MMecharashi Wiki
Language: EN

Fregata

Updated:

Fregata (Fregata Oasis) — SSR pilot, role Raider (Assault).

Talents

Kalavinka rank 0–2

When equipping two Assault Weapons, both weapons share Range.
After actively attacking with any Assault Weapon, can move an extra 3 tiles.

Kalavinka rank 3–5 (enhanced)

When equipping two Assault Weapons, both weapons share Range and Ideal Range.
After actively attacking with any Assault Weapon, can move an extra 3 tiles.
Machine Gun, Shotgun, and Flamethrower Ideal Range increased by 1 tile.

Build

Skill Sets

OrderSkillDescription
1st priority
Crimson Rondo
Active
AP 6 Uses two Assault Weapons to attack a target, dealing 0.85x DMG 2 times. After combat, if equipped with a Shotgun, Machine Gun, or Flamethrower, gains Rondo - Shotgun, Rondo - Machine Gun, or Rondo - Flamethrower respectively, lasting for 2 turns.
2nd priority
Swift Steps
Command
AP 0 Can be activated when Legs are undestroyed. Selects 1 empty tile within range and jumps to the selected tile. The selectable range is equal to current Movement. Triggers Re-ATK afterward. Cannot move before attacking.
When destroying a target, skill cooldown is additionally reduced by 1.
3rd priority
one of 2
First-Mover Advantage
Passive
When initiating combat, Crit Rate +15%.
or
Bi-Directional Repair
Passive
After executing a single-target repair skill, restores HP equal to 0.4x Manipulator Repair AMT to all parts. Can repair 1 destroyed part.
4th priority
one of 3
Turbo Shooting
Active
AP 3 Uses a Shotgun to attack a target, dealing 1.3x DMG.
or
Lock-On
Active
AP 2 Uses a Light Rifle to attack a target, dealing 1.3x DMG. Enters Aiming Mode before attacking.
or
Burning Spirit
Active
AP 3 Uses a Flamethrower to attack the main target, dealing 1.4x DMG and dealing 20% Flame DMG to other targets in the path. If the main target is on allied Burning Terrain, the terrain effect triggers once after combat.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
red 6Attack
Lv. 6
yellow 1Dodge
Lv. 1
blue Critical
empty
  1. 1Perfect Position 1
  2. 4AP Optimization 3
  3. 7Adaptive Warfare 1
  4. 10Perfect Position 2
  5. 13Perfect Position 3
  6. 16Perfect Position 4
γ216 points → unlocked 6 of 6
red 6Attack
Lv. 6
yellow 6Dodge
Lv. 6
blue 4Critical
Lv. 4
  1. 1Hawk Rush 1
  2. 4AP Optimization 4
  3. 7Adaptive Warfare 2
  4. 10Hawk Rush 2
  5. 13Hawk Rush 3
  6. 16Hawk Rush 4

Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

More tips

Roadmap mark

See Roadmap.

Modules for the ST

See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.

ST modules at max (Rainbow)

See “ST modules & Rainbow”.

STModulesST parts + LV MAX
ShadowrabbitRad-Synchronizer · Shadowrabbit
For each buff gained: DMG +6% for 2 turns, up to 30%.
In combat with a target at Ideal Range: DMG +18%
LV MAX
In combat with a target at Ideal Range: bullets +1.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yyellow Y1
CEC 2
Link Attack's effective times per turn +1.
α
Alpha
red Ryellow Yyellow Y4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yyellow Y7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yblue B1
CEC 3
Link Attack's damage multiplier is increased to 0.3.
β
Beta
red Ryellow Yblue B4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B1
Perfect Position 1
Unlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%.
γ1
Gamma
red Ryellow Yblue B4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B7
Adaptive Warfare 1
At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.
γ1
Gamma
red Ryellow Yblue B10
Perfect Position 2
When in combat with a target at Ideal Range, Hit Rate +12%.
γ1
Gamma
red Ryellow Yblue B13
Perfect Position 3
When in combat with a target at Ideal Range, Crit Rate +12%.
γ1
Gamma
red Ryellow Yblue B16
Perfect Position 4
When in combat with a target at Ideal Range, final DMG +30%.
γ2
Gamma
red Ryellow Yblue B1
Hawk Rush 1
When actively attacking with a single-handed Assault Weapon, after combat gains 1 stack of Dual Gun Efficiency. Stacks up to 3 times. Can only trigger 1 time per turn.
γ2
Gamma
red Ryellow Yblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yblue B7
Adaptive Warfare 2
If not moved before an Active Attack, Re-ATK can be triggered, effective up to 1 time per turn. Unable to move before attacking.
Effects similar to Re-ATK cannot be re-triggered.
γ2
Gamma
red Ryellow Yblue B10
Hawk Rush 2
Hawk Rush 1 can trigger 1 time per type of single-handed Assault Weapon each turn.
γ2
Gamma
red Ryellow Yblue B13
Hawk Rush 3
When attacking with two Assault Weapons, gains Hawk Rush before combat. Stacks up to 4 times.
γ2
Gamma
red Ryellow Yblue B16
Hawk Rush 4
When actively attacking with two Assault Weapons, both weapons can trigger Hawk Rush 1 to gain Dual Gun Efficiency.

Biocomputer

#SkillEffect
0
CEC 1
In cooperation with allies, use Assault Weapons to launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn.
1
First-Mover Advantage
When initiating combat, Crit Rate +15%.
5
Sustain Protocol
When gaining buffs, duration +1.
7
Swift Steps
9
Shadow Raid
When initiating combat and hitting 12 times or more, DMG Taken -20% when retaliated against by the target.
13
Heartpiercing Duo
21
Infinite Hunt
When initiating combat, if the target cannot retaliate, gains 1 stack of Dual Gun Efficiency after combat. Stacks up to 3 times. Can only trigger 1 time per turn.
31
Crimson Rondo
3
Crimson Blitz

Signature weapons