MMecharashi Wiki
Language: EN

Rebecca

Updated:

Rebecca (Rebecca Klose) — SR pilot, role Raider (Assault). Shotgun, shield, link.

Talents

Sharpshooter rank 0–2

When attacking with an Assault Weapon, if the Hit Rate is above 90%, all bullets are sure to hit.

Sharpshooter rank 3–5 (enhanced)

When attacking with an Assault Weapon, if the Hit Rate is above 90%, all bullets are sure to hit.
The weight of the Shotgun is reduced by 125.

Build

Weapons

Shotgun ×2orShotgun+Light Shield

Any weapon of this type works.

Skill Sets

OrderSkillDescription
1st priority
Shooting Cans
Passive
In combat, if the Hit Rate is above 80%, DMG +15%.
2nd priority
Backup Supply
Command
AP 0 Gain 2 AP. Can continue the action with the remaining movement.
3rd priority
one of 2
High Noon
Active
AP 6 Simultaneously uses 2 Shotguns to attack a target, dealing 2* 0.9x DMG and inflicting Retaliation Disabled.
or
Turbo Shooting
Active
AP 3 Uses a Shotgun to attack a target, dealing 1.3x DMG.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ116 points → unlocked 6 of 6
red 6Attack
Lv. 6
yellow 6Dodge
Lv. 6
yellow 4Dodge
Lv. 4
  1. 1Perfect Position 1
  2. 4AP Optimization 3
  3. 7Adaptive Warfare 1
  4. 10Perfect Position 2
  5. 13Perfect Position 3
  6. 16Perfect Position 4
γ27 points → unlocked 3 of 6
red 6Attack
Lv. 6
yellow 1Dodge
Lv. 1
blue Critical
empty
  1. 1Armed Escort 1
  2. 4AP Optimization 4
  3. 7Adaptive Warfare 2
  4. 10Armed Escort 2
  5. 13Armed Escort 3
  6. 16Armed Escort 4

More tips

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yyellow Y1
CEC 2
Link Attack's effective times per turn +1.
α
Alpha
red Ryellow Yyellow Y4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yyellow Y7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yblue B1
CEC 3
Link Attack's damage multiplier is increased to 0.3.
β
Beta
red Ryellow Yblue B4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y1
Perfect Position 1
Unlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Adaptive Warfare 1
At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.
γ1
Gamma
red Ryellow Yyellow Y10
Perfect Position 2
When in combat with a target at Ideal Range, Hit Rate +12%.
γ1
Gamma
red Ryellow Yyellow Y13
Perfect Position 3
When in combat with a target at Ideal Range, Crit Rate +12%.
γ1
Gamma
red Ryellow Yyellow Y16
Perfect Position 4
When in combat with a target at Ideal Range, final DMG +30%.
γ2
Gamma
red Ryellow Yblue B1
Armed Escort 1
During an Active Attack in combat, every 10% Hit Rate converts to 1.5% Crit Rate, up to 15%.
γ2
Gamma
red Ryellow Yblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yblue B7
Adaptive Warfare 2
If not moved before an Active Attack, Re-ATK can be triggered, effective up to 1 time per turn. Unable to move before attacking.
Effects similar to Re-ATK cannot be re-triggered.
γ2
Gamma
red Ryellow Yblue B10
Armed Escort 2
When attacking with an Assault Weapon, if no Miss occurs, immediately gain Dodge Rate +20%, effective only for this combat.
γ2
Gamma
red Ryellow Yblue B13
Armed Escort 3
Immune to Hit Down effect.
γ2
Gamma
red Ryellow Yblue B16
Armed Escort 4
The trigger condition for Sharpshooter has been changed to a Hit Rate of 80% or higher.

Biocomputer

#SkillEffect
0
CEC 1
In cooperation with allies, use Assault Weapons to launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn.
1
Warm-Up
When attacking with an Assault Weapon, if no Miss occurs, gain Hit UP after combat, up to 3 stacks, lasting for 2 turns.
5
Shooting Cans
In combat, if the Hit Rate is above 80%, DMG +15%.
7
Hip Shot
9
Backup Supply
13
All Fired Up
21
Gun Spinner
When performing a perfect dodge, restore 1 AP after combat, effective up to 1 time per turn.
31
High Noon