Rebecca
Updated:
Rebecca (Rebecca Klose) — SR pilot, role Raider (Assault). Shotgun, shield, link.
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Talents
Sharpshooter rank 0–2
When attacking with an Assault Weapon, if the Hit Rate is above 90%, all bullets are sure to hit.
Sharpshooter rank 3–5 (enhanced)
When attacking with an Assault Weapon, if the Hit Rate is above 90%, all bullets are sure to hit.
The weight of the Shotgun is reduced by 125.
Build
Weapons
Any weapon of this type works.
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | Shooting Cans Passive | In combat, if the Hit Rate is above 80%, DMG +15%. |
| 2nd priority | Backup Supply Command | AP 0 Gain 2 AP. Can continue the action with the remaining movement. |
| 3rd priority one of 2 | High Noon Active | AP 6 Simultaneously uses 2 Shotguns to attack a target, dealing 2* 0.9x DMG and inflicting Retaliation Disabled. |
| or Turbo Shooting Active | AP 3 Uses a Shotgun to attack a target, dealing 1.3x DMG. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 6
Lv. 4
- 1
Perfect Position 1 - 4
AP Optimization 3 - 7
Adaptive Warfare 1 - 10
Perfect Position 2 - 13
Perfect Position 3 - 16
Perfect Position 4
Lv. 6
Lv. 1
empty
- 1
Armed Escort 1 - 4
AP Optimization 4 - 7
Adaptive Warfare 2 - 10
Armed Escort 2 - 13
Armed Escort 3 - 16
Armed Escort 4
More tips
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yyellow Y | 1 | |
| α Alpha | red Ryellow Yyellow Y | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yyellow Y | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yblue B | 1 | CEC 3 Link Attack's damage multiplier is increased to 0.3. |
| β Beta | red Ryellow Yblue B | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Ryellow Yblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Perfect Position 1 Unlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | Adaptive Warfare 1 At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved. |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | |
| γ2 Gamma | red Ryellow Yblue B | 1 | Armed Escort 1 During an Active Attack in combat, every 10% Hit Rate converts to 1.5% Crit Rate, up to 15%. |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | |
| γ2 Gamma | red Ryellow Yblue B | 10 | Armed Escort 2 When attacking with an Assault Weapon, if no Miss occurs, immediately gain Dodge Rate +20%, effective only for this combat. |
| γ2 Gamma | red Ryellow Yblue B | 13 | Armed Escort 3 Immune to Hit Down effect. |
| γ2 Gamma | red Ryellow Yblue B | 16 | Armed Escort 4 The trigger condition for Sharpshooter has been changed to a Hit Rate of 80% or higher. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | CEC 1 | In cooperation with allies, use Assault Weapons to launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn. |
| 1 | Warm-Up | When attacking with an Assault Weapon, if no Miss occurs, gain Hit UP after combat, up to 3 stacks, lasting for 2 turns. |
| 5 | Shooting Cans | In combat, if the Hit Rate is above 80%, DMG +15%. |
| 7 | Hip Shot | |
| 9 | Backup Supply | |
| 13 | All Fired Up | |
| 21 | Gun Spinner | When performing a perfect dodge, restore 1 AP after combat, effective up to 1 time per turn. |
| 31 | High Noon |
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