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Shawnee

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Shawnee (Shawnee Russell) — SSR pilot, role Sniper (Gunner). Sniper, targets parts with Railgun.

Talents

Dawnstar Tech rank 0–2

Rail Gun DMG +20% and gains Diagonal Shot. When a Rail Gun runs out of ammo, trigger Auto Load. This process takes 3 turns.

Dawnstar Tech rank 3–5 (enhanced)

Rail Gun DMG +20% and gains Diagonal Shot. When a Rail Gun runs out of ammo, trigger Auto Load. This process takes 2 turns.

Build

Skill Sets

OrderSkillDescription
1st priority
Accurate Sanction
Command
AP 4 Uses a Rail Gun to attack the same part of all targets within a 1x5-tile line or a 4-tile diagonal area and deals 0.85x AoE DMG. Enters Aiming Mode before attacking.
2nd priority
The More, The Better
Passive
When attacking with a Rail Gun, for every additional 1 target hit, DMG +5%, up to 20%.
3rd priority
one of 2
Bullet Rain
Active
AP 3 Uses Heavy Machine Gun to attack a target, dealing 1.3x DMG. Inflicts Dodge Rate Down III on the target hit, lasting for 2 turns.
or
Instant Load
Command
AP 1 Fully reloads a Rail Gun's ammo and gains Hit Rate UP III, lasting for 1 turn. Can continue action with remaining Movement.
4th priority
Magnetized Shot
Command
AP 3 Uses a Rail Gun to attack the same part of all targets within a 1x5-tile line, dealing 1x AoE DMG. Inflicts Movement Inhibition I on the target hit, lasting for 1 turn.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
red 6Attack
Lv. 6
yellow 1Dodge
Lv. 1
yellow Dodge
empty
  1. 1Forbidden Zone 1
  2. 4AP Optimization 3
  3. 7Sniper Warfare 4
  4. 10Forbidden Zone 2
  5. 13Forbidden Zone 3
  6. 16Forbidden Zone 4
γ216 points → unlocked 6 of 6
red 6Attack
Lv. 6
yellow 6Dodge
Lv. 6
blue 4Critical
Lv. 4
  1. 1Railgun Specialist 1
  2. 4AP Optimization 4
  3. 7Power Innovation 3
  4. 10Railgun Specialist 2
  5. 13Railgun Specialist 3
  6. 16Railgun Specialist 4

Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

More tips

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
Sniper Warfare 2
After breaking a part, trigger Re-ATK.
α
Alpha
red Ryellow Yblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Rblue Bblue B1
Sniper Warfare 3
Upon triggering Re-ATK, allows movement of 2 tiles before attacking.
β
Beta
red Rblue Bblue B4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Rblue Bblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y1
Forbidden Zone 1
With a Ranged Weapon, launch Vigilant Shot before the enemy attack within range, dealing 0.35x DMG, effective up to 1 time per turn.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Sniper Warfare 4
Re-ATK's effective times per turn +1.
γ1
Gamma
red Ryellow Yyellow Y10
Forbidden Zone 2
Vigilant Shot's effective times per turn +1.
γ1
Gamma
red Ryellow Yyellow Y13
Forbidden Zone 3
Vigilant Shot's damage multiplier is increased to 0.5.
γ1
Gamma
red Ryellow Yyellow Y16
Forbidden Zone 4
Vigilant Shot is launched against an enemy that has not attacked. Targets the part with the lowest HP.
γ2
Gamma
red Ryellow Yblue B1
Railgun Specialist 1
Rail Gun Magazine's Capacity +2.
γ2
Gamma
red Ryellow Yblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yblue B7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
γ2
Gamma
red Ryellow Yblue B10
Railgun Specialist 2
Each turn, auto-load 1 Ammo into the non-exhausted Rail Gun magazine.
γ2
Gamma
red Ryellow Yblue B13
Railgun Specialist 3
Rail Gun Range +1.
γ2
Gamma
red Ryellow Yblue B16
Railgun Specialist 4
Rail Gun's AP Cost -1.

Biocomputer

#SkillEffect
0
Sniper Warfare 1
When destroying a target, Re-ATK can be triggered, effective up to 2 times per turn. Unable to move before attacking.
1
The More, The Better
When attacking with a Rail Gun, for every additional 1 target hit, DMG +5%, up to 20%.
5
Judgment
7
Instant Load
9
Good Start
When attacking with the first Ammo shell in the Rail Gun Magazine, DMG +20%.
13
Accurate Sanction
21
Ballistics Bonus
When attacking with a Light Rifle, for every 1 tile from the target, DMG +6%, up to 30%. When attacking with a Rail Gun, DMG +5% for each target penetrated, up to 30%.
31
Saturated Strike
3
Polyenergy Shot

Signature weapons