Hardaway
Updated:
Hardaway (Vilas Hardaway) — SSR pilot, role Tactician (Launcher).
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Talents
Complete Calculation rank 0–2
After actively attacking with Rocket Launchers, applies 1 stack of Structural Damage to the target hit, up to 10 stacks. Rocket Launchers weight reduced by -130.
Complete Calculation rank 3–5 (enhanced)
After actively attacking with Rocket Launchers, applies 1 stack of Structural Damage to the target hit, up to 12 stacks. Rocket Launchers weight reduced by -130.
When actively attacking targets carrying Structural Damage, DMG dealt increases by 20%.
Pilot skills
Pulse Wave Special Assault AP 3
Uses a Rocket Launcher to attack all targets within a 1-tile cross-shaped area, dealing 0.25x AoE DMG to all parts of targets hit. This attack always triggers Structural Damage's Fixed DMG. For each 1 stack of Structural Damage, triggers 1 more instance of Fixed DMG, up to 3 instances. Removes all Structural Damage stacks from the target after triggering.
Tips
There is no full build for this pilot. Below are tips from other guides.
Signature ST
The pilot’s own ST is the first pick. Below are its built-in modules.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
When attacking with a tactical weapon: Crit Rate +20% and DMG +15%. | When actively attacking, if the target is 5 or more tiles away: DMG +24% LV MAX When using a tactical weapon, for every 4 debuffs applied, loads 1 round and applies [Movement −1] for 2 turns. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yyellow Y | 1 | Strategic Bombing 2 Tactical Weapon Magazine Capacity +1. |
| α Alpha | red Ryellow Yyellow Y | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yyellow Y | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Rblue Bblue B | 1 | Strategic Bombing 3 Tactical Weapons Reload CD -1. |
| β Beta | red Rblue Bblue B | 4 | Power Innovation 2 AP Regen +1. |
| β Beta | red Rblue Bblue B | 7 | AP Optimization 2 AP Cap +2. |
| γ1 Gamma | red Ryellow Yblue B | 1 | Indiscriminate 1 After the first attack with a Tactical Weapon each turn, Re-ATK can be triggered, with Final DMG -30%, effective up to 1 time per turn. Unable to move before attacking. |
| γ1 Gamma | red Ryellow Yblue B | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 7 | Strategic Bombing 4 When Auto Load is complete, restore 1 AP. |
| γ1 Gamma | red Ryellow Yblue B | 10 | Indiscriminate 2 When attacking with a Tactical Weapon for the first time each turn, for every 1 AP cost, DMG +4%, up to 20%. |
| γ1 Gamma | red Ryellow Yblue B | 13 | Indiscriminate 3 When Re-ATK is triggered, allow continued moving with the remaining movement. |
| γ1 Gamma | red Ryellow Yblue B | 16 | Indiscriminate 4 After triggering Re-ATK, it no longer reduces final damage. |
| γ2 Gamma | red Ryellow Yblue B | 1 | Controlled Variable 1 When an enemy carrying Structural Damage is destroyed, transfers all stacks of Structural Damage to another enemy with highest HP within 3 adjacent tiles. |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Ryellow Yblue B | 10 | Controlled Variable 2 DMG dealt increases by 15% when actively attacking with Rocket Launchers. DMG dealt additionally increases by 100% when attacking Titans. |
| γ2 Gamma | red Ryellow Yblue B | 13 | Controlled Variable 3 When an enemy carrying 5 or more stacks Structural Damage is destroyed, recovers 1 AP. This effect can trigger 2 times per turn. |
| γ2 Gamma | red Ryellow Yblue B | 16 | Controlled Variable 4 When Structural Damage causes Fixed DMG, for each 1 critical hit scored by the Rocket Launcher attack, Fixed DMG will deal 1 additional instance of DMG, up to 3 additional instances. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Strategic Bombing 1 | When a Tactical Weapon runs out of ammo, trigger Auto Load. This process takes 3 turns. |
| 1 | Rotation | At the end of the action, if no damage was dealt this turn, restore 1 AP. |
| 5 | Overload | |
| 7 | System Override | |
| 9 | Real-Time Analysis | When actively attacked, DMG taken reduces by 10%, applies 1 stack of Structural Damage to the attacker. This effect can trigger 2 times per turn. |
| 13 | Disintegration Strike | |
| 21 | Chain Reaction | After an enemy takes action, if they are carrying Structural Damage, applies 1 additional stack of Structural Damage to that enemy. |
| 31 | Annihilation Beacon |
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