Fenrir
Updated:
Fenrir (Michael Moura) — SR pilot, role Fighter (Striker).
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Talents
Rogue rank 0–2
During an Active Attack, inflict Instability I on the hit target after combat, up to 3 stacks, lasting for 1 turn.
Rogue rank 3–5 (enhanced)
During an Active Attack, inflict Instability I on the hit target after combat, up to 3 stacks, lasting for 1 turn.
When inflicting debuffs, the duration +1.
Tips
There is no full build for this pilot. Below are tips from other guides.
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | Mobile Warfare 2 Upon triggering Re-ATK, allows movement of 2 tiles before attacking. |
| α Alpha | red Ryellow Yblue B | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yblue B | 1 | Mobile Warfare 3 Destroying the target can trigger Re-Act, allowing action with full movement distance. |
| β Beta | red Ryellow Yblue B | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Ryellow Yblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Alacrity 1 During an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy’s attack, dealing 0.5x DMG. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | Alacrity 2 Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%. |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | Alacrity 3 Flurry Strike damage multiplier is increased to 0.75. |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | Alacrity 4 When triggering Flurry Strike, prioritize hitting the part with the lowest HP. |
| γ2 Gamma | red Rblue Bblue B | 1 | Pragmatist 1 Instability can now reach a maximum of 5 stacks. |
| γ2 Gamma | red Rblue Bblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Rblue Bblue B | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Rblue Bblue B | 10 | |
| γ2 Gamma | red Rblue Bblue B | 13 | Pragmatist 3 During an Active Attack, the chance to trigger Retaliation Disabled increases by 15% for each stack of Instability the target has. |
| γ2 Gamma | red Rblue Bblue B | 16 |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Mobile Warfare 1 | After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn. |
| 1 | Arms Prefer | |
| 5 | Seize Advantage | During an Active Attack in combat, for each 1 stack of Instability the target has, Crit Rate +5%. |
| 7 | Legs Prefer | |
| 9 | Resolve | When attacking a target that carries debuffs, DMG +15%. |
| 13 | Sap | |
| 21 | Kick When is Down | During an Active Attack, if the target has Instability stacks equal to or greater than 3, the target will lose 1 AP after combat, effective up to 2 times per turn. |
| 31 | Street Fight |
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