Shawnee
Updated:
Shawnee (Shawnee Russell) — SSR pilot, role Sniper (Gunner). Sniper, targets parts with Railgun.
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Talents
Dawnstar Tech rank 0–2
Rail Gun DMG +20% and gains Diagonal Shot. When a Rail Gun runs out of ammo, trigger Auto Load. This process takes 3 turns.
Dawnstar Tech rank 3–5 (enhanced)
Rail Gun DMG +20% and gains Diagonal Shot. When a Rail Gun runs out of ammo, trigger Auto Load. This process takes 2 turns.
Build
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | Accurate Sanction Command | AP 4 Uses a Rail Gun to attack the same part of all targets within a 1x5-tile line or a 4-tile diagonal area and deals 0.85x AoE DMG. Enters Aiming Mode before attacking. |
| 2nd priority | The More, The Better Passive | When attacking with a Rail Gun, for every additional 1 target hit, DMG +5%, up to 20%. |
| 3rd priority one of 2 | Bullet Rain Active | AP 3 Uses Heavy Machine Gun to attack a target, dealing 1.3x DMG. Inflicts Dodge Rate Down III on the target hit, lasting for 2 turns. |
| or Instant Load Command | AP 1 Fully reloads a Rail Gun's ammo and gains Hit Rate UP III, lasting for 1 turn. Can continue action with remaining Movement. | |
| 4th priority | Magnetized Shot Command | AP 3 Uses a Rail Gun to attack the same part of all targets within a 1x5-tile line, dealing 1x AoE DMG. Inflicts Movement Inhibition I on the target hit, lasting for 1 turn. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 1
empty
- 1
Forbidden Zone 1 - 4
AP Optimization 3 - 7
Sniper Warfare 4 - 10
Forbidden Zone 2 - 13
Forbidden Zone 3 - 16
Forbidden Zone 4
Lv. 6
Lv. 6
Lv. 4
- 1
Railgun Specialist 1 - 4
AP Optimization 4 - 7
Power Innovation 3 - 10
Railgun Specialist 2 - 13
Railgun Specialist 3 - 16
Railgun Specialist 4
Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | Sniper Warfare 2 After breaking a part, trigger Re-ATK. |
| α Alpha | red Ryellow Yblue B | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Rblue Bblue B | 1 | Sniper Warfare 3 Upon triggering Re-ATK, allows movement of 2 tiles before attacking. |
| β Beta | red Rblue Bblue B | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Rblue Bblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Forbidden Zone 1 With a Ranged Weapon, launch Vigilant Shot before the enemy attack within range, dealing 0.35x DMG, effective up to 1 time per turn. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | Forbidden Zone 3 Vigilant Shot's damage multiplier is increased to 0.5. |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | Forbidden Zone 4 Vigilant Shot is launched against an enemy that has not attacked. Targets the part with the lowest HP. |
| γ2 Gamma | red Ryellow Yblue B | 1 | Railgun Specialist 1 Rail Gun Magazine's Capacity +2. |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Ryellow Yblue B | 10 | Railgun Specialist 2 Each turn, auto-load 1 Ammo into the non-exhausted Rail Gun magazine. |
| γ2 Gamma | red Ryellow Yblue B | 13 | Railgun Specialist 3 Rail Gun Range +1. |
| γ2 Gamma | red Ryellow Yblue B | 16 | Railgun Specialist 4 Rail Gun's AP Cost -1. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Sniper Warfare 1 | When destroying a target, Re-ATK can be triggered, effective up to 2 times per turn. Unable to move before attacking. |
| 1 | The More, The Better | When attacking with a Rail Gun, for every additional 1 target hit, DMG +5%, up to 20%. |
| 5 | Judgment | |
| 7 | Instant Load | |
| 9 | Good Start | When attacking with the first Ammo shell in the Rail Gun Magazine, DMG +20%. |
| 13 | Accurate Sanction | |
| 21 | Ballistics Bonus | When attacking with a Light Rifle, for every 1 tile from the target, DMG +6%, up to 30%. When attacking with a Rail Gun, DMG +5% for each target penetrated, up to 30%. |
| 31 | Saturated Strike | |
| 3 | Polyenergy Shot |
Signature weapons
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