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Grant

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Grant (Grant Zakarweski) — SSR pilot, role Machinist (Mechanic). Machinist, repair + attack, link.

Talents

Seasoned Veteran rank 0–2

After performing active repairs, gain DMG UP III, lasting for 1 turn.
Heavy Machine Gun Weight -200.

Seasoned Veteran rank 3–5 (enhanced)

After performing active repairs, gain DMG UP III, lasting for 1 turn.
Heavy Machine Gun Weight -200.
When performing active repairs, for every 1 damaged part of the target, Repair AMT +10%.

Build

Skill Sets

OrderSkillDescription
1st priority
Slap It!
Command
AP 4 Dispel all debuffs and restore HP to all parts of an ST. The repair amount is 2.6x the Manipulator's Repair AMT. Can repair 1 damaged part.
2nd priority
Wide-Range Repair
Command
AP 3 Restore the HP of all allies within the selected Diamond (2 tiles) area. The repair amount is 1.0x the Manipulator's Repair AMT. It can repair 1 damaged part.
3rd priority
one of 2
Flanking Firepower
Passive
When launching a Link Attack, DMG +15% and Hit Rate +10%.
or
Special Care
Passive
When executing an individual repair skill, Repair AMT +10%, and additionally repairs 1 damaged part.
4th priority
Regulated Repair
Command
AP 2 Restores HP equal to 2.0x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
red 6Attack
Lv. 6
yellow 1Dodge
Lv. 1
yellow Dodge
empty
  1. 1Emergency Repair 1
  2. 4AP Optimization 3
  3. 7Flexible Repair
  4. 10Emergency Repair 2
  5. 13Emergency Repair 3
  6. 16Emergency Repair 4
γ216 points → unlocked 6 of 6
red 6Attack
Lv. 6
red 6Attack
Lv. 6
blue 4Critical
Lv. 4
  1. 1Old But Not Obsolete 1
  2. 4AP Optimization 4
  3. 7Part Maintenance 3
  4. 10Old But Not Obsolete 2
  5. 13Old But Not Obsolete 3
  6. 16Old But Not Obsolete 4

Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
CEC 2
Link Attack's effective times per turn +1.
α
Alpha
red Ryellow Yblue B4
Part Maintenance 1
After performing active repairs, dispel 1 debuff.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
yellow Yblue Bblue B1
CEC 3
Link Attack's damage multiplier is increased to 0.3.
β
Beta
yellow Yblue Bblue B4
Part Maintenance 2
AP Regen +1.
β
Beta
yellow Yblue Bblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y1
Emergency Repair 1
At the end of the action, randomly select a single adjacent (1 tile) ally to perform Passive Repair. The repair amount is 0.6x the Manipulator's Repair AMT and cannot repair damaged parts.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Flexible Repair
After performing active repairs, an additional 2 tiles can be moved.
γ1
Gamma
red Ryellow Yyellow Y10
Emergency Repair 2
Passive Repair selects targets within the adjacent (2 tiles) area.
γ1
Gamma
red Ryellow Yyellow Y13
Emergency Repair 3
Passive Repair's Repair AMT is now 1x that of the Manipulator.
γ1
Gamma
red Ryellow Yyellow Y16
Emergency Repair 4
The number of targets that Passive Repair can repair increases by 1.
γ2
Gamma
red Rred Rblue B1
Old But Not Obsolete 1
After performing active repairs, trigger Re-ATK. Repair skills cannot be cast, and move is not allowed before attacking. This is effective for 1 time per turn.
γ2
Gamma
red Rred Rblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Rred Rblue B7
Part Maintenance 3
Each turn, the AP Cost of the 1st repair skill decreases by 1, with a minimum cost of 1 AP.
γ2
Gamma
red Rred Rblue B10
Old But Not Obsolete 2
When executing an individual repair skill, also repair yourself for an amount equal to 20% of the Repair AMT.
γ2
Gamma
red Rred Rblue B13
Old But Not Obsolete 3
Upon triggering Re-ATK, allows movement of 2 tiles before attacking.
γ2
Gamma
red Rred Rblue B16
Old But Not Obsolete 4
After performing active repairs, the weapon's AP Cost -1, effective 1 time.

Biocomputer

#SkillEffect
0
CEC 1
In cooperation with allies, launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn.
1
Flanking Firepower
When launching a Link Attack, DMG +15% and Hit Rate +10%.
5
Wide-Range Repair
7
Rotation
At the end of the action, if no damage was dealt this turn, restore 1 AP.
9
Special Care
When executing an individual repair skill, Repair AMT +10%, and additionally repairs 1 damaged part.
13
Balanced Unit
21
Fix Now
If the attack hits the target, grants self Repair AMT UP after combat, up to 3 stacks, lasting for 1 turn.
31
Slap It!
3
Regulated Repair