Rosemary
Updated:
Rosemary (Rosemary Jean) — SSR pilot, role Tactician (Launcher).
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Talents
Helmsman rank 0–2
When actively attacking with a Rocket Launcher, for each target hit, gains 1 stack of Intel. Can stack up to 25 times. Rocket Launcher Weight: -130.
Build
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | Tactical Command Command | AP 0 Can choose 1 skill to execute. After use, switches to All-Out Assault Tactics, Maneuverability Tactics, or Total Offensive Tactics. |
| 2nd priority one of 2 | Wide-Range Bombing Command | AP 4 Consumes 2 Ammo. Uses a Rocket Launcher to attack all targets within a 5x5-tile area, dealing 0.25x AoE DMG to all parts. After combat, grants all allies 1 random buff effect, lasting for 2 turns. |
| or Fire Support Bombing Command | AP 6 Simultaneously uses two Rocket Launchers to attack all targets within the selected 5x5-tile area, dealing 0.15x AoE DMG 2 times. For each target hit, grants all allies 1 stack of Ambush Tactics after combat, stackable up to 5 times. A single attack can grant up to 5 stacks. | |
| 3rd priority one of 2 | Enhanced Warhead Passive | When attacking with a Rocket Launcher, after combat, grants 1 random buff to allies within attack range. Lasts for 2 turns. |
| or Battle Planning Command | AP 1 Fully reloads all Rocket Launcher Ammo and gains 2 stacks of Intel. Can continue action with remaining Movement. | |
| 4th priority | Strategic Strike Command | AP 4 Uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.3x AoE DMG to each part. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 1
empty
- 1
Indiscriminate 1 - 4
AP Optimization 3 - 7
Strategic Bombing 4 - 10
Indiscriminate 2 - 13
Indiscriminate 3 - 16
Indiscriminate 4
Lv. 6
Lv. 6
Lv. 4
- 1
Flawless Strategy 1 - 4
AP Optimization 4 - 7
Power Innovation 3 - 10
Flawless Strategy 2 - 13
Flawless Strategy 3 - 16
Flawless Strategy 4
Bionics: 3 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
When attacking with a tactical weapon: DMG +15%. For every 1 round in the magazine, the effect rises by 5%, up to 35%. | When attacking with a code skill: DMG +18% LV MAX When attacking with a tactical weapon, if 3 or more targets are hit, 1 round is randomly loaded after the attack. Triggers once per turn. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | Strategic Bombing 2 Tactical Weapon Magazine Capacity +1. |
| α Alpha | red Ryellow Yblue B | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yblue B | 1 | Strategic Bombing 3 Tactical Weapons Reload CD -1. |
| β Beta | red Ryellow Yblue B | 4 | Power Innovation 2 AP Regen +1. |
| β Beta | red Ryellow Yblue B | 7 | AP Optimization 2 AP Cap +2. |
| γ1 Gamma | red Ryellow Yblue B | 1 | Indiscriminate 1 After the first attack with a Tactical Weapon each turn, Re-ATK can be triggered, with Final DMG -30%, effective up to 1 time per turn. Unable to move before attacking. |
| γ1 Gamma | red Ryellow Yblue B | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 7 | Strategic Bombing 4 When Auto Load is complete, restore 1 AP. |
| γ1 Gamma | red Ryellow Yblue B | 10 | Indiscriminate 2 When attacking with a Tactical Weapon for the first time each turn, for every 1 AP cost, DMG +4%, up to 20%. |
| γ1 Gamma | red Ryellow Yblue B | 13 | Indiscriminate 3 When Re-ATK is triggered, allow continued moving with the remaining movement. |
| γ1 Gamma | red Ryellow Yblue B | 16 | Indiscriminate 4 After triggering Re-ATK, it no longer reduces final damage. |
| γ2 Gamma | red Ryellow Yyellow Y | 1 | Flawless Strategy 1 When deployed, gains an additional 5 stacks of Intel. |
| γ2 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yyellow Y | 7 | Power Innovation 3 When destroying a target, additionally restores 1 AP after combat. Can trigger up to 2 times per turn. |
| γ2 Gamma | red Ryellow Yyellow Y | 10 | Flawless Strategy 2 Intel effect increased to boost all allies' DMG by 1.2%. Removes 2 stacks at start of action. |
| γ2 Gamma | red Ryellow Yyellow Y | 13 | |
| γ2 Gamma | red Ryellow Yyellow Y | 16 |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Strategic Bombing 1 | When a Tactical Weapon runs out of ammo, trigger Auto Load. This process takes 3 turns. |
| 1 | Know Your Enemy | At start of action, if Intel stacks are less than or equal to 10, they will not decrease. |
| 5 | Battle Planning | |
| 7 | Tactical Command | |
| 9 | Enhanced Warhead | When attacking with a Rocket Launcher, after combat, grants 1 random buff to allies within attack range. Lasts for 2 turns. |
| 13 | Wide-Range Bombing | |
| 21 | Intelligence Advantage | When at 20 or more Intel stacks, allies take 15% less DMG from active AoE attacks, and gain 1 random buff after combat for 2 turns. |
| 31 | Fire Support Bombing | |
| 2 | Graphite Warhead |
Signature weapons
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