Dana
Updated:
Dana (Dana Yano) — SSR pilot, role Sniper (Gunner). Sniper, crit after Aiming.
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Talents
Post-War Summary rank 0–2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
Post-War Summary rank 3–5 (enhanced)
When a part is broken, restore 1 AP after combat, effective up to 1 time per turn.
When accessing Aiming mode, Crit Rate +7.5% and Crit DMG +7.5%.
Build
Backpack
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority one of 2 | Apt Pupil Passive | When attacking a part with full HP, DMG +15%. |
| or Finishing Touch Passive | When attacking a part with HP% lower than 40%, DMG +15%. | |
| 2nd priority | Exemplary Passive | Each turn, the AP cost of the 1st skill decreases by 1, with a minimum cost of 1 AP. |
| 3rd priority | Swift Strike Active | AP 4 Uses Sniper Rifle to attack a target, dealing 1.3x DMG. Before combat, access Aiming mode. Ignores Large Shield's Target Shift effect. |
| 4th priority | — |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 1
empty
- 1
Forbidden Zone 1 - 4
AP Optimization 3 - 7
Sniper Warfare 4 - 10
Forbidden Zone 2 - 13
Forbidden Zone 3 - 16
Forbidden Zone 4
Lv. 6
Lv. 6
Lv. 4
- 1
Cum Laude 1 - 4
AP Optimization 4 - 7
Power Innovation 3 - 10
Cum Laude 2 - 13
Cum Laude 3 - 16
Cum Laude 4
Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | Sniper Warfare 2 After breaking a part, trigger Re-ATK. |
| α Alpha | red Ryellow Yblue B | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yyellow Y | 1 | Sniper Warfare 3 Upon triggering Re-ATK, allows movement of 2 tiles before attacking. |
| β Beta | red Ryellow Yyellow Y | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Ryellow Yyellow Y | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Forbidden Zone 1 With a Ranged Weapon, launch Vigilant Shot before the enemy attack within range, dealing 0.35x DMG, effective up to 1 time per turn. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | Forbidden Zone 3 Vigilant Shot's damage multiplier is increased to 0.5. |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | Forbidden Zone 4 Vigilant Shot is launched against an enemy that has not attacked. Targets the part with the lowest HP. |
| γ2 Gamma | red Rblue Bblue B | 1 | |
| γ2 Gamma | red Rblue Bblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Rblue Bblue B | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Rblue Bblue B | 10 | Cum Laude 2 When attacking, if self's Hit Rate exceeds 90%, DMG +15%. |
| γ2 Gamma | red Rblue Bblue B | 13 | Cum Laude 3 On launching the first attack each turn, Crit Rate +15%. |
| γ2 Gamma | red Rblue Bblue B | 16 | Cum Laude 4 If the first active attack each turn defeats the target, skill AP Cost will be refunded after combat, up to 3 AP. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Sniper Warfare 1 | When destroying a target, Re-ATK can be triggered, effective up to 2 times per turn. Unable to move before attacking. |
| 1 | 2-Round Burst | |
| 5 | Finishing Touch | When attacking a part with HP% lower than 40%, DMG +15%. |
| 7 | Juiced | |
| 9 | Apt Pupil | When attacking a part with full HP, DMG +15%. |
| 13 | Swift Strike | |
| 21 | Exemplary | Each turn, the AP cost of the 1st skill decreases by 1, with a minimum cost of 1 AP. |
| 31 | Curtain Call |
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