Fregata
Updated:
Fregata (Fregata Oasis) — SSR pilot, role Raider (Assault).
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Talents
Kalavinka rank 0–2
When equipping two Assault Weapons, both weapons share Range.
After actively attacking with any Assault Weapon, can move an extra 3 tiles.
Kalavinka rank 3–5 (enhanced)
When equipping two Assault Weapons, both weapons share Range and Ideal Range.
After actively attacking with any Assault Weapon, can move an extra 3 tiles.
Machine Gun, Shotgun, and Flamethrower Ideal Range increased by 1 tile.
Build
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | Crimson Rondo Active | AP 6 Uses two Assault Weapons to attack a target, dealing 0.85x DMG 2 times. After combat, if equipped with a Shotgun, Machine Gun, or Flamethrower, gains Rondo - Shotgun, Rondo - Machine Gun, or Rondo - Flamethrower respectively, lasting for 2 turns. |
| 2nd priority | Swift Steps Command | AP 0 Can be activated when Legs are undestroyed. Selects 1 empty tile within range and jumps to the selected tile. The selectable range is equal to current Movement. Triggers Re-ATK afterward. Cannot move before attacking. When destroying a target, skill cooldown is additionally reduced by 1. |
| 3rd priority one of 2 | First-Mover Advantage Passive | When initiating combat, Crit Rate +15%. |
| or Bi-Directional Repair Passive | After executing a single-target repair skill, restores HP equal to 0.4x Manipulator Repair AMT to all parts. Can repair 1 destroyed part. | |
| 4th priority one of 3 | Turbo Shooting Active | AP 3 Uses a Shotgun to attack a target, dealing 1.3x DMG. |
| or Lock-On Active | AP 2 Uses a Light Rifle to attack a target, dealing 1.3x DMG. Enters Aiming Mode before attacking. | |
| or Burning Spirit Active | AP 3 Uses a Flamethrower to attack the main target, dealing 1.4x DMG and dealing 20% Flame DMG to other targets in the path. If the main target is on allied Burning Terrain, the terrain effect triggers once after combat. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 1
empty
- 1
Perfect Position 1 - 4
AP Optimization 3 - 7
Adaptive Warfare 1 - 10
Perfect Position 2 - 13
Perfect Position 3 - 16
Perfect Position 4
Lv. 6
Lv. 6
Lv. 4
- 1
Hawk Rush 1 - 4
AP Optimization 4 - 7
Adaptive Warfare 2 - 10
Hawk Rush 2 - 13
Hawk Rush 3 - 16
Hawk Rush 4
Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
ST modules at max (Rainbow)
| ST | Modules | ST parts + LV MAX |
|---|---|---|
For each buff gained: DMG +6% for 2 turns, up to 30%. | In combat with a target at Ideal Range: DMG +18% LV MAX In combat with a target at Ideal Range: bullets +1. |
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yyellow Y | 1 | |
| α Alpha | red Ryellow Yyellow Y | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yyellow Y | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yblue B | 1 | CEC 3 Link Attack's damage multiplier is increased to 0.3. |
| β Beta | red Ryellow Yblue B | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Ryellow Yblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 1 | Perfect Position 1 Unlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%. |
| γ1 Gamma | red Ryellow Yblue B | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 7 | Adaptive Warfare 1 At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved. |
| γ1 Gamma | red Ryellow Yblue B | 10 | |
| γ1 Gamma | red Ryellow Yblue B | 13 | |
| γ1 Gamma | red Ryellow Yblue B | 16 | |
| γ2 Gamma | red Ryellow Yblue B | 1 | Hawk Rush 1 When actively attacking with a single-handed Assault Weapon, after combat gains 1 stack of Dual Gun Efficiency. Stacks up to 3 times. Can only trigger 1 time per turn. |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | |
| γ2 Gamma | red Ryellow Yblue B | 10 | Hawk Rush 2 Hawk Rush 1 can trigger 1 time per type of single-handed Assault Weapon each turn. |
| γ2 Gamma | red Ryellow Yblue B | 13 | Hawk Rush 3 When attacking with two Assault Weapons, gains Hawk Rush before combat. Stacks up to 4 times. |
| γ2 Gamma | red Ryellow Yblue B | 16 | Hawk Rush 4 When actively attacking with two Assault Weapons, both weapons can trigger Hawk Rush 1 to gain Dual Gun Efficiency. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | CEC 1 | In cooperation with allies, use Assault Weapons to launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn. |
| 1 | First-Mover Advantage | When initiating combat, Crit Rate +15%. |
| 5 | Sustain Protocol | When gaining buffs, duration +1. |
| 7 | Swift Steps | |
| 9 | Shadow Raid | When initiating combat and hitting 12 times or more, DMG Taken -20% when retaliated against by the target. |
| 13 | Heartpiercing Duo | |
| 21 | Infinite Hunt | When initiating combat, if the target cannot retaliate, gains 1 stack of Dual Gun Efficiency after combat. Stacks up to 3 times. Can only trigger 1 time per turn. |
| 31 | Crimson Rondo | |
| 3 | Crimson Blitz |
Signature weapons
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