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Kaidan

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Kaidan (Kaidan Newman) — SSR pilot, role Fighter (Striker). Hits the body/weak part, reaction.

Talents

Hyper-reaction rank 0–2

With a Melee Weapon, Reaction Attack can be triggered against the enemy within attack range, dealing 0.6x DMG, with a trigger interval of 1 turn.

Hyper-reaction rank 3–5 (enhanced)

With a Melee Weapon, trigger Reaction Attack against the enemy within range, dealing 0.6x DMG, with a trigger interval of 1 turn.
When in combat with an enemy in the adjacent (1 tile) area, Hit Rate +12% and Dodge Rate +12%.

Build

Skill Sets

OrderSkillDescription
1st priority
Impending Victory
Passive
During an Active Attack in combat, if the HP% is higher than the target's, DMG +15%.
2nd priority
First-mover Advantage
Passive
During an Active Attack in combat, Crit DMG +15%.
3rd priority
one of 2
Weakness Strike
Active
AP 3 Uses Shotgun or Melee Weapon to attack a target, dealing 1.2x DMG or 1.55x DMG. Shotgun DMG +50% when attacking the part with the lowest HP. When using Melee Weapon, Hit Weight for part with the lowest HP +40%.
or
Victory Rush
Active
AP 4 Uses Pile Bunker or Knuckles to attack a target, dealing 1.6x DMG. Targets the part with the lowest HP. Upon breaking this part, uses the opposite arm to launch a Flurry Strike, dealing 1.0x DMG.
4th priority
one of 2
Heavy Strike
Active
AP 2 Uses a Pile Bunker or Knuckles to attack a target, dealing 1.6x DMG.
or
Turbo Shooting
Active
AP 3 Uses a Shotgun to attack a target, dealing 1.3x DMG.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
red 6Attack
Lv. 6
yellow 1Dodge
Lv. 1
yellow Dodge
empty
  1. 1Alacrity 1
  2. 4AP Optimization 3
  3. 7Mobile Warfare 4
  4. 10Alacrity 2
  5. 13Alacrity 3
  6. 16Alacrity 4
γ216 points → unlocked 6 of 6
yellow 6Dodge
Lv. 6
blue 6Critical
Lv. 6
blue 4Critical
Lv. 4
  1. 1Head of GKD 1
  2. 4AP Optimization 4
  3. 7Power Innovation 3
  4. 10Head of GKD 2
  5. 13Head of GKD 3
  6. 16Head of GKD 4

Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

More tips

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
Mobile Warfare 2
Upon triggering Re-ATK, allows movement of 2 tiles before attacking.
α
Alpha
red Ryellow Yblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Rred Rblue B1
Mobile Warfare 3
Destroying the target can trigger Re-Act, allowing action with full movement distance.
β
Beta
red Rred Rblue B4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Rred Rblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y1
Alacrity 1
During an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy’s attack, dealing 0.5x DMG.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Mobile Warfare 4
Re-ATK or Re-Act's effective times per turn +1.
γ1
Gamma
red Ryellow Yyellow Y10
Alacrity 2
Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%.
γ1
Gamma
red Ryellow Yyellow Y13
Alacrity 3
Flurry Strike damage multiplier is increased to 0.75.
γ1
Gamma
red Ryellow Yyellow Y16
Alacrity 4
When triggering Flurry Strike, prioritize hitting the part with the lowest HP.
γ2
Gamma
yellow Yblue Bblue B1
Head of GKD 1
The damage multiplier for Reaction Attack is increased to 0.9.
γ2
Gamma
yellow Yblue Bblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
yellow Yblue Bblue B7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
γ2
Gamma
yellow Yblue Bblue B10
Head of GKD 2
When triggering Reaction Attack, prioritize targeting the part with the lowest HP.
γ2
Gamma
yellow Yblue Bblue B13
Head of GKD 3
Enable Reaction Attack to be effective 1 time per turn.
γ2
Gamma
yellow Yblue Bblue B16
Head of GKD 4
Able to use a Shotgun to launch Reaction Attack against the enemy, dealing 0.7x DMG.

Biocomputer

#SkillEffect
0
Mobile Warfare 1
After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn.
1
First-mover Advantage
During an Active Attack in combat, Crit DMG +15%.
5
Deadly Shot
7
Dodge Propensity
If unable to retaliate in combat, Dodge Rate +12%.
9
Triumphant Progress
When breaking a part, grant Crit Rate UP II to self after combat, lasting for 1 turn.
13
Weakness Strike
21
Impending Victory
During an Active Attack in combat, if the HP% is higher than the target's, DMG +15%.
31
Victory Rush