William
Updated:
William (William Stein) — SSR pilot, role Raider (Assault). Sniper/tower, link attacks up to 4.
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Talents
Fearless Army rank 0–2
In combat, for each enemy within range, DMG +5%, up to 20%.
Fearless Army rank 3–5 (enhanced)
In combat, for every 1 enemy within range, DMG +5% and Crit Rate +5%, up to 20% each.
When an Arm's HP is above 60%, its DMG Taken -25%.
Build
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | Rack Command | AP 1 Enters Rack Mode: Cannot move. Heavy Machine Gun Range +2, Bullets +1. Can continue to attack after racking. Automatically exits Rack Mode when an Arm is destroyed. Retract is available in Rack Mode. After retracting, can continue to move. |
| 2nd priority | Nonstop Gunfire Passive | Link Attack triggers per turn +1. After triggering Link Attack 4 times, gains 1 AP. |
| 3rd priority one of 2 | Flanking Firepower Passive | When launching a Link Attack, DMG +15% and Hit Rate +10%. |
| or Unleash Active | AP 4 Uses a Heavy Machine Gun to attack a target, consuming all AP to deal 1.5x DMG. For each additional AP consumed, skill damage multiplier +0.15. | |
| 4th priority | Rampage Shot Active | AP 3 Uses a Heavy Machine Gun to attack a target, dealing 1.3x DMG. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 6
Lv. 4
- 1
Perfect Position 1 - 4
AP Optimization 3 - 7
Adaptive Warfare 1 - 10
Perfect Position 2 - 13
Perfect Position 3 - 16
Perfect Position 4
Lv. 6
Lv. 1
empty
- 1
Destroyer 1 - 4
AP Optimization 4 - 7
Adaptive Warfare 2 - 10
Destroyer 2 - 13
Destroyer 3 - 16
Destroyer 4
Bionics: 2 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yyellow Y | 1 | |
| α Alpha | red Ryellow Yyellow Y | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yyellow Y | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yblue B | 1 | CEC 3 Link Attack's damage multiplier is increased to 0.3. |
| β Beta | red Ryellow Yblue B | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Ryellow Yblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Perfect Position 1 Unlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | Adaptive Warfare 1 At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved. |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | |
| γ2 Gamma | red Rblue Bblue B | 1 | |
| γ2 Gamma | red Rblue Bblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Rblue Bblue B | 7 | |
| γ2 Gamma | red Rblue Bblue B | 10 | Destroyer 2 In combat, for every 1 tile the target is farther away, DMG +3%, up to +15%. |
| γ2 Gamma | red Rblue Bblue B | 13 | Destroyer 3 For each additional target hit by an AoE skill, DMG +3.5%, up to 17.5%. |
| γ2 Gamma | red Rblue Bblue B | 16 |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | CEC 1 | In cooperation with allies, use Assault Weapons to launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn. |
| 1 | Surging Fury | Before attacking, gains Crit Rate UP. Stacks up to 3 times. Lasts for 1 turn. |
| 5 | Flanking Firepower | When launching a Link Attack, DMG +15% and Hit Rate +10%. |
| 7 | Metal Storm | |
| 9 | Firepower Matrix | Uses a Heavy Machine Gun to intercept incoming rockets within maximum range, reducing their damage by 30%. Can trigger up to 3 times per turn. |
| 13 | Rack | |
| 21 | Nonstop Gunfire | Link Attack triggers per turn +1. After triggering Link Attack 4 times, gains 1 AP. |
| 31 | Unleash | |
| 3 | Rampage Shot |
Signature weapons
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