Signature weapons