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Diracca

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Diracca (Diracca Davies) — SSR pilot, role Guardian (Defender).

Talents

Stand Behind Me! rank 0–2

When an ally initiates combat within 2 adjacent tiles, triggers Selfless Guard to protect them from retaliation by Assault and Ranged weapons. Can trigger up to 2 times per turn.

Stand Behind Me! rank 3–5 (enhanced)

When an ally initiates combat within 2 adjacent tiles, triggers Selfless Guard to protect them from retaliation by Assault and Ranged weapons. Can trigger up to 2 times per turn.
If unable to retaliate in combat, DMG Taken -15%.

Tips

There is no full build for this pilot. Below are tips from other guides.

Signature ST

The pilot’s own ST is the first pick. Below are its built-in modules.

Modules for the ST

See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Rblue Bblue B1
Entrenched 2
When performing Guard, DMG Taken -10%.
α
Alpha
red Rblue Bblue B4
Armor Specialization 1
DMG +20% on Retaliation.
α
Alpha
red Rblue Bblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yyellow Y1
Entrenched 3
Guard's effective times per turn +1.
β
Beta
red Ryellow Yyellow Y4
Armor Specialization 2
When performing Guard, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yyellow Y7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Rblue Bblue B1
Indestructible 1
When the Arm suffers overdamage, trigger Guts, locking to 1 HP, effective 1 time per battle.
γ1
Gamma
red Rblue Bblue B4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Rblue Bblue B7
Adaptive Warfare 1
At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.
γ1
Gamma
red Rblue Bblue B10
Indestructible 2
The part that triggers Guts restores 35% of its HP after combat.
γ1
Gamma
red Rblue Bblue B13
Indestructible 3
Make Guts able to trigger again after 3 turns, with no effective time limit for each battle.
γ1
Gamma
red Rblue Bblue B16
Indestructible 4
When any part suffers overdamage, trigger Guts.
γ2
Gamma
red Ryellow Yblue B1
Wall of the Dawnstar 1
Large Shield HP +100%.
γ2
Gamma
red Ryellow Yblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yblue B7
Entrenched 4
Guard can now be triggered an unlimited number of times per turn.
γ2
Gamma
red Ryellow Yblue B10
Wall of the Dawnstar 2
When performing Selfless Guard or Guard, DMG Taken -15%.
γ2
Gamma
red Ryellow Yblue B13
Wall of the Dawnstar 3
Selfless Guard's effective times per turn +1.
γ2
Gamma
red Ryellow Yblue B16
Wall of the Dawnstar 4
Gains Movement Down Immunity and Guard Disabled Immunity.

Biocomputer

#SkillEffect
0
Entrenched 1
Trigger Guard to protect adjacent (1 tile) allies from Assault and Ranged attacks, effective up to 2 times per turn.
1
Premium Escalation
If any part is destroyed, gains Defensive Stance II. Can only trigger 1 time per turn.
5
Plunder
7
Fully Prepared
9
Raging Guardian
Gains Raging Guardian for each 10% of overall HP lost. Stacks up to 3 times. This lasts until the next active attack.
13
Defibrillator
21
Autonomous Barrier
Shield blocks single instances of damage exceeding 60% of its Max HP. Can only trigger 1 time per turn.
31
Unshakable Aspiration
When retaliating, Shotgun Range +1. After retaliating, restores HP equal to 25% of the damage dealt to undestroyed parts.
3
Guard

Signature weapons