Grant
Updated:
Grant (Grant Zakarweski) — SSR pilot, role Machinist (Mechanic). Machinist, repair + attack, link.
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Talents
Seasoned Veteran rank 0–2
After performing active repairs, gain DMG UP III, lasting for 1 turn.
Heavy Machine Gun Weight -200.
Seasoned Veteran rank 3–5 (enhanced)
After performing active repairs, gain DMG UP III, lasting for 1 turn.
Heavy Machine Gun Weight -200.
When performing active repairs, for every 1 damaged part of the target, Repair AMT +10%.
Build
Weapons
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | Slap It! Command | AP 4 Dispel all debuffs and restore HP to all parts of an ST. The repair amount is 2.6x the Manipulator's Repair AMT. Can repair 1 damaged part. |
| 2nd priority | Wide-Range Repair Command | AP 3 Restore the HP of all allies within the selected Diamond (2 tiles) area. The repair amount is 1.0x the Manipulator's Repair AMT. It can repair 1 damaged part. |
| 3rd priority one of 2 | Flanking Firepower Passive | When launching a Link Attack, DMG +15% and Hit Rate +10%. |
| or Special Care Passive | When executing an individual repair skill, Repair AMT +10%, and additionally repairs 1 damaged part. | |
| 4th priority | Regulated Repair Command | AP 2 Restores HP equal to 2.0x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 1
empty
- 1
Emergency Repair 1 - 4
AP Optimization 3 - 7
Flexible Repair - 10
Emergency Repair 2 - 13
Emergency Repair 3 - 16
Emergency Repair 4
Lv. 6
Lv. 6
Lv. 4
- 1
Old But Not Obsolete 1 - 4
AP Optimization 4 - 7
Part Maintenance 3 - 10
Old But Not Obsolete 2 - 13
Old But Not Obsolete 3 - 16
Old But Not Obsolete 4
Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | |
| α Alpha | red Ryellow Yblue B | 4 | Part Maintenance 1 After performing active repairs, dispel 1 debuff. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | yellow Yblue Bblue B | 1 | CEC 3 Link Attack's damage multiplier is increased to 0.3. |
| β Beta | yellow Yblue Bblue B | 4 | Part Maintenance 2 AP Regen +1. |
| β Beta | yellow Yblue Bblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Emergency Repair 1 At the end of the action, randomly select a single adjacent (1 tile) ally to perform Passive Repair. The repair amount is 0.6x the Manipulator's Repair AMT and cannot repair damaged parts. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | Flexible Repair After performing active repairs, an additional 2 tiles can be moved. |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | Emergency Repair 2 Passive Repair selects targets within the adjacent (2 tiles) area. |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | Emergency Repair 3 Passive Repair's Repair AMT is now 1x that of the Manipulator. |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | Emergency Repair 4 The number of targets that Passive Repair can repair increases by 1. |
| γ2 Gamma | red Rred Rblue B | 1 | Old But Not Obsolete 1 After performing active repairs, trigger Re-ATK. Repair skills cannot be cast, and move is not allowed before attacking. This is effective for 1 time per turn. |
| γ2 Gamma | red Rred Rblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Rred Rblue B | 7 | Part Maintenance 3 Each turn, the AP Cost of the 1st repair skill decreases by 1, with a minimum cost of 1 AP. |
| γ2 Gamma | red Rred Rblue B | 10 | Old But Not Obsolete 2 When executing an individual repair skill, also repair yourself for an amount equal to 20% of the Repair AMT. |
| γ2 Gamma | red Rred Rblue B | 13 | Old But Not Obsolete 3 Upon triggering Re-ATK, allows movement of 2 tiles before attacking. |
| γ2 Gamma | red Rred Rblue B | 16 | Old But Not Obsolete 4 After performing active repairs, the weapon's AP Cost -1, effective 1 time. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | CEC 1 | In cooperation with allies, launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn. |
| 1 | Flanking Firepower | When launching a Link Attack, DMG +15% and Hit Rate +10%. |
| 5 | Wide-Range Repair | |
| 7 | Rotation | At the end of the action, if no damage was dealt this turn, restore 1 AP. |
| 9 | Special Care | When executing an individual repair skill, Repair AMT +10%, and additionally repairs 1 damaged part. |
| 13 | Balanced Unit | |
| 21 | Fix Now | If the attack hits the target, grants self Repair AMT UP after combat, up to 3 stacks, lasting for 1 turn. |
| 31 | Slap It! | |
| 3 | Regulated Repair |
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