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Hardaway

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Hardaway (Vilas Hardaway) — SSR pilot, role Tactician (Launcher).

Talents

Complete Calculation rank 0–2

After actively attacking with Rocket Launchers, applies 1 stack of Structural Damage to the target hit, up to 10 stacks. Rocket Launchers weight reduced by -130.

Complete Calculation rank 3–5 (enhanced)

After actively attacking with Rocket Launchers, applies 1 stack of Structural Damage to the target hit, up to 12 stacks. Rocket Launchers weight reduced by -130.
When actively attacking targets carrying Structural Damage, DMG dealt increases by 20%.

Pilot skills

Pulse Wave Special Assault AP 3

Uses a Rocket Launcher to attack all targets within a 1-tile cross-shaped area, dealing 0.25x AoE DMG to all parts of targets hit. This attack always triggers Structural Damage's Fixed DMG. For each 1 stack of Structural Damage, triggers 1 more instance of Fixed DMG, up to 3 instances. Removes all Structural Damage stacks from the target after triggering.

Tips

There is no full build for this pilot. Below are tips from other guides.

Signature ST

The pilot’s own ST is the first pick. Below are its built-in modules.

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
FlouriteEclipse Fire Core · Flourite
When attacking with a tactical weapon: Crit Rate +20% and DMG +15%.
When actively attacking, if the target is 5 or more tiles away: DMG +24%
LV MAX
When using a tactical weapon, for every 4 debuffs applied, loads 1 round and applies [Movement −1] for 2 turns.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yyellow Y1
Strategic Bombing 2
Tactical Weapon Magazine Capacity +1.
α
Alpha
red Ryellow Yyellow Y4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yyellow Y7
AP Optimization 1
Initial AP +1.
β
Beta
red Rblue Bblue B1
Strategic Bombing 3
Tactical Weapons Reload CD -1.
β
Beta
red Rblue Bblue B4
Power Innovation 2
AP Regen +1.
β
Beta
red Rblue Bblue B7
AP Optimization 2
AP Cap +2.
γ1
Gamma
red Ryellow Yblue B1
Indiscriminate 1
After the first attack with a Tactical Weapon each turn, Re-ATK can be triggered, with Final DMG -30%, effective up to 1 time per turn. Unable to move before attacking.
γ1
Gamma
red Ryellow Yblue B4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B7
Strategic Bombing 4
When Auto Load is complete, restore 1 AP.
γ1
Gamma
red Ryellow Yblue B10
Indiscriminate 2
When attacking with a Tactical Weapon for the first time each turn, for every 1 AP cost, DMG +4%, up to 20%.
γ1
Gamma
red Ryellow Yblue B13
Indiscriminate 3
When Re-ATK is triggered, allow continued moving with the remaining movement.
γ1
Gamma
red Ryellow Yblue B16
Indiscriminate 4
After triggering Re-ATK, it no longer reduces final damage.
γ2
Gamma
red Ryellow Yblue B1
Controlled Variable 1
When an enemy carrying Structural Damage is destroyed, transfers all stacks of Structural Damage to another enemy with highest HP within 3 adjacent tiles.
γ2
Gamma
red Ryellow Yblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yblue B7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
γ2
Gamma
red Ryellow Yblue B10
Controlled Variable 2
DMG dealt increases by 15% when actively attacking with Rocket Launchers. DMG dealt additionally increases by 100% when attacking Titans.
γ2
Gamma
red Ryellow Yblue B13
Controlled Variable 3
When an enemy carrying 5 or more stacks Structural Damage is destroyed, recovers 1 AP. This effect can trigger 2 times per turn.
γ2
Gamma
red Ryellow Yblue B16
Controlled Variable 4
When Structural Damage causes Fixed DMG, for each 1 critical hit scored by the Rocket Launcher attack, Fixed DMG will deal 1 additional instance of DMG, up to 3 additional instances.

Biocomputer

#SkillEffect
0
Strategic Bombing 1
When a Tactical Weapon runs out of ammo, trigger Auto Load. This process takes 3 turns.
1
Rotation
At the end of the action, if no damage was dealt this turn, restore 1 AP.
5
Overload
7
System Override
9
Real-Time Analysis
When actively attacked, DMG taken reduces by 10%, applies 1 stack of Structural Damage to the attacker. This effect can trigger 2 times per turn.
13
Disintegration Strike
21
Chain Reaction
After an enemy takes action, if they are carrying Structural Damage, applies 1 additional stack of Structural Damage to that enemy.
31
Annihilation Beacon