Raven
Updated:
Raven (Raven Bluecher) — SR pilot, role Fighter (Striker).
Ads help keep this site running. If you don’t mind, allow ads on it in your ad blocker.
Talents
Overbearing rank 0–2
During an Active Attack in combat, inflict Timidity I on the target after combat, effective 1 time and lasting for 1 turn.
Overbearing rank 3–5 (enhanced)
During an Active Attack in combat, inflict Timidity I on the target after combat, effective 1 time and lasting for 1 turn.
When inflicting debuffs, the duration +1.
Tips
No build for this pilot yet.
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | Mobile Warfare 2 Upon triggering Re-ATK, allows movement of 2 tiles before attacking. |
| α Alpha | red Ryellow Yblue B | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | yellow Yblue Bblue B | 1 | Mobile Warfare 3 Destroying the target can trigger Re-Act, allowing action with full movement distance. |
| β Beta | yellow Yblue Bblue B | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | yellow Yblue Bblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Alacrity 1 During an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy’s attack, dealing 0.5x DMG. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | Alacrity 2 Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%. |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | Alacrity 3 Flurry Strike damage multiplier is increased to 0.75. |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | Alacrity 4 When triggering Flurry Strike, prioritize hitting the part with the lowest HP. |
| γ2 Gamma | red Rred Rblue B | 1 | Rich Kid 1 When casting AoE attacks, inflict Timidity on the hit target. |
| γ2 Gamma | red Rred Rblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Rred Rblue B | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Rred Rblue B | 10 | Rich Kid 2 Timidity will be effective for 2 times. |
| γ2 Gamma | red Rred Rblue B | 13 | |
| γ2 Gamma | red Rred Rblue B | 16 | Rich Kid 4 When destroying a target that has Timidity, restore 1 AP to yourself, effective up to 2 times per turn. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Mobile Warfare 1 | After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn. |
| 1 | Resolve | When attacking a target that carries debuffs, DMG +15%. |
| 5 | Shock Baton | |
| 7 | Well Trained | During an Active Attack in combat, if the target cannot retaliate, the target loses 1 AP after combat. |
| 9 | Matrix Sweep | |
| 13 | Warning Sign | |
| 21 | Perfect Touchdown | When casting an AoE Attack, if 3 or more targets are hit, restore 1 AP after combat. |
| 31 | Whirlwind |
Ads help keep this site running. If you don’t mind, allow ads on it in your ad blocker.