MMecharashi Wiki
Language: EN

Raven

Updated:

Raven (Raven Bluecher) — SR pilot, role Fighter (Striker).

Talents

Overbearing rank 0–2

During an Active Attack in combat, inflict Timidity I on the target after combat, effective 1 time and lasting for 1 turn.

Overbearing rank 3–5 (enhanced)

During an Active Attack in combat, inflict Timidity I on the target after combat, effective 1 time and lasting for 1 turn.
When inflicting debuffs, the duration +1.

Tips

No build for this pilot yet.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
Mobile Warfare 2
Upon triggering Re-ATK, allows movement of 2 tiles before attacking.
α
Alpha
red Ryellow Yblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
yellow Yblue Bblue B1
Mobile Warfare 3
Destroying the target can trigger Re-Act, allowing action with full movement distance.
β
Beta
yellow Yblue Bblue B4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
yellow Yblue Bblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y1
Alacrity 1
During an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy’s attack, dealing 0.5x DMG.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Mobile Warfare 4
Re-ATK or Re-Act's effective times per turn +1.
γ1
Gamma
red Ryellow Yyellow Y10
Alacrity 2
Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%.
γ1
Gamma
red Ryellow Yyellow Y13
Alacrity 3
Flurry Strike damage multiplier is increased to 0.75.
γ1
Gamma
red Ryellow Yyellow Y16
Alacrity 4
When triggering Flurry Strike, prioritize hitting the part with the lowest HP.
γ2
Gamma
red Rred Rblue B1
Rich Kid 1
When casting AoE attacks, inflict Timidity on the hit target.
γ2
Gamma
red Rred Rblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Rred Rblue B7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
γ2
Gamma
red Rred Rblue B10
Rich Kid 2
Timidity will be effective for 2 times.
γ2
Gamma
red Rred Rblue B13
Rich Kid 3
For each target carrying Timidity within the 1-ring area, DMG +5%, up to 15%.
γ2
Gamma
red Rred Rblue B16
Rich Kid 4
When destroying a target that has Timidity, restore 1 AP to yourself, effective up to 2 times per turn.

Biocomputer

#SkillEffect
0
Mobile Warfare 1
After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn.
1
Resolve
When attacking a target that carries debuffs, DMG +15%.
5
Shock Baton
7
Well Trained
During an Active Attack in combat, if the target cannot retaliate, the target loses 1 AP after combat.
9
Matrix Sweep
13
Warning Sign
21
Perfect Touchdown
When casting an AoE Attack, if 3 or more targets are hit, restore 1 AP after combat.
31
Whirlwind