Naomi
Updated:
Naomi (Naomi Romanov) — SSR pilot, role Tactician (Launcher). Tactician, missiles 2×/turn, splash.
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Talents
Elite Hacker rank 0–2
When both shoulders are equipped with Missile Launchers, the Salvo code can be used to launch an attack, dealing 0.75x DMG 2 times to a part and Splash DMG equal to 50% of this damage to other parts.
Build
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | Root Control Command | AP 1 Enters Rack Mode: Cannot move, Missile Launcher's Range +1, DMG +10%. Can continue attacking after racking. Automatically exits Rack Mode when an Arm is destroyed. Retract is available in Rack Mode. After retracting, can continue to move. |
| 2nd priority | Cheat Code Command | AP 0 Fully reloads all Missile Launcher Ammo and gains 1 AP. Can continue action with remaining Movement. |
| 3rd priority one of 2 | Zero-Day Vulnerability Passive | When attacking with a Missile Launcher, if the target's HP is full, DMG +20%. |
| or Dramatic Entrance Command | AP 5 Simultaneously uses two Missile Launchers to attack a target. These 2 missiles hit the same part, dealing 0.85x DMG 2 times and Splash DMG equal to 50% of this damage to other parts. | |
| 4th priority | Explosive Attack Command | AP 4 Uses a Missile Launcher to attack a target, dealing 1.0x DMG to 1 part and Splash DMG equal to 100% of this damage to other parts. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 4
empty
- 1
Indiscriminate 1 - 4
AP Optimization 3 - 7
Strategic Bombing 4 - 10
Indiscriminate 2 - 13
Indiscriminate 3 - 16
Indiscriminate 4
Lv. 6
Lv. 6
Lv. 1
- 1
Ether Rats 1 - 4
AP Optimization 4 - 7
Power Innovation 3 - 10
Ether Rats 2 - 13
Ether Rats 3 - 16
Ether Rats 4
Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | Strategic Bombing 2 Tactical Weapon Magazine Capacity +1. |
| α Alpha | red Ryellow Yblue B | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yyellow Y | 1 | Strategic Bombing 3 Tactical Weapons Reload CD -1. |
| β Beta | red Ryellow Yyellow Y | 4 | Power Innovation 2 AP Regen +1. |
| β Beta | red Ryellow Yyellow Y | 7 | AP Optimization 2 AP Cap +2. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Indiscriminate 1 After the first attack with a Tactical Weapon each turn, Re-ATK can be triggered, with Final DMG -30%, effective up to 1 time per turn. Unable to move before attacking. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | Strategic Bombing 4 When Auto Load is complete, restore 1 AP. |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | Indiscriminate 2 When attacking with a Tactical Weapon for the first time each turn, for every 1 AP cost, DMG +4%, up to 20%. |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | Indiscriminate 3 When Re-ATK is triggered, allow continued moving with the remaining movement. |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | Indiscriminate 4 After triggering Re-ATK, it no longer reduces final damage. |
| γ2 Gamma | red Rblue Bblue B | 1 | Ether Rats 1 The damage multiplier for Salvo is increased to 2 * 0.75x. |
| γ2 Gamma | red Rblue Bblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Rblue Bblue B | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Rblue Bblue B | 10 | Ether Rats 2 Arm's HP +30%. |
| γ2 Gamma | red Rblue Bblue B | 13 | Ether Rats 3 When attacking with the first Ammo in the Missile Launcher magazine, DMG +20%. |
| γ2 Gamma | red Rblue Bblue B | 16 |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Strategic Bombing 1 | When a Tactical Weapon runs out of ammo, trigger Auto Load. This process takes 3 turns. |
| 1 | Explosive Attack | |
| 5 | Zero-Day Vulnerability | When attacking with a Missile Launcher, if the target's HP is full, DMG +20%. |
| 7 | Cheat Code | |
| 9 | Strategic Redundancy | At end of action, if no damage was dealt this turn, restores 1 AP. |
| 13 | Root Control | |
| 21 | CP Boost | When attacking with a Missile Launcher, AP Cost +1, and DMG +20%. |
| 31 | Dramatic Entrance | |
| 3 | Precision Strike |
Signature weapons
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