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Fenrir

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Fenrir (Michael Moura) — SR pilot, role Fighter (Striker).

Talents

Rogue rank 0–2

During an Active Attack, inflict Instability I on the hit target after combat, up to 3 stacks, lasting for 1 turn.

Rogue rank 3–5 (enhanced)

During an Active Attack, inflict Instability I on the hit target after combat, up to 3 stacks, lasting for 1 turn.
When inflicting debuffs, the duration +1.

Tips

There is no full build for this pilot. Below are tips from other guides.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
Mobile Warfare 2
Upon triggering Re-ATK, allows movement of 2 tiles before attacking.
α
Alpha
red Ryellow Yblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yblue B1
Mobile Warfare 3
Destroying the target can trigger Re-Act, allowing action with full movement distance.
β
Beta
red Ryellow Yblue B4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y1
Alacrity 1
During an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy’s attack, dealing 0.5x DMG.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Mobile Warfare 4
Re-ATK or Re-Act's effective times per turn +1.
γ1
Gamma
red Ryellow Yyellow Y10
Alacrity 2
Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%.
γ1
Gamma
red Ryellow Yyellow Y13
Alacrity 3
Flurry Strike damage multiplier is increased to 0.75.
γ1
Gamma
red Ryellow Yyellow Y16
Alacrity 4
When triggering Flurry Strike, prioritize hitting the part with the lowest HP.
γ2
Gamma
red Rblue Bblue B1
Pragmatist 1
Instability can now reach a maximum of 5 stacks.
γ2
Gamma
red Rblue Bblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Rblue Bblue B7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
γ2
Gamma
red Rblue Bblue B10
Pragmatist 2
Instability will inflict DMG Dealt -3% on the target.
γ2
Gamma
red Rblue Bblue B13
Pragmatist 3
During an Active Attack, the chance to trigger Retaliation Disabled increases by 15% for each stack of Instability the target has.
γ2
Gamma
red Rblue Bblue B16
Pragmatist 4
When inflicting the Instability effect, inflict +1 stack.

Biocomputer

#SkillEffect
0
Mobile Warfare 1
After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn.
1
Arms Prefer
5
Seize Advantage
During an Active Attack in combat, for each 1 stack of Instability the target has, Crit Rate +5%.
7
Legs Prefer
9
Resolve
When attacking a target that carries debuffs, DMG +15%.
13
Sap
21
Kick When is Down
During an Active Attack, if the target has Instability stacks equal to or greater than 3, the target will lose 1 AP after combat, effective up to 2 times per turn.
31
Street Fight