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Dana

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Dana (Dana Yano) — SSR pilot, role Sniper (Gunner). Sniper, crit after Aiming.

Talents

Post-War Summary rank 0–2

When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.

Post-War Summary rank 3–5 (enhanced)

When a part is broken, restore 1 AP after combat, effective up to 1 time per turn.
When accessing Aiming mode, Crit Rate +7.5% and Crit DMG +7.5%.

Build

Skill Sets

OrderSkillDescription
1st priority
one of 2
Apt Pupil
Passive
When attacking a part with full HP, DMG +15%.
or
Finishing Touch
Passive
When attacking a part with HP% lower than 40%, DMG +15%.
2nd priority
Exemplary
Passive
Each turn, the AP cost of the 1st skill decreases by 1, with a minimum cost of 1 AP.
3rd priority
Swift Strike
Active
AP 4 Uses Sniper Rifle to attack a target, dealing 1.3x DMG. Before combat, access Aiming mode. Ignores Large Shield's Target Shift effect.
4th priority—

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
red 6Attack
Lv. 6
yellow 1Dodge
Lv. 1
yellow Dodge
empty
  1. 1Forbidden Zone 1
  2. 4AP Optimization 3
  3. 7Sniper Warfare 4
  4. 10Forbidden Zone 2
  5. 13Forbidden Zone 3
  6. 16Forbidden Zone 4
γ216 points → unlocked 6 of 6
red 6Attack
Lv. 6
blue 6Critical
Lv. 6
blue 4Critical
Lv. 4
  1. 1Cum Laude 1
  2. 4AP Optimization 4
  3. 7Power Innovation 3
  4. 10Cum Laude 2
  5. 13Cum Laude 3
  6. 16Cum Laude 4

Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

More tips

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
Sniper Warfare 2
After breaking a part, trigger Re-ATK.
α
Alpha
red Ryellow Yblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yyellow Y1
Sniper Warfare 3
Upon triggering Re-ATK, allows movement of 2 tiles before attacking.
β
Beta
red Ryellow Yyellow Y4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yyellow Y7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y1
Forbidden Zone 1
With a Ranged Weapon, launch Vigilant Shot before the enemy attack within range, dealing 0.35x DMG, effective up to 1 time per turn.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Sniper Warfare 4
Re-ATK's effective times per turn +1.
γ1
Gamma
red Ryellow Yyellow Y10
Forbidden Zone 2
Vigilant Shot's effective times per turn +1.
γ1
Gamma
red Ryellow Yyellow Y13
Forbidden Zone 3
Vigilant Shot's damage multiplier is increased to 0.5.
γ1
Gamma
red Ryellow Yyellow Y16
Forbidden Zone 4
Vigilant Shot is launched against an enemy that has not attacked. Targets the part with the lowest HP.
γ2
Gamma
red Rblue Bblue B1
Cum Laude 1
When in Aiming mode, Hit Rate +10%.
γ2
Gamma
red Rblue Bblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Rblue Bblue B7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
γ2
Gamma
red Rblue Bblue B10
Cum Laude 2
When attacking, if self's Hit Rate exceeds 90%, DMG +15%.
γ2
Gamma
red Rblue Bblue B13
Cum Laude 3
On launching the first attack each turn, Crit Rate +15%.
γ2
Gamma
red Rblue Bblue B16
Cum Laude 4
If the first active attack each turn defeats the target, skill AP Cost will be refunded after combat, up to 3 AP.

Biocomputer

#SkillEffect
0
Sniper Warfare 1
When destroying a target, Re-ATK can be triggered, effective up to 2 times per turn. Unable to move before attacking.
1
2-Round Burst
5
Finishing Touch
When attacking a part with HP% lower than 40%, DMG +15%.
7
Juiced
9
Apt Pupil
When attacking a part with full HP, DMG +15%.
13
Swift Strike
21
Exemplary
Each turn, the AP cost of the 1st skill decreases by 1, with a minimum cost of 1 AP.
31
Curtain Call