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Rosemary

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Rosemary (Rosemary Jean) — SSR pilot, role Tactician (Launcher).

Talents

Helmsman rank 0–2

When actively attacking with a Rocket Launcher, for each target hit, gains 1 stack of Intel. Can stack up to 25 times. Rocket Launcher Weight: -130.

Helmsman rank 3–5 (enhanced)

When actively attacking with a Rocket Launcher, gains 1 stack of Intel for each target hit. Can stack up to 25 times. Rocket Launcher Weight: -130.
When deployed, gains 10 stacks of Intel.

Build

Skill Sets

OrderSkillDescription
1st priority
Tactical Command
Command
AP 0 Can choose 1 skill to execute. After use, switches to All-Out Assault Tactics, Maneuverability Tactics, or Total Offensive Tactics.
2nd priority
one of 2
Wide-Range Bombing
Command
AP 4 Consumes 2 Ammo. Uses a Rocket Launcher to attack all targets within a 5x5-tile area, dealing 0.25x AoE DMG to all parts. After combat, grants all allies 1 random buff effect, lasting for 2 turns.
or
Fire Support Bombing
Command
AP 6 Simultaneously uses two Rocket Launchers to attack all targets within the selected 5x5-tile area, dealing 0.15x AoE DMG 2 times. For each target hit, grants all allies 1 stack of Ambush Tactics after combat, stackable up to 5 times. A single attack can grant up to 5 stacks.
3rd priority
one of 2
Enhanced Warhead
Passive
When attacking with a Rocket Launcher, after combat, grants 1 random buff to allies within attack range. Lasts for 2 turns.
or
Battle Planning
Command
AP 1 Fully reloads all Rocket Launcher Ammo and gains 2 stacks of Intel. Can continue action with remaining Movement.
4th priority
Strategic Strike
Command
AP 4 Uses a Rocket Launcher to attack all targets within a 3x3-tile area, dealing 0.3x AoE DMG to each part.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
red 6Attack
Lv. 6
yellow 1Dodge
Lv. 1
blue Critical
empty
  1. 1Indiscriminate 1
  2. 4AP Optimization 3
  3. 7Strategic Bombing 4
  4. 10Indiscriminate 2
  5. 13Indiscriminate 3
  6. 16Indiscriminate 4
γ216 points → unlocked 6 of 6
red 6Attack
Lv. 6
yellow 6Dodge
Lv. 6
yellow 4Dodge
Lv. 4
  1. 1Flawless Strategy 1
  2. 4AP Optimization 4
  3. 7Power Innovation 3
  4. 10Flawless Strategy 2
  5. 13Flawless Strategy 3
  6. 16Flawless Strategy 4

Bionics: 3 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

More tips

Roadmap mark

PilotBP pickArbiter

See Roadmap.

Modules for the ST

See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
ArbiterFireweaver Chip · Arbiter
When attacking with a tactical weapon: DMG +15%. For every 1 round in the magazine, the effect rises by 5%, up to 35%.
When attacking with a code skill: DMG +18%
LV MAX
When attacking with a tactical weapon, if 3 or more targets are hit, 1 round is randomly loaded after the attack. Triggers once per turn.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
Strategic Bombing 2
Tactical Weapon Magazine Capacity +1.
α
Alpha
red Ryellow Yblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yblue B1
Strategic Bombing 3
Tactical Weapons Reload CD -1.
β
Beta
red Ryellow Yblue B4
Power Innovation 2
AP Regen +1.
β
Beta
red Ryellow Yblue B7
AP Optimization 2
AP Cap +2.
γ1
Gamma
red Ryellow Yblue B1
Indiscriminate 1
After the first attack with a Tactical Weapon each turn, Re-ATK can be triggered, with Final DMG -30%, effective up to 1 time per turn. Unable to move before attacking.
γ1
Gamma
red Ryellow Yblue B4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B7
Strategic Bombing 4
When Auto Load is complete, restore 1 AP.
γ1
Gamma
red Ryellow Yblue B10
Indiscriminate 2
When attacking with a Tactical Weapon for the first time each turn, for every 1 AP cost, DMG +4%, up to 20%.
γ1
Gamma
red Ryellow Yblue B13
Indiscriminate 3
When Re-ATK is triggered, allow continued moving with the remaining movement.
γ1
Gamma
red Ryellow Yblue B16
Indiscriminate 4
After triggering Re-ATK, it no longer reduces final damage.
γ2
Gamma
red Ryellow Yyellow Y1
Flawless Strategy 1
When deployed, gains an additional 5 stacks of Intel.
γ2
Gamma
red Ryellow Yyellow Y4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yyellow Y7
Power Innovation 3
When destroying a target, additionally restores 1 AP after combat. Can trigger up to 2 times per turn.
γ2
Gamma
red Ryellow Yyellow Y10
Flawless Strategy 2
Intel effect increased to boost all allies' DMG by 1.2%. Removes 2 stacks at start of action.
γ2
Gamma
red Ryellow Yyellow Y13
Flawless Strategy 3
When Intel is at 20 or more stacks, AP Regen +1.
γ2
Gamma
red Ryellow Yyellow Y16
Flawless Strategy 4
Intel cap increased to 35 stacks, and Intel effect on this unit increases by 75%.

Biocomputer

#SkillEffect
0
Strategic Bombing 1
When a Tactical Weapon runs out of ammo, trigger Auto Load. This process takes 3 turns.
1
Know Your Enemy
At start of action, if Intel stacks are less than or equal to 10, they will not decrease.
5
Battle Planning
7
Tactical Command
9
Enhanced Warhead
When attacking with a Rocket Launcher, after combat, grants 1 random buff to allies within attack range. Lasts for 2 turns.
13
Wide-Range Bombing
21
Intelligence Advantage
When at 20 or more Intel stacks, allies take 15% less DMG from active AoE attacks, and gain 1 random buff after combat for 2 turns.
31
Fire Support Bombing
2
Graphite Warhead

Signature weapons