Diracca
Updated:
Diracca (Diracca Davies) — SSR pilot, role Guardian (Defender).
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Talents
Stand Behind Me! rank 0–2
When an ally initiates combat within 2 adjacent tiles, triggers Selfless Guard to protect them from retaliation by Assault and Ranged weapons. Can trigger up to 2 times per turn.
Stand Behind Me! rank 3–5 (enhanced)
When an ally initiates combat within 2 adjacent tiles, triggers Selfless Guard to protect them from retaliation by Assault and Ranged weapons. Can trigger up to 2 times per turn.
If unable to retaliate in combat, DMG Taken -15%.
Tips
There is no full build for this pilot. Below are tips from other guides.
Signature ST
The pilot’s own ST is the first pick. Below are its built-in modules.
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Rblue Bblue B | 1 | |
| α Alpha | red Rblue Bblue B | 4 | Armor Specialization 1 DMG +20% on Retaliation. |
| α Alpha | red Rblue Bblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yyellow Y | 1 | |
| β Beta | red Ryellow Yyellow Y | 4 | Armor Specialization 2 When performing Guard, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Ryellow Yyellow Y | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Rblue Bblue B | 1 | Indestructible 1 When the Arm suffers overdamage, trigger Guts, locking to 1 HP, effective 1 time per battle. |
| γ1 Gamma | red Rblue Bblue B | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Rblue Bblue B | 7 | Adaptive Warfare 1 At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved. |
| γ1 Gamma | red Rblue Bblue B | 10 | |
| γ1 Gamma | red Rblue Bblue B | 13 | Indestructible 3 Make Guts able to trigger again after 3 turns, with no effective time limit for each battle. |
| γ1 Gamma | red Rblue Bblue B | 16 | Indestructible 4 When any part suffers overdamage, trigger Guts. |
| γ2 Gamma | red Ryellow Yblue B | 1 | Wall of the Dawnstar 1 Large Shield HP +100%. |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | Entrenched 4 Guard can now be triggered an unlimited number of times per turn. |
| γ2 Gamma | red Ryellow Yblue B | 10 | |
| γ2 Gamma | red Ryellow Yblue B | 13 | |
| γ2 Gamma | red Ryellow Yblue B | 16 |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Entrenched 1 | Trigger Guard to protect adjacent (1 tile) allies from Assault and Ranged attacks, effective up to 2 times per turn. |
| 1 | Premium Escalation | If any part is destroyed, gains Defensive Stance II. Can only trigger 1 time per turn. |
| 5 | Plunder | |
| 7 | Fully Prepared | |
| 9 | Raging Guardian | Gains Raging Guardian for each 10% of overall HP lost. Stacks up to 3 times. This lasts until the next active attack. |
| 13 | Defibrillator | |
| 21 | Autonomous Barrier | Shield blocks single instances of damage exceeding 60% of its Max HP. Can only trigger 1 time per turn. |
| 31 | Unshakable Aspiration | When retaliating, Shotgun Range +1. After retaliating, restores HP equal to 25% of the damage dealt to undestroyed parts. |
| 3 | Guard |
Signature weapons
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