MMecharashi Wiki
Language: EN

Naomi

Updated:

Naomi (Naomi Romanov) — SSR pilot, role Tactician (Launcher). Tactician, missiles 2×/turn, splash.

Talents

Elite Hacker rank 0–2

When both shoulders are equipped with Missile Launchers, the Salvo code can be used to launch an attack, dealing 0.75x DMG 2 times to a part and Splash DMG equal to 50% of this damage to other parts.

Elite Hacker rank 3–5 (enhanced)

When both shoulders are equipped with Missile Launchers, the Salvo code can be used to launch an attack, dealing 0.75x DMG 2 times to a part and Splash DMG equal to 50% of this damage to other parts;
Salvo-style skill DMG +15%.

Build

Skill Sets

OrderSkillDescription
1st priority
Root Control
Command
AP 1 Enters Rack Mode: Cannot move, Missile Launcher's Range +1, DMG +10%. Can continue attacking after racking. Automatically exits Rack Mode when an Arm is destroyed. Retract is available in Rack Mode. After retracting, can continue to move.
2nd priority
Cheat Code
Command
AP 0 Fully reloads all Missile Launcher Ammo and gains 1 AP. Can continue action with remaining Movement.
3rd priority
one of 2
Zero-Day Vulnerability
Passive
When attacking with a Missile Launcher, if the target's HP is full, DMG +20%.
or
Dramatic Entrance
Command
AP 5 Simultaneously uses two Missile Launchers to attack a target. These 2 missiles hit the same part, dealing 0.85x DMG 2 times and Splash DMG equal to 50% of this damage to other parts.
4th priority
Explosive Attack
Command
AP 4 Uses a Missile Launcher to attack a target, dealing 1.0x DMG to 1 part and Splash DMG equal to 100% of this damage to other parts.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ110 points → unlocked 4 of 6
red 6Attack
Lv. 6
yellow 4Dodge
Lv. 4
yellow Dodge
empty
  1. 1Indiscriminate 1
  2. 4AP Optimization 3
  3. 7Strategic Bombing 4
  4. 10Indiscriminate 2
  5. 13Indiscriminate 3
  6. 16Indiscriminate 4
γ213 points → unlocked 5 of 6
red 6Attack
Lv. 6
blue 6Critical
Lv. 6
blue 1Critical
Lv. 1
  1. 1Ether Rats 1
  2. 4AP Optimization 4
  3. 7Power Innovation 3
  4. 10Ether Rats 2
  5. 13Ether Rats 3
  6. 16Ether Rats 4

Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

More tips

Modules for the ST

See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
Strategic Bombing 2
Tactical Weapon Magazine Capacity +1.
α
Alpha
red Ryellow Yblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yyellow Y1
Strategic Bombing 3
Tactical Weapons Reload CD -1.
β
Beta
red Ryellow Yyellow Y4
Power Innovation 2
AP Regen +1.
β
Beta
red Ryellow Yyellow Y7
AP Optimization 2
AP Cap +2.
γ1
Gamma
red Ryellow Yyellow Y1
Indiscriminate 1
After the first attack with a Tactical Weapon each turn, Re-ATK can be triggered, with Final DMG -30%, effective up to 1 time per turn. Unable to move before attacking.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Strategic Bombing 4
When Auto Load is complete, restore 1 AP.
γ1
Gamma
red Ryellow Yyellow Y10
Indiscriminate 2
When attacking with a Tactical Weapon for the first time each turn, for every 1 AP cost, DMG +4%, up to 20%.
γ1
Gamma
red Ryellow Yyellow Y13
Indiscriminate 3
When Re-ATK is triggered, allow continued moving with the remaining movement.
γ1
Gamma
red Ryellow Yyellow Y16
Indiscriminate 4
After triggering Re-ATK, it no longer reduces final damage.
γ2
Gamma
red Rblue Bblue B1
Ether Rats 1
The damage multiplier for Salvo is increased to 2 * 0.75x.
γ2
Gamma
red Rblue Bblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Rblue Bblue B7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
γ2
Gamma
red Rblue Bblue B10
Ether Rats 2
Arm's HP +30%.
γ2
Gamma
red Rblue Bblue B13
Ether Rats 3
When attacking with the first Ammo in the Missile Launcher magazine, DMG +20%.
γ2
Gamma
red Rblue Bblue B16
Ether Rats 4
When executing Salvo-style skills, has a 50% chance of not consuming any Ammo.

Biocomputer

#SkillEffect
0
Strategic Bombing 1
When a Tactical Weapon runs out of ammo, trigger Auto Load. This process takes 3 turns.
1
Explosive Attack
5
Zero-Day Vulnerability
When attacking with a Missile Launcher, if the target's HP is full, DMG +20%.
7
Cheat Code
9
Strategic Redundancy
At end of action, if no damage was dealt this turn, restores 1 AP.
13
Root Control
21
CP Boost
When attacking with a Missile Launcher, AP Cost +1, and DMG +20%.
31
Dramatic Entrance
3
Precision Strike

Signature weapons